Commit graph

803 commits

Author SHA1 Message Date
kno10
fae4d4a132 Adjust bones, animations slightly from b3d data.
Initialize bones on spawn.
2024-11-19 22:55:27 +01:00
kno10
b84c06b9c2 Rewrite the head swivel code math 2024-11-17 01:03:43 +01:00
kno10
b540e6c77b Improve head swivel code (#4622)
* Utilize the minetest 5.9.0 API that uses radians not degree.
* Simplify computations to make this more efficient, in particular by querying and updating the bone position less frequently.
* Resolves minetest warning `Deprecated call to set_bone_position, use set_bone_override instead` in this location, but other uses remain.
* `mcl_util.set_bone_position` not modified, because it redundantly compares to the previous rotation once more.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4622
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 02:41:55 +01:00
kno10
e293cbe631 Better handling of touching_ground for bouncing on beds (#4689)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4689
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-10-27 14:03:50 +01:00
teknomunk
614518c6cd Revert minetest.add_entity() -> mcl_mobs.spawn() from #4445 (#4679)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4679
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-10-08 15:34:30 +02:00
kno10
253a06fa08 Fix mob egg double-spawns (#4657)
If you spawn a mob clicking on a wall, two mobs will be spawned.

To reproduce: face a stack of stones, with a spawn egg click on the side of a stone. It does not happen when you click the top of a node, because spawning below fails and only the second one succeeds.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4657
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-09-30 19:21:40 +02:00
kno10
dcfd31d17a Avoid random jumps when standing due to gravity (fewer villagers on the roofs) (#4547)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4547
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-30 11:22:31 +02:00
teknomunk
0b62c827aa Remove has_room debug data 2024-09-16 13:32:06 +02:00
teknomunk
626bdd13d8 Change several places where mobs are created to use mcl_mobs.spawn() instead of minetest.add_entity() 2024-09-16 13:32:06 +02:00
teknomunk
31a3788ce1 Address review comments 2024-09-16 13:32:06 +02:00
teknomunk
6c50e0a82b Fix volume used for room check during spawn, make mcl_mobs.spawn check for room before adding entity, change iron golems and mob spawners to use mcl_mobs.spawn 2024-09-16 13:32:06 +02:00
teknomunk
8ef08128b1 Add short circuit if sub-node space check isn't possible: 2024-09-16 13:32:06 +02:00
teknomunk
15efd00a29 Replace second call to minetest.find_nodes_in_area with checking top layer for matching nodes, change p2 calculation to use ceil(value) - 1, fix dx*dy*dz calculation 2024-09-16 13:32:06 +02:00
teknomunk
fa3df0d8c6 Add check for presence of minetest.get_node_boxes before attempting sub-node space checks 2024-09-16 13:32:06 +02:00
teknomunk
4d58f63485 Implement partial node spawning check 2024-09-16 13:32:06 +02:00
teknomunk
fa09b65010 Add most of the code for sub-node accurate spawning volume check (needs a function to calculate bounding box height of nodes) 2024-09-16 13:32:06 +02:00
teknomunk
d8d39ffd52 Add spawnbox parameter that overrides collision box for spawn volume checks 2024-09-16 13:32:06 +02:00
teknomunk
b6aafedf25 Fix space check function has_room() in mcl_mobs/spawning.lua so it allows spiderproofing 2024-09-16 13:32:06 +02:00
kno10
f9290c6493 drop entirely 2024-09-15 22:21:23 +02:00
kno10
52124bd201 FIX spawning 2024-09-15 22:21:23 +02:00
kno10
7d763b7257 more mob spawn code improvements 2024-09-09 20:33:03 +02:00
kno10
bdd3ae2cd8 avoid spawning ground mobs in shallow water 2024-09-09 20:33:03 +02:00
kno10
2e1df31399 Refactor and clean up spawn checks, optimize. 2024-09-09 20:33:03 +02:00
kno10
382a35bb44 delay biome check when spawning 2024-09-09 20:33:03 +02:00
kno10
d85febdb15 Cactus damage cleanup, drop redundant conditions (#4625)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4625
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-08 05:21:42 +02:00
kno10
ebee85db7e Fix incorrect usages of math.random (#4621)
random() does not support float arguments

