Merge pull request 'Mobile fixes & improvements (cherry-pick from Mineclonia)' (#4685) from grorp/MineClone2:vl-mobile-fixes-and-improvements into master

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4685
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
This commit is contained in:
the-real-herowl 2024-11-11 01:44:27 +01:00
commit 32b334322b
4 changed files with 64 additions and 17 deletions

View file

@ -418,6 +418,18 @@ minetest.register_on_joinplayer(function(player)
end end
end) end)
---@param player mt.PlayerObjectRef
local function is_touch_enabled(playername)
-- Minetest < 5.7.0 support
if not minetest.get_player_window_information then
return false
end
local window = minetest.get_player_window_information(playername)
-- Always return a boolean (not nil) to avoid false-negatives when
-- comparing to a boolean later.
return window and window.touch_controls or false
end
---@param player mt.PlayerObjectRef ---@param player mt.PlayerObjectRef
function mcl_inventory.set_creative_formspec(player) function mcl_inventory.set_creative_formspec(player)
local playername = player:get_player_name() local playername = player:get_player_name()
@ -566,8 +578,10 @@ function mcl_