Add api to register custom debug fields

also add node info as first fields
This commit is contained in:
cora 2022-07-18 21:45:20 +02:00
parent 39b9a058e9
commit 7e6daa0e60

View file

@ -1,3 +1,4 @@
mcl_info = {}
local refresh_interval = .63
local huds = {}
local default_debug = 0
@ -35,15 +36,55 @@ local function player_setting(p,s)
return player_dbg[name]
end
local function get_text(pos, bits)
mcl_info.registered_debug_fields = {}
function mcl_info.register_debug_field(name,def)
mcl_info.registered_debug_fields[name]=def
end
local function nodeinfo(pos)
local n = minetest.get_node_or_nil(pos)
if not n then return "" end
local l = minetest.get_node_light(pos)
local ld = minetest.get_node_light(pos,0.5)
local r = n.name .. " p1:"..n.param1.." p2:"..n.param2
if l and ld then
r = r .. " Light: "..l.."/"..ld
end
return r
end
mcl_info.register_debug_field("Node feet",{
level = 4,
func = function(pl,pos)
return nodeinfo(pos)
end
})
mcl_info.register_debug_field("Node below",{
level = 4,
func = function(pl,pos)
return nodeinfo(vector.offset(pos,0,-1,0))
end
})
local function get_text(player, bits)
local pos = vector.offset(player:get_pos(),0,0.5,0)
local bits = bits
if bits == 0 then return "" end
local r = ""
for n,def in pairs(mcl_info.registered_debug_fields) do
if def.level == nil or def.level <= bits then
r = r .. n..": "..tostring(def.func(player,pos)).."\n"
end
end
local biome_data = get_biome_data(pos)
local biome_name = biome_data and get_biome_name(biome_data.biome) or "No biome"
local biome = format("%s (%s), Humidity: %.1f, Temperature: %.1f",biome_name, biome_data.biome, biome_data.humidity, biome_data.heat)
local biome = biome_data and get_biome_name(biome_data.biome) or "No biome"
if biome_data then
biome = format("%s (%s), Humidity: %.1f, Temperature: %.1f",biome, biome_data.biome, biome_data.humidity, biome_data.heat)
end
local coord = format("x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z)
return biome.."\n"..coord
return r..biome.."\n"..coord
end
local function info()
@ -51,7 +92,7 @@ local function info()
local name = player:get_player_name()
local s = player_setting(player)
local pos = player:get_pos()
local text = get_text(pos, s)
local text = get_text(player, s)
local hud = huds[name]
if s and not hud then
local def = {