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Update stairs mod from Minetest Game 0.4.16
New features: - fine pointing - Upside-down stairs - Slabs are no longer placed at the side
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parent
f9c95650ef
commit
a9969e675e
2 changed files with 60 additions and 39 deletions
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@ -6,6 +6,31 @@
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stairs = {}
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local function rotate_and_place(itemstack, placer, pointed_thing)
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
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end
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local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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local fpos = finepos.y % 1
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if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
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or (fpos < -0.5 and fpos > -0.999999999) then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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-- Register stairs.
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-- Node will be called stairs:stair_<subname>
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@ -43,30 +68,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y - 1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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return rotate_and_place(itemstack, placer, pointed_thing)
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end,
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_mcl_hardness = hardness,
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})
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@ -132,6 +134,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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on_place = function(itemstack, placer, pointed_thing)
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local under = minetest.get_node(pointed_thing.under)
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local wield_item = itemstack:get_name()
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local creative_enabled = minetest.setting_getbool("creative_mode")
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if under and wield_item == under.name then
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-- place slab using under node orientation
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@ -141,7 +144,9 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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local p2 = under.param2
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-- combine two slabs if possible
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if slab_trans_dir[math.floor(p2 / 4)] == dir then
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if slab_trans_dir[math.floor(p2 / 4)] == dir
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and wield_item == under.name then
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if not recipeitem then
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return itemstack
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end
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@ -161,7 +166,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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newnode = recipeitem
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end
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minetest.set_node(pointed_thing.under, {name = newnode, param2 = p2})
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if not minetest.setting_getbool("creative_mode") then
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if not creative_enabled then
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itemstack:take_item()
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end
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return itemstack
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@ -177,21 +182,12 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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-- else attempt to place node with proper param2
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minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
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if not minetest.setting_getbool("creative_mode") then
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if not creative_enabled then
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itemstack:take_item()
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end
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return itemstack
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else
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-- place slab using look direction of player
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local dir = minetest.dir_to_wallmounted(vector.subtract(
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pointed_thing.above, pointed_thing.under), true)
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local rot = slab_trans_dir_place[dir]
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if rot == 0 or rot == 20 then
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rot = rot + minetest.dir_to_facedir(placer:get_look_dir())
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end
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return minetest.item_place(itemstack, placer, pointed_thing, rot)
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return rotate_and_place(itemstack, placer, pointed_thing)
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end
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end,
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_mcl_hardness = hardness,
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@ -226,6 +222,29 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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end
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-- Optionally replace old "upside_down" nodes with new param2 versions.
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-- Disabled by default.
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if replace then
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minetest.register_abm({
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label = "Slab replace",
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nodenames = {"group:slabs_replace"},
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interval = 16,
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chance = 1,
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action = function(pos, node)
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node.name = minetest.registered_nodes[node.name].replace_name
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node.param2 = node.param2 + 20
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if node.param2 == 21 then
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node.param2 = 23
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elseif node.param2 == 23 then
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node.param2 = 21
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end
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minetest.set_node(pos, node)
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end,
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})
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end
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-- Stair/slab registration function.
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-- Nodes will be called stairs:{stair,slab}_<subname>
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@ -55,7 +55,8 @@ usemtl None
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s off
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f 13/11/3 14/12/3 15/13/3
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f 15/13/3 18/14/3 17/15/3
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f 14/12/3 16/16/3 18/14/3
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f 14/12/3 16/16/3 15/13/3
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f 16/16/3 18/14/3 15/13/3
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o stairs_left
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v 0.500000 0.000000 0.000000
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v 0.500000 -0.500000 -0.500000
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@ -75,7 +76,8 @@ usemtl None
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s off
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f 19/17/4 20/18/4 21/19/4
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f 19/17/4 23/20/4 24/21/4
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f 20/18/4 24/21/4 22/22/4
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f 20/18/4 19/17/4 22/22/4
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f 19/17/4 24/21/4 22/22/4
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o stairs_back
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v -0.500000 -0.500000 0.500000
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v 0.500000 -0.500000 0.500000
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