teknomunk
4c0bc279af
Implement respawnBlocksExplode gamerule
2024-11-17 06:30:13 -06:00
teknomunk
7c27cd395e
Nether portal delay settings
2024-11-17 06:29:41 -06:00
teknomunk
58d7ac65c7
Implement doVinesSpread
2024-11-17 06:29:39 -06:00
teknomunk
f819b31613
Add gamerule keepInventory and migrate existing setting value from mcl_keepInvetory
2024-11-17 06:26:09 -06:00
teknomunk
fdd52bda90
Fix default value handling during set (allows bool settings to be set to false), add game rules: doMobSpawning, disableRaids, doWeatherCycle, doFireTick
2024-11-17 06:26:08 -06:00
marro
4dc5d0939c
Whitespace fix in translation ( #4701 )
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4701
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: marro <marronclement0403@gmail.com>
Co-committed-by: marro <marronclement0403@gmail.com>
2024-11-11 03:49:43 +01:00
grorp
bd9ab16762
Add touch_interaction to (cross)bow and spyglass
2024-11-10 15:14:56 +01:00
teknomunk
94d9e4c881
Address review comments
2024-11-09 20:30:35 -06:00
teknomunk
6b1aa43238
Only show particles if bone meal is consumed, don't continue testing positions if bonemeal was used on the first check position
2024-11-09 20:30:35 -06:00
teknomunk
cfdef2435a
Show particles regardless of success
2024-11-09 20:30:35 -06:00
teknomunk
49c8ae2fa0
Quick patch to get cherry saplings growing pending inclusing of a proper tree API
2024-11-09 20:30:33 -06:00
teknomunk
6ada1a3477
Remove check with mcl_core.check_vines_supported for twisted and crimson vines
2024-11-09 20:24:02 -06:00
teknomunk
189a2c62ad
Address review comments on mcl_util.trace_nodes
2024-11-09 20:24:02 -06:00
teknomunk
981cddddd4
Add growth limits to crimson/twisting vines
2024-11-09 20:24:02 -06:00
teknomunk
66b5a369f1
Add mcl_util.trace_node(), rewrite bamboo growth code to fix bone meal growth
2024-11-09 20:24:02 -06:00
teknomunk
4eda77acd1
Prevent bonemealing grass from making flowers and also bonemealing the block above the grass
2024-11-09 20:24:02 -06:00
teknomunk
afc270195a
Fix crash when bonemealing weaping and twisting vines, fix weaping vine growth
2024-11-09 20:24:02 -06:00
teknomunk
8f53074b58
Reorder functions to prevent crash
2024-11-09 20:24:02 -06:00
teknomunk
70e8ba9a89
Remove TODO pending future discussions, revert timer change in composter code
2024-11-09 20:24:02 -06:00
teknomunk
6741c5a809
Make composter_progress_chance local, as it is not used anywhere except in mcl_composters
2024-11-09 20:24:02 -06:00
teknomunk
d09791db7b
Fix typo that prevented bone mealing pumpkin plants
2024-11-09 20:24:02 -06:00
teknomunk
354160e9e6
Check both above and below in pointed_thing for bonemealing (and pass thru the position as .under), make crimson vines and twisting vines compostable by rightclicking on the composter
2024-11-09 20:24:02 -06:00
teknomunk
cf1325d466
Fix crash at one more spot
2024-11-09 20:24:02 -06:00
teknomunk
7112369917
Fix crashes when using bonemeal on nether nodes
2024-11-09 20:24:02 -06:00
teknomunk
e6e13bdc67
Change _mcl_on_bonemealing to _on_bone_meal, update API.md to reflect this
2024-11-09 20:24:02 -06:00
teknomunk
42d37210c5
Fix mods/ITEMS/mcl_composters/locale/mcl_composters.ru.tr
2024-11-09 20:24:02 -06:00
teknomunk
c3a33ea2c2
Update mod authors, remove a TODO
2024-11-09 20:24:02 -06:00
teknomunk
7f6d456a32
Remove bone to bone meal recipe from mcl_dye as it now resides in mcl_bone_meal
2024-11-09 20:24:02 -06:00
teknomunk
44d154f594
Modify backtrace listing to use minetest.log
2024-11-09 20:24:02 -06:00
teknomunk
eb6131b037
Fix localization errors
2024-11-09 20:24:02 -06:00
teknomunk
3c2f2593db
Only consume bone meal if a _mcl_on_bonemealing callback is defined or the legacy API returns true, convert vines to use new bonemeal API
2024-11-09 20:24:02 -06:00
teknomunk
9e6d49dd38
Fix localization except mcl_composters.ru.tr
2024-11-09 20:24:02 -06:00
teknomunk
4a865fa2df
Enable bamboo bonemealing despite rightclick handling strangeness
2024-11-09 20:24:02 -06:00
teknomunk
55b4d3d5ee
Rename localization files
2024-11-09 20:24:02 -06:00