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4621
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-07 14:58:12 +02:00
THE-NERD2
86e3446407 Update mount.lua to fix horse riding problem (#4580)
Previously, horses would continue to move even after the movement key was released. This was because mcl_mobs.drive was returning before stopping the horse. This commit makes mcl_mobs.drive stop the horse before returning.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4580
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-08-16 22:21:18 +02:00
kno10
77382d930e Typo in setting name, default should be false (#4492)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4492
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-08-03 17:52:51 +02:00
kno10
80a6a6efb0 Choose direction vectors uniformly for spawning (#4467)
The previous code was biased towards placing mobs on top or below the
player, because it chose the theta inclination angle uniformly,
but the sphere is more narrow at the top and bottom.

This code is also simpler.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4467
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-07-31 02:30:29 +02:00
teknomunk
3928e12634 Fix two more crashes, stray space 2024-06-24 03:06:26 +02:00
teknomunk
304550d90c Fix parameter name 2024-06-24 03:06:26 +02:00
teknomunk
0a2336ad82 Handle conversion of mobs that were incorrectly converted 2024-06-24 03:06:26 +02:00
teknomunk
7e0afd7e21 Remove debug logging 2024-06-24 03:06:26 +02:00
teknomunk
15fa925aae More fields to strip 2024-06-24 03:06:26 +02:00
teknomunk
4935f5fdda Add debug logging 2024-06-24 03:06:26 +02:00
teknomunk
41032ec999 Use correct variable name 2024-06-24 03:06:26 +02:00
teknomunk
d64ee18f75 Strip some fields from the mob's staticdata on conversion 2024-06-24 03:06:26 +02:00
teknomunk
1942384fe5 Move object remove after position check 2024-06-24 03:06:26 +02:00
teknomunk
9b50dd6565 Update to use new_object instead of obj 2024-06-24 03:06:26 +02:00
teknomunk
a88951ac6a More safety checks 2024-06-24 03:06:26 +02:00
teknomunk
bc343769ee Add guard to prevent crash when converting old mobs and the minetest fails to create the new entity 2024-06-24 03:06:26 +02:00
the-real-herowl
72435933e4 Add defensive check (#4437)
This fixes #4436 and possible other unnoticed crashes by adding a defensive check.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4437
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-06-15 03:51:03 +02:00
teknomunk
ecf12b85cc Fix undefined global warning for variable distance in spawning code (#4348)
Fixes the warning about an undeclared global that occurs the first time a mob attempts to spawn.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4348
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-31 09:54:59 +00:00
teknomunk
add9cbe3bc Fix mob spawner crash (#4337)
This fixes #4336 crash at login about mcl_mobspawners. Also adds an API call, `mcl_mobs.register_conversion` for converting one mob into another and updates rovers and stalkers to use this API call.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4337
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-30 08:29:12 +00:00
the-real-herowl
651fb74be1 Fix a crash 2024-05-22 21:03:43 +02:00
the-real-herowl
747bf16a94 Migrated mobs to the new effects API 2024-05-22 21:03:43 +02:00
the-real-herowl
dc7b1869b7 Move most of the game to the new API 2024-05-22 21:03:43 +02:00
the-real-herowl
63b2da7aa0 Added on_save_effect support for mobs 2024-05-22 21:03:43 +02:00
the-real-herowl
914e3c6c2a Effects persist on loads for mobs too 2024-05-22 21:03:43 +02:00
the-real-herowl
7cd0cfede8 Further (mcl_)luck functionality
* XP from mob breeding impacted by luck
* eye of ender explosion chance impacted by luck
* fishing loot impacted by luck
* melee critical damage impacted by luck
* also fixed 2 scripts marked as "executable"
2024-05-22 21:02:25 +02:00