From f319a8d903fab15b5505ae4be16da166ccbd209f Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Sun, 19 Mar 2023 22:20:48 +0000 Subject: [PATCH] Fixing that annoying chest open --- mods/ITEMS/mcl_chests/init.lua | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/mods/ITEMS/mcl_chests/init.lua b/mods/ITEMS/mcl_chests/init.lua index d9d4bb9d0..38437c73f 100644 --- a/mods/ITEMS/mcl_chests/init.lua +++ b/mods/ITEMS/mcl_chests/init.lua @@ -72,9 +72,7 @@ minetest.register_entity("mcl_chests:chest", { self.players[playername] = true if not self.is_open then self:set_animation("open") - minetest.sound_play(self.sound_prefix .. "_open", { - pos = self.node_pos, - }) + minetest.sound_play(self.sound_prefix .. "_open", {pos=self.node_pos, gain=0.5, max_hear_distance = 16}, true) self.is_open = true end end, @@ -87,9 +85,7 @@ minetest.register_entity("mcl_chests:chest", { return end self:set_animation("close") - minetest.sound_play(self.sound_prefix .. "_close", { - pos = self.node_pos, - }) + minetest.sound_play(self.sound_prefix .. "_close", {pos=self.node_pos, gain=0.3, max_hear_distance = 16}, true) self.is_open = false end end,