Commit Graph

1467 Commits

Author SHA1 Message Date
cora
93cccaa264 Allow spawning on water 2022-08-30 22:58:55 +02:00
cora
b067111e71 Add golem summoning for villagers 2022-08-30 22:01:18 +02:00
cora
77e11713d3 Remove superfluous bed check for villagers 2022-08-30 21:52:47 +02:00
cora
2f0ca063e9 Make monsters less likely to spawn in groups 2022-08-30 21:52:47 +02:00
cora
0aa4e0a395 Don't spawn creeper in groups 2022-08-30 21:52:47 +02:00
cora
3993cddfc6 Check for conditions on each group spawn 2022-08-30 21:52:47 +02:00
Johannes Fritz
d7253e8b3b Remove saved visual_size 2022-08-30 07:47:29 -05:00
Johannes Fritz
9d08f8662d Make zombie babies have big heads 2022-08-30 07:47:29 -05:00
cora
683ace0748 Fix crash when using flint and steel on creeper 2022-08-28 21:10:48 +02:00
cora
2b2ba47aed Fix crash with itementity and unloaded nodes 2022-08-28 21:08:17 +02:00
cora
94f07c2b3d Fix ender particle spam with particlespammers 2022-08-26 21:53:27 +02:00
3raven
d9f15b461c Mise à jour de 'mods/ENTITIES/mobs_mc/locale/template.txt' 2022-08-24 01:57:26 +00:00
3raven
052b44fe8d Mise à jour de 'mods/ENTITIES/mobs_mc/locale/mobs_mc.fr.tr' 2022-08-24 01:57:08 +00:00
cora
ccfbc7da14 Make sure math.random gets a >0 argument 2022-08-24 03:01:32 +02:00
cora
6d336ee879 Fix tropical fish empty texture array 2022-08-24 02:55:15 +02:00
3raven
b7c6e7801f Mise à jour de 'mods/ENTITIES/mcl_boats/locale/mcl_boats.fr.tr' 2022-08-23 23:09:37 +00:00
3raven
157c29effa Mise à jour de 'mods/ENTITIES/mcl_boats/locale/template.txt' 2022-08-23 23:09:06 +00:00
3raven
f1bb05d353 Complete translation 2022-08-23 03:16:23 +00:00
3raven
6013dec4bb Complete translation 2022-08-23 03:14:30 +00:00
3raven
57d0b29bf5 Add translation 2022-08-23 03:13:32 +00:00
MysticTempest
6cbedd408e Fix regression of item movement in water transport streams. 2022-08-19 06:53:26 -05:00
cora
544c6cbdb3 Use proper keyset for randomisation 2022-08-18 23:49:27 +02:00
Johannes Fritz
181eb96c6d Fix up pillagers 2022-08-16 01:53:42 +02:00
PrairieAstronomer
24939326c4 Fixed the pillager so he shoots, along with the animation 2022-08-16 01:53:42 +02:00
PrairieAstronomer
a48664b8b3 Changed mobs to mcl_mobs in some spots 2022-08-16 01:53:42 +02:00
Johannes Fritz
d7e950ab7b Pillagers: spawn with loaded crossbow 2022-08-16 01:53:42 +02:00
Johannes Fritz
dd96dd097c Basic Pillagers 2022-08-16 01:53:42 +02:00
cora
f27b2d9714 Fix 'spawn_in_group_min' warning 2022-08-15 11:58:39 +02:00
cora
ecd1d13b43 Endermen TP out of sunlight
If not attacking a player endermen randomly tp around until they
find a spot that is not in direct sunlight
2022-08-13 23:23:01 +02:00
cora
3620db7c14 Add objectref to villager sound_play for pos sound 2022-08-13 00:47:46 +02:00
cora
68d5a81b1c Villager sounds -> mono 2022-08-13 00:47:46 +02:00
Sumyjkl
16c9a83a96 fix items floating into the air under rare circumstances 2022-08-12 21:46:17 +10:00
cora
374e30b4a5 stay on players shoulder in when flying in creative 2022-08-11 14:32:58 +02:00
cora
6101de8d68 Fix parrot punch spam 2022-08-11 14:32:58 +02:00
opfromthestart
5da6f6812f faster boat death 2022-08-09 12:23:44 -04:00
opfromthestart
8b06e5de87 Merge branch 'master' into boat-fire-fix 2022-08-09 00:16:14 +00:00
opfromthestart
76839961c6 Adds fire and lava collision to boats 2022-08-08 20:12:44 -04:00
iliekprogrammar
bf80074d98
[5.6][mobs] fix unsafe entity handling (unsure)
i'm not sure about this one, can't find a suitable test for it.
