mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-21 18:21:04 +01:00
Further (mcl_)luck functionality
* XP from mob breeding impacted by luck * eye of ender explosion chance impacted by luck * fishing loot impacted by luck * melee critical damage impacted by luck * also fixed 2 scripts marked as "executable"
This commit is contained in:
parent
42778a3a6d
commit
7cd0cfede8
10 changed files with 40 additions and 11 deletions
|
@ -78,6 +78,7 @@ function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
|
|||
self.food = 0
|
||||
self.horny = true
|
||||
self.persistent = true
|
||||
self._luck = mcl_luck.get_luck(clicker:get_player_name())
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -273,7 +274,7 @@ function mob_class:check_breeding()
|
|||
return
|
||||
end
|
||||
|
||||
mcl_experience.throw_xp(pos, math.random(1, 7))
|
||||
mcl_experience.throw_xp(pos, math.random(1, 7) + (parent1._luck or 0) + (parent2._luck or 0))
|
||||
|
||||
-- custom breed function
|
||||
if parent1.on_breed then
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
name = mcl_mobs
|
||||
author = PilzAdam
|
||||
description = Adds a mob API for mods to add animals or monsters, etc.
|
||||
depends = mcl_particles
|
||||
depends = mcl_particles, mcl_luck
|
||||
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience, mcl_sculk
|
||||
|
|
0
mods/ENTITIES/mcl_mobs/spawning.lua
Executable file → Normal file
0
mods/ENTITIES/mcl_mobs/spawning.lua
Executable file → Normal file
0
mods/HUD/mcl_achievements/init.lua
Executable file → Normal file
0
mods/HUD/mcl_achievements/init.lua
Executable file → Normal file
|
@ -28,8 +28,8 @@ minetest.register_entity("mcl_end:ender_eye", {
|
|||
self._age = self._age + dtime
|
||||
if self._age >= 3 then
|
||||
-- End of life
|
||||
local r = math.random(1,5)
|
||||
if r == 1 then
|
||||
local r = math.random(1,15) + self._luck
|
||||
if r <= 3 then
|
||||
-- 20% chance to get destroyed completely.
|
||||
-- 100% if in Creative Mode
|
||||
self.object:remove()
|
||||
|
@ -85,11 +85,12 @@ minetest.register_craftitem("mcl_end:ender_eye", {
|
|||
if user == nil then
|
||||
return
|
||||
end
|
||||
local player_name = user:get_player_name()
|
||||
local origin = user:get_pos()
|
||||
origin.y = origin.y + 1.5
|
||||
local strongholds = mcl_structures.registered_structures["end_shrine"].static_pos
|
||||
local dim = mcl_worlds.pos_to_dimension(origin)
|
||||
local is_creative = minetest.is_creative_enabled(user:get_player_name())
|
||||
local is_creative = minetest.is_creative_enabled(player_name)
|
||||
|
||||
-- Just drop the eye of ender if there are no strongholds
|
||||
if #strongholds <= 0 or dim ~= "overworld" then
|
||||
|
@ -124,6 +125,8 @@ minetest.register_craftitem("mcl_end:ender_eye", {
|
|||
-- Throw it!
|
||||
local obj = minetest.add_entity(origin, "mcl_end:ender_eye")
|
||||
local dir
|
||||
local ent = obj:get_luaentity()
|
||||
ent._luck = mcl_luck.get_luck(player_name)
|
||||
|
||||
if lowest_dist <= 25 then
|
||||
local velocity = 4
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
name = mcl_end
|
||||
depends = screwdriver, mcl_sounds, mcl_util, doc_items, mcl_worlds, mcl_structures, mcl_stonecutter
|
||||
depends = screwdriver, mcl_sounds, mcl_util, doc_items, mcl_worlds, mcl_structures, mcl_stonecutter, mcl_luck
|
||||
|
|
|
@ -62,8 +62,8 @@ local fish = function(itemstack, player, pointed_thing)
|
|||
local junk_values = {10, 8.1, 6.1, 4.2}
|
||||
local luck_of_the_sea = math.min(mcl_enchanting.get_enchantment(itemstack, "luck_of_the_sea"), 3)
|
||||
local index = luck_of_the_sea + 1
|
||||
local fish_value = fish_values[index]
|
||||
local junk_value = junk_values[index] + fish_value
|
||||
local fish_value = fish_values[index] - mcl_luck.get_luck(ent.player)
|
||||
local junk_value = junk_values[index] + fish_value - mcl_luck.get_luck(ent.player)
|
||||
if r <= fish_value then
|
||||
-- Fish
|
||||
items = mcl_loot.get_loot({
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_fishing
|
||||
description = Adds fish and fishing poles to go fishing.
|
||||
depends = mcl_core, mcl_sounds, mcl_loot, mcl_mobs, mcl_enchanting, mcl_throwing, mcl_colors, mcl_buckets
|
||||
depends = mcl_core, mcl_sounds, mcl_loot, mcl_mobs, mcl_enchanting, mcl_throwing, mcl_colors, mcl_buckets, mcl_luck
|
||||
|
|
|
@ -23,7 +23,32 @@ mcl_damage.register_modifier(function(obj, damage, reason)
|
|||
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
|
||||
})
|
||||
minetest.sound_play("mcl_criticals_hit", {object = obj})
|
||||
return damage * math.random(1.5, 2.5)
|
||||
local crit_mod
|
||||
local CRIT_MIN = 1.5
|
||||
local CRIT_DIFF = 1
|
||||
if hitter:is_player() then
|
||||
local luck = mcl_luck.get_luck(hitter:get_player_name())
|
||||
if luck ~= 0 then
|
||||
local a, d
|
||||
if luck > 0 then
|
||||
d = -0.5
|
||||
a = d - math.abs(luck)
|
||||
elseif luck < 0 then
|
||||
a = -0.5
|
||||
d = a - math.abs(luck)
|
||||
else
|
||||
minetest.log("warning", "[mcl_criticals] luck is not a number") -- this technically can't happen, but want to catch such cases
|
||||
end
|
||||
if a then
|
||||
local x = math.random()
|
||||
crit_mod = CRIT_DIFF * (a * x) / (d - luck * x) + CRIT_MIN
|
||||
end
|
||||
end
|
||||
end
|
||||
if not crit_mod then
|
||||
crit_mod = math.random(CRIT_MIN, CRIT_MIN + CRIT_DIFF)
|
||||
end
|
||||
return damage * crit_mod
|
||||
end
|
||||
end
|
||||
end, -100)
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
name = mcl_criticals
|
||||
depends = mcl_damage
|
||||
depends = mcl_damage, mcl_luck
|
||||
|
|
Loading…
Reference in a new issue