kno10
fa1d2671e8
Adjust bones, animations slightly from b3d data.
...
Initialize bones on spawn.
Note: to obatin bone values, try in Blender
"%.3f, %.3f, %.3f" % tuple((bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) * Vector((1,-1,1)))
or
"{0:.3f}, {1:.3f}, {2:.3f}".format(*(bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) @ bpy.context.object.pose.bones["head.control"].matrix * Vector((1,-1,1)))
2024-11-22 18:23:13 +01:00
kno10
b84c06b9c2
Rewrite the head swivel code math
2024-11-17 01:03:43 +01:00
kno10
b540e6c77b
Improve head swivel code ( #4622 )
...
* Utilize the minetest 5.9.0 API that uses radians not degree.
* Simplify computations to make this more efficient, in particular by querying and updating the bone position less frequently.
* Resolves minetest warning `Deprecated call to set_bone_position, use set_bone_override instead` in this location, but other uses remain.
* `mcl_util.set_bone_position` not modified, because it redundantly compares to the previous rotation once more.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4622
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 02:41:55 +01:00
Freeman
83d6e2a5d2
polar bear fix typo ( #3846 )
...
horrizonatal -> horizontal
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3846
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Freeman <project@gnuhacker.org>
Co-committed-by: Freeman <project@gnuhacker.org>
2023-11-03 00:06:06 +00:00
ancientmarinerdev
3564f6ebde
Fixed a crash in minetest vector code that isn't propogated to lua. Create util for ease of use.
2023-10-15 22:03:48 +01:00
ancientmarinerdev
658f244ae4
Creeper should not walk to player if it does not have line of sight. Mob shouldn't look at player it does not have line of sight to.
2023-06-21 20:17:49 +00:00
ancientmarinerdev
10a3d06360
Fix global variable references and exit mob_step if missing pos
2023-05-22 21:05:12 +00:00
ancientmarinerdev
72c3f87925
Reduce excessive mob overhead
2023-05-15 13:54:23 +00:00
ancientmarinerdev
8a771ebfce
Allow adjustment of attack frequency. Reduce attack frequency of Hoglins. Move on_step and do_states functionality off of the attack timer on to their own timer.
2023-05-11 16:33:55 +00:00
ancientmarinerdev
6f75932a4b
Fix crash when parrot sits on shoulder
2023-05-09 21:43:54 +00:00
epCode
e48dabc8be
Create the Jockey api and use it on Skel/Spid
2023-02-28 17:46:21 +00:00
ancientmarinerdev
b834e790a7
Fix game crashes
2023-02-08 19:34:04 +00:00
ancientmarinerdev
7daa79a3f8
Fix wither crash on certain version of Lua.
2023-02-02 02:22:21 +00:00
ancientmarinerdev
ac4cd2c325
Improve performance for head swivel check
2023-01-11 01:07:18 +00:00
ancientmarinerdev
8c648d1fc3
Refactor mob_step and do_states
2023-01-02 00:00:40 +00:00
cora
ebf214c043
Check if spawndef exists when spawning
2022-11-27 14:53:17 +01:00
cora
7bd0b5a9b1
Some more missing arg fixes
2022-11-27 14:53:16 +01:00
cora
c9c2b874be
move relative animation speed to separate function
2022-11-27 14:53:16 +01:00
cora
18c415f6a0
put head swivel in separate function
2022-11-27 14:53:16 +01:00
cora
91b5b6266c
move stray particle spawner func to effects
2022-11-27 14:53:16 +01:00
cora
148b30694f
Fix monster_attack and some other settings issues
2022-11-27 14:53:16 +01:00
cora
bbba7cee41
Add compat for old "wrong" : notation
2022-11-27 14:53:16 +01:00
cora
d62dbcb852
effects -> separate file + metatable
2022-11-27 14:53:16 +01:00
cora
67fd8c8b40
split off physics functions into separate file + use metatable
2022-11-27 14:53:16 +01:00