2022-08-07 12:38:26 +08:00
iliekprogrammar
4b31692319
[5.6][boats] fix unsafe entity handling
this probably does not affect normal gameplay, unless you can set boats on fire somehow
2022-08-07 12:09:12 +08:00
iliekprogrammar
221ee0fcf1
[5.6] mark places with unsafe set_hp entity handling
There might be other places i might be missing, but these are the obvious ones.

leftover entity handling i did not mark:
* everything that involves a apply()-like algorithm (e.g. callbacks) over the
  same list of objects.
* in mcl_damage, it's not known whether mcl_damage.from_mt() would involve
  entity handling or just player handling.
2022-08-07 00:13:03 +08:00
SumianVoice
3f73dc1794 Merge branch 'master' into mcl_burning_depend 2022-08-03 12:55:07 +00:00
Sumyjkl
eb89466436 add dependency for mcl_weather to mcl_burning to hopefully avoid crashes 2022-08-03 22:45:15 +10:00
cora
51f79eaa39 Add lilypads and dead bushes 2022-08-02 12:02:20 +02:00
cora
eb7171fd51 Make boats unsinkable in river water 2022-08-01 05:20:19 +02:00
PrairieAstronomer
a153e5bc33 Fixed Place Water in the Nether with Fish Buckets. 2022-07-30 12:21:16 -06:00
Sumyjkl
86d6445f42 fix crash when items in unloaded chunk 2022-07-28 11:10:56 +10:00
SumianVoice
c93461ee0a Merge branch 'master' into item_floating 2022-07-26 10:21:17 +00:00
Sumyjkl
70b7655e46 various code style improvements 2022-07-26 20:20:13 +10:00
PrairieAstronomer
f84063ad0a Withering Heights Advancement 2022-07-25 11:48:38 -06:00
cora
0b729d7ada Fix wrong drops itemstring 2022-07-24 23:52:42 +02:00
PrairieAstronomer
3aa26cac14 Tropical Fish Bucket
Adds the bucket of tropical fish.
2022-07-24 23:52:42 +02:00
cora
3a47e8a2f9 Add tropical fish 2022-07-24 23:52:41 +02:00
Sumyjkl
5fc662664f cactus will act as if dug instead of its own hardcoded breaking function 2022-07-24 15:59:00 +10:00
Sumyjkl
6278fa21d3 Removed an entire block of code that was duplicate and didn't do anything 2022-07-23 16:41:41 +10:00
Sumyjkl
fb28177ff1 items will stay put when loaded, items dug by the game will get more initial random velocity, game will no longer apply random velocity twice (?) 2022-07-23 16:10:52 +10:00
Sumyjkl
58d80e5e9c netherite items (except armour) will float in lava and not burn 2022-07-22 23:06:35 +10:00
Sumyjkl
eeace260fe don't disable physics if you've already disabled it 2022-07-22 22:45:22 +10:00
Sumyjkl
65fc5b6f28 droppers and dispensers actually shoot items out, items will merge with eachother even when floating 2022-07-22 22:38:36 +10:00
Sumyjkl
dc6fbeeafd items will go into sleep mode even if there's a block above as long as it's not a liquid 2022-07-22 16:55:42 +10:00
Sumyjkl
70aca4c3ca fix infinite bobbing 2022-07-22 16:19:50 +10:00
Sumyjkl
9daac0aff1 make items float in water sources 2022-07-22 15:34:58 +10:00
cora
acbf043df0 Check 3 nodes above for enderman spawn 2022-07-22 03:27:41 +02:00
cora
2ba1a40820 Add ghasts specific spawning conditions 2022-07-22 03:27:41 +02:00
cora
94f0d679f2 Add can_spawn callback in mob api 2022-07-22 03:27:41 +02:00
cora
32ac2ffeb8 remove unused alias_mob function 2022-07-22 03:27:41 +02:00
Sumyjkl
68e1fdde36 fixed comment about creative 2022-07-22 03:27:41 +02:00
Sumyjkl
fbfc53ff42 eat sound will play even when feeding in creative 2022-07-22 03:27:41 +02:00
Sumyjkl
d8172e404e wolf when tamed will retain its health and not heal to full hp 2022-07-22 03:27:41 +02:00
Sumyjkl
3852c0297f changed API to recognise sitting order, added animations for sitting and idle, dog will no longer walk around while in sit mode 2022-07-22 03:27:41 +02:00
Sumyjkl
c60002b18d set tamed 2022-07-22 03:27:41 +02:00
Sumyjkl
4920ef0fd5 allow wolf to be bred like other animals 2022-07-22 03:27:41 +02:00
cora
96b628d418 Sheep run away when hit 2022-07-22 03:27:41 +02:00
cora
69c689bfb7 make llamas retaliate by spitting.
