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Implement respawnBlocksExplode gamerule
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commit
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4 changed files with 12 additions and 3 deletions
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@ -1,6 +1,12 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local mod = vl_tuning
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mod.keep_inventory = vl_tuning.setting("gamerule:keepInventory", "bool", {
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default = minetest.settings:get_bool("mcl_keepInventory", false),
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})
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mod.respawn_blocks_explode = vl_tuning.setting("gamerule:respawnBlocksExplode", "bool", {
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description = S("Prevents beds/respawn anchors from exploding in other dimensions."),
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default = true,
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})
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@ -10,6 +10,8 @@ local explosions_mod = minetest.get_modpath("mcl_explosions")
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local spawn_mod = minetest.get_modpath("mcl_spawn")
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local pos_to_dim = minetest.get_modpath("mcl_worlds") and mcl_worlds.pos_to_dimension or function(pos) return "overworld" end
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local gamerule_respawnBlocksExplode = vl_tuning.respawn_blocks_explode
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local function mcl_log (message)
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mcl_util.mcl_log (message, "[Beds]")
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end
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@ -384,7 +386,7 @@ function mcl_beds.on_rightclick(pos, player, is_top)
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minetest.remove_node(pos)
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minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
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if explosions_mod then
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if explosions_mod and gamerule_respawnBlocksExplode[1] then
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mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
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end
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return
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@ -1,5 +1,5 @@
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name = mcl_beds
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author = BlockMen
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description =
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depends = playerphysics
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depends = playerphysics, vl_tuning
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optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc, mesecons, mesecons_mvps
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@ -4,6 +4,7 @@
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--Nether roof at y -28933
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local S = minetest.get_translator(minetest.get_current_modname())
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--local mod_doc = minetest.get_modpath("doc") -> maybe add documentation ?
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local gamerule_respawnBlocksExplode = vl_tuning.respawn_blocks_explode
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for i=0,4 do
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@ -12,7 +13,7 @@ for i=0,4 do
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minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_" .. i+1})
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itemstack:take_item()
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elseif mcl_worlds.pos_to_dimension(pos) ~= "nether" then
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if node.name ~= "mcl_beds:respawn_anchor" then --only charged respawn anchors are exploding in the overworld & end in minecraft
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if gamerule_respawnBlocksExplode[1] and node.name ~= "mcl_beds:respawn_anchor" then --only charged respawn anchors are exploding in the overworld & end in minecraft
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mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
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end
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elseif string.match(node.name, "mcl_beds:respawn_anchor_charged_") then
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