Remove unneeded comments

This commit is contained in:
jordan4ibanez 2021-04-14 18:01:29 -04:00
parent d063db751c
commit 67259891a8

View file

@ -145,7 +145,7 @@ end
local integer_test = {-1,1} local integer_test = {-1,1}
local collision = function(self) local collision = function(self)
--[[
local pos = self.object:get_pos() local pos = self.object:get_pos()
--do collision detection from the base of the mob --do collision detection from the base of the mob
@ -210,78 +210,23 @@ local collision = function(self)
dir.z = dir.z + ((math_random()/10)*integer_test[math.random(1,2)]) dir.z = dir.z + ((math_random()/10)*integer_test[math.random(1,2)])
end end
---- JUST MAKE THIS DIR FROM NOW ON --- FIX MEEEEE local velocity = dir
local velocity = dir--vector.multiply(dir,1.1)
--local velocity = vector.normalize(dir) --0.5 is the max force multiplier
local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary))
local force = 1 - (1 * distance / (collision_boundary + object_collision_boundary)) local vel1 = vector.multiply(velocity, -1.5)
local vel2 = vector.multiply(velocity, 1.5)
local vel1 = vector.multiply(velocity, -1)
local vel2 = velocity
vel1 = vector.multiply(vel1, force) vel1 = vector.multiply(vel1, force)
vel2 = vector.multiply(vel2, force) vel2 = vector.multiply(vel2, force)
self.object:add_velocity(vel1)
local current_mob_velocity = self.object:get_velocity() object:add_velocity(vel2)
--if vector_length(current_mob_velocity) <= 1 then
--self.object:add_velocity(vel1)
--end
--reenable fire spreading eventually
if object:is_player() then
print("there is something seriously wrong here")
--local current_vel = object:get_velocity()
--print(vector.length(current_vel))
--local new_vel = vector.subtract(vel2, current_vel)
--new_vel.y = 0
--if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then
--object:add_velocity(new_vel)
--end
--if self.on_fire then
-- start_fire(object)
--end
--if is_player_on_fire(object) then
-- start_fire(self.object)
--end
--else
--local current_vel = object:get_velocity()
--local new_vel = vector.subtract(vel2, current_vel)
--new_vel.y = 0
-- if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then
--object:add_velocity(new_vel)
-- end
--if self.on_fire then
-- start_fire(object)
--end
--if object:get_luaentity().on_fire then
-- start_fire(self.object)
--end
end
end end
end end
end end
]]--
end end