Fixing that annoying chest open

This commit is contained in:
ancientmarinerdev 2023-03-19 22:20:48 +00:00 committed by Gitea
parent 5e8bc16a0c
commit f319a8d903

View file

@ -72,9 +72,7 @@ minetest.register_entity("mcl_chests:chest", {
self.players[playername] = true
if not self.is_open then
self:set_animation("open")
minetest.sound_play(self.sound_prefix .. "_open", {
pos = self.node_pos,
})
minetest.sound_play(self.sound_prefix .. "_open", {pos=self.node_pos, gain=0.5, max_hear_distance = 16}, true)
self.is_open = true
end
end,
@ -87,9 +85,7 @@ minetest.register_entity("mcl_chests:chest", {
return
end
self:set_animation("close")
minetest.sound_play(self.sound_prefix .. "_close", {
pos = self.node_pos,
})
minetest.sound_play(self.sound_prefix .. "_close", {pos=self.node_pos, gain=0.3, max_hear_distance = 16}, true)
self.is_open = false
end
end,