teknomunk
49bf10b6c7
Change from table indirection to getter/setter functions for dynamically updating local variables
2024-11-17 07:06:03 -06:00
teknomunk
4ff8268948
Add fireDamage game rule (fallDamage and drowningDamage don't work in mcl_damage)
2024-11-17 06:29:41 -06:00
teknomunk
95cb4b7bb5
Add additional gamerules for damage types
2024-11-17 06:29:41 -06:00
teknomunk
75565e7118
Add setting for damage_enabled
2024-11-17 06:26:09 -06:00
Mikita Wiśniewski
19d662dee4
Fix some typos in the API documentation ( #4630 )
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4630
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-12 18:13:52 +02:00
Nicu
a99daf4294
Fixed typo in mcl_damage
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Fixed typo that invalidated the cached reason for damage
2023-08-01 15:53:17 -05:00
CyberMango
78f32d2dd4
Removed the approved field from death reasons.
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This created a strange bug that only death reasons created by
mcl_utils.deal_damage were "approved" so only they triggered running the
death callbacks, so only they triggered printing a death message.
Therefore most deaths did not produce a death message.
2023-01-20 19:15:21 +02:00
cora
8d456d8ff9
implement sweet berry damage
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0.5 per second while moving inside it
2022-10-26 15:57:17 +00:00
cora
2efcb168b2
Make the game respect mt "enable_damage" setting
2022-09-19 13:59:24 +02:00
cora
ba35f19f71
Log player position on death
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So people can find their items easier
2022-08-15 11:57:11 +02:00
Elias Fleckenstein
e7898352d8
Remove mobs_mc_gameconfig
2022-05-27 02:44:39 +02:00
Elias Fleckenstein
e0f70b54ec
Remove _cmi_is_mob
2022-05-25 23:13:33 +02:00
AFCMS
da4952a125
wip mcl_damage documentation
2022-02-13 21:31:04 +01:00
Elias Fleckenstein
4b327bcf99
Minor fix to prevent writing the damage reason approval field into MCL damage reason and calling passive damage handlers on dead players
2021-05-05 14:41:23 +02:00
Elias Fleckenstein
35a2a2b912
Workaround to prevent double death messages
2021-05-05 13:27:30 +02:00
Elias Fleckenstein
f53ff8418f
mcl_damage: HP check guard in non-modifier on_hpchange callback and usage of raw tostring for deactivated objects for death messages
2021-05-05 13:24:23 +02:00
Elias Fleckenstein
edc89898bb
Integrate fire resistance
2021-04-25 20:51:13 +02:00
Elias Fleckenstein
302175691a
Integrate death messages
2021-04-25 16:42:38 +02:00
Elias Fleckenstein
6aecae6eea
Simplify damage pipeline; Add on_death and on_damage callbacks
2021-04-25 13:50:07 +02:00
Elias Fleckenstein
c9b4ddb923
Add command damage type (This is Non-MC)
2021-04-18 20:22:18 +02:00
Elias Fleckenstein
d9195cc520
Redesign damage modifier execution
2021-04-18 20:08:08 +02:00
Elias Fleckenstein
d08a226a51
Integrate critical hits
2021-04-18 19:50:48 +02:00
Elias Fleckenstein
2827542002
Implement food poisoning damage properly~
2021-04-18 18:49:00 +02:00
Elias Fleckenstein
3ad5b30ea5
Add cramming and fireworks damage types for future use
2021-04-18 17:38:19 +02:00
Elias Fleckenstein
5d9bb7cacd
Fix armor not actually protecting lol
2021-04-14 19:06:11 +02:00
Elias Fleckenstein
875bb3db84
Use fire-like damage types properly
2021-04-14 17:20:51 +02:00
Elias Fleckenstein
ce0148d9a8
Rewrite armor; new damage system
2021-04-14 15:46:52 +02:00