Slime splitting: nil check child to prevent crash (that happened on oysterity-mcl2)

This commit is contained in:
Elias Fleckenstein 2021-12-09 18:11:05 +01:00
parent 0e9a56fa35
commit b945975427
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GPG Key ID: 06927A5199D6C9B2

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@ -31,12 +31,14 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
speed_penalty = 0.5 speed_penalty = 0.5
end end
local mob = minetest.add_entity(newpos, child_mob) local mob = minetest.add_entity(newpos, child_mob)
if (not mother_stuck) then if mob then
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty)) if (not mother_stuck) then
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
end
mob:set_yaw(angle - math.pi/2)
table.insert(children, mob)
angle = angle + (math.pi*2)/children_count
end end
mob:set_yaw(angle - math.pi/2)
table.insert(children, mob)
angle = angle + (math.pi*2)/children_count
end end
-- If mother was murdered, children attack the killer after 1 second -- If mother was murdered, children attack the killer after 1 second
if self.state == "attack" then if self.state == "attack" then