it's a bit picky when and how it will spit still but works.
2022-07-22 03:27:41 +02:00
cora
b7a0460b15 Reset aggro when player far 2022-07-22 03:27:41 +02:00
SumianVoice
cfb6b6003c Update api.lua 2022-07-22 03:27:41 +02:00
SumianVoice
a6eae1e95e don't tame baby animals yet 2022-07-22 03:27:41 +02:00
SumianVoice
682b61ad4a make sure you can't heal and tame at the same time 2022-07-22 03:27:41 +02:00
SumianVoice
524da8a6cb move heal under tame so that you can tame an animal and then heal it, like in MC 2022-07-22 03:27:41 +02:00
SumianVoice
e6a97031ef remove unnecessary check 2022-07-22 03:27:41 +02:00
SumianVoice
120b096fc8 move self.food check 2022-07-22 03:27:41 +02:00
SumianVoice
9d52fed357 non-tamable mobs will not send tame param to feed_tame func,
changed event flow so it tries in order: heal, tame, breed, grow child
2022-07-22 03:27:41 +02:00
SumianVoice
e5c1da4380 make it check not child, since the return statement was removed 2022-07-22 03:27:41 +02:00
SumianVoice
a07a5b24bd animals don't take food from player unless it is used for something 2022-07-22 03:27:41 +02:00
SumianVoice
c626c977d1 Update api.lua 2022-07-22 03:27:41 +02:00
cora
e1130a105f fix wrong sound position 2022-07-21 12:03:46 +02:00
cora
54337e9854 never show nitwit trading formspec 2022-07-19 11:46:28 +02:00
cora
d89ef0581f Optimize ABMs 2022-07-18 22:28:02 +02:00
cora
0298cecbcd change dripping entities to particles 2022-07-18 22:28:02 +02:00
cora
68d45ff606 Remove MushroomIsland from several mobs spawn list 2022-07-18 02:11:48 +02:00
cora
bf756403a3 Fix animals attacking players for no reason 2022-07-18 00:10:23 +00:00
cora
99037cb0ec adapt several mob spawning conditions to mc 2022-07-18 00:10:23 +00:00
cora
1087d9e54b Implement mc like mob cap 2022-07-18 00:10:23 +00:00
cora
2d3f4531c9 Add mob spawning debug command 2022-07-18 00:10:23 +00:00
cora
987ae3c6e8 Fix mobs spawning inside nodes 2022-07-18 00:10:23 +00:00
cora
3a32e4e4e9 Never spawn mobs on bedrock 2022-07-18 00:10:23 +00:00
cora
9883a37754 Enable group spawning for all mobs, add mc values 2022-07-18 00:10:23 +00:00
cora
a68343b71d Add group spawning minimum attribute 2022-07-18 00:10:23 +00:00
cora
a077e4535f Fix non-monsters being unable to attack
A check in the relevant function excluded all non-monsters from
looking for targets to attack. This removes that check and relies
on the passive attribute of the entity
2022-07-18 00:10:23 +00:00
cora
a49e66dbd3 Detection radius is 20 according to the wiki 2022-07-17 23:42:34 +02:00
cora
e9ad2cfe11 Make parrots imitate nearby mobs 2022-07-17 23:34:39 +02:00