From 67259891a85e54f56dc543087bd98cfe12feb6f4 Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Wed, 14 Apr 2021 18:01:29 -0400 Subject: [PATCH] Remove unneeded comments --- mods/ENTITIES/mcl_mobs/api.lua | 71 ++++------------------------------ 1 file changed, 8 insertions(+), 63 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 7e6f26df7..9b730d227 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -145,7 +145,7 @@ end local integer_test = {-1,1} local collision = function(self) - --[[ + local pos = self.object:get_pos() --do collision detection from the base of the mob @@ -210,78 +210,23 @@ local collision = function(self) dir.z = dir.z + ((math_random()/10)*integer_test[math.random(1,2)]) end - ---- JUST MAKE THIS DIR FROM NOW ON --- FIX MEEEEE - local velocity = dir--vector.multiply(dir,1.1) - - --local velocity = vector.normalize(dir) + local velocity = dir - local force = 1 - (1 * distance / (collision_boundary + object_collision_boundary)) + --0.5 is the max force multiplier + local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary)) - local vel1 = vector.multiply(velocity, -1) - local vel2 = velocity + local vel1 = vector.multiply(velocity, -1.5) + local vel2 = vector.multiply(velocity, 1.5) vel1 = vector.multiply(vel1, force) vel2 = vector.multiply(vel2, force) - - - local current_mob_velocity = self.object:get_velocity() - - --if vector_length(current_mob_velocity) <= 1 then - --self.object:add_velocity(vel1) - --end - - - --reenable fire spreading eventually - - if object:is_player() then - - print("there is something seriously wrong here") - --local current_vel = object:get_velocity() - - - --print(vector.length(current_vel)) - - --local new_vel = vector.subtract(vel2, current_vel) - - --new_vel.y = 0 - - - --if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then - --object:add_velocity(new_vel) - --end - - - --if self.on_fire then - -- start_fire(object) - --end - - --if is_player_on_fire(object) then - -- start_fire(self.object) - --end - - --else - --local current_vel = object:get_velocity() - - --local new_vel = vector.subtract(vel2, current_vel) - - --new_vel.y = 0 - - -- if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then - --object:add_velocity(new_vel) - -- end - --if self.on_fire then - -- start_fire(object) - --end - --if object:get_luaentity().on_fire then - -- start_fire(self.object) - --end - end + self.object:add_velocity(vel1) + object:add_velocity(vel2) end end end - ]]-- end