Save persistent setting in player meta

This commit is contained in:
cora 2022-07-18 20:47:04 +02:00
parent 00ef88e01c
commit 39b9a058e9

View file

@ -1,6 +1,6 @@
local refresh_interval = .63
local huds = {}
local default_debug = 3
local default_debug = 0
local after = minetest.after
local get_connected_players = minetest.get_connected_players
local get_biome_name = minetest.get_biome_name
@ -14,7 +14,26 @@ local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
local storage = minetest.get_mod_storage()
local player_dbg = minetest.deserialize(storage:get_string("player_dbg") or "return {}") or {}
local player_dbg = {}
local function check_setting(s)
return s
end
--return player setting, set it to 2nd argument if supplied
local function player_setting(p,s)
local name = p:get_player_name()
if check_setting(s) then
p:get_meta():set_string("mcl_info_show",s)
player_dbg[name] = tonumber(s)
end
if not player_dbg[name] then
local r = p:get_meta():get_string("mcl_info_show")
if r == nil or r == "" then r = 0 end
player_dbg[name] = tonumber(r)
end
return player_dbg[name]
end
local function get_text(pos, bits)
local bits = bits
@ -24,17 +43,17 @@ local function get_text(pos, bits)
local biome_name = biome_data and get_biome_name(biome_data.biome) or "No biome"
local biome = format("%s (%s), Humidity: %.1f, Temperature: %.1f",biome_name, biome_data.biome, biome_data.humidity, biome_data.heat)
local coord = format("x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z)
--local pointed =
return biome.."\n"..coord
end
local function info()
for _, player in pairs(get_connected_players()) do
local name = player:get_player_name()
local s = player_setting(player)
local pos = player:get_pos()
local text = get_text(pos, player_dbg[name] or default_debug)
local text = get_text(pos, s)
local hud = huds[name]
if not hud then
if s and not hud then
local def = {
hud_elem_type = "text",
alignment = {x = 1, y = -1},
@ -63,32 +82,26 @@ local function info()
after(refresh_interval, info)
end
minetest.register_on_authplayer(function(name, ip, is_success)
if is_success then
huds[name] = nil
end
minetest.register_on_leaveplayer(function(p)
local name = p:get_player_name()
huds[name] = nil
player_dbg[name] = nil
end)
minetest.register_chatcommand("debug",{
description = S("Set debug bit mask: 0 = disable, 1 = biome name, 2 = coordinates, 3 = all"),
params = S("<bitmask>"),
privs = { debug = true },
func = function(name, params)
local player = minetest.get_player_by_name(name)
if params == "" then return true, "Debug bitmask is "..player_setting(player) end
local dbg = math.floor(tonumber(params) or default_debug)
if dbg < 0 or dbg > 4 then
minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 4))
return
return false,"Current bitmask: "..player_setting(player)
end
if dbg == default_debug then
player_dbg[name] = nil
else
player_dbg[name] = dbg
end
minetest.chat_send_player(name, S("Debug bit mask set to @1", dbg))
return true, "Debug bit mask set to "..player_setting(player,dbg)
end
})
--why is this saved on shutdown but not on playerleave / changes ?
minetest.register_on_shutdown(function()
storage:set_string("player_dbg", minetest.serialize(player_dbg))
end)
info()