Change water post_effect_color to match texture

This commit is contained in:
Wuzzy 2017-05-22 19:33:51 +02:00
parent d199819f14
commit d5cda21ef5

View file

@ -1552,7 +1552,7 @@ minetest.register_node("mcl_core:water_flowing", {
liquid_viscosity = WATER_VISC,
liquid_range = 7,
freezemelt = "mcl_core:snow",
post_effect_color = {a=64, r=100, g=100, b=200},
post_effect_color = {a=64, r=45, g=63, b=244},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 500,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
@ -1591,7 +1591,7 @@ minetest.register_node("mcl_core:water_source", {
liquid_viscosity = WATER_VISC,
liquid_range = 7,
freezemelt = "mcl_core:ice",
post_effect_color = {a=64, r=100, g=100, b=200},
post_effect_color = {a=64, r=45, g=63, b=244},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 500,