teknomunk
57678e31bc
Move commented out bamboo bone meal code into mods/ITEMS/mcl_bamboo/bamboo_base.lua
2024-11-09 20:24:02 -06:00
teknomunk
d5684ca305
Add new API call mcl_bone_meal.use_bone_meal and use this to remove duplicate code, update mcl_farming:sweet_berries to use bonemeal API, add stub for bonemeal mod compatibility
2024-11-09 20:24:02 -06:00
teknomunk
a4f1ccd0ee
Update mcl_crimson to use bonemealing API
2024-11-09 20:24:02 -06:00
teknomunk
1e0f7618ba
Remove bone meal definition in mcl_dye, make textures in mcl_cocoas match master branch
2024-11-09 20:24:02 -06:00
teknomunk
f44102c238
Display call stack to assist in removing deprecated function calls
2024-11-09 20:24:02 -06:00
teknomunk
5b1fcf76f6
Fix mod dependencies
2024-11-09 20:24:02 -06:00
kabou
f61a7ab4cb
Remove color specifications from bone meal.
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* The bone meal craftitem definition still had color specifications
from its past as a dye substitute. These can be removed now.
* Also remove default stack_max setting.
2024-11-09 20:24:02 -06:00
kabou
4449f74742
Remove color specifications from cocoa beans.
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* The cocoa beans craftitem definition still had color specifications
from its past as a dye substitute. These can be removed now.
2024-11-09 20:24:02 -06:00
kabou
ba1e0e4301
Also generate double grass when bonemealing grass blocks.
2024-11-09 20:24:02 -06:00
kabou
7938fba4a5
Remove expired bone meal API.md from mcl_dye.
2024-11-09 20:24:02 -06:00
kabou
8acddab74f
Bonemealing mechanics bugfix.
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When applying bonemeal to eg. farm crops, these have a chance to grow in
response to the application of bone meal. When a node can be bonemealed, the
applied bone meal item should always be spent after using it, regardless of
the results. Currently this does not work correctly, if the result of
bonemealing has no effect on the node, the used bone meal item is not spent.
This commit fixes the behavior of the bone meal item to always be taken when
used on a node that defines a `_mcl_on_bonemealing()` callback.
The nodes that implement the callback imay use the handler's return value
only to signal if the bonemealing was succesful, not to signal if it was at
all possible. For this reason, some nodes need to be made more strictly
conforming to the API.
* Always take the used bone meal item (if user is not in creative mode),
regardless of whether the bonemealed node's handler returned `true`.
* Make dispensers spawn particles after succesful bonemealing.
* Trivial comment fix.
* Ripe cocoa pod cannot be bonemealed.
* Update API.md to describe the stricter API semantics.
2024-11-09 20:24:02 -06:00
kabou
c2c7df820f
Improve mcl_bone_meal fr translations.
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* Changed the wording after suggestions by AFCMS.
2024-11-09 20:24:02 -06:00
kabou
e5cf4bd225
Add missing es translation to mcl_bone_meal.
2024-11-09 20:24:02 -06:00
kabou
810051c591
Move cocoa beans item to mcl_cocoas.
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* Add `mcl_cocoas:coca_beans` craftitem to mcl_cocoas.
* Remove `mcl_dye:brown` craftitem from mcl_dye.
* Move cocoa beans translations from mcl_dye to mcl_cocoas.
* Add `mcl_dye:brown` alias for `mcl_cocoas:cocoa_beans` to
mcl_dye.
* Abstract cocoa pod node registration into a loop.
* Update chocolate cookies crafting recipe in mcl_farming.
2024-11-09 20:24:02 -06:00
kabou
ae56a864d0
Remove stray line from locale template.
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* Removed a line from the mcl_bone_meal locale template that had by
accident put there during the bone meal <-> white dye changes.
2024-11-09 20:24:02 -06:00
kabou
7ddcf3f93f
Use better override mechanism.
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* Use `minetest.override_item()` instead of re-registering the node with
":" prefixed to its name. Thanks again to wsor for mentioning this.
2024-11-09 20:24:02 -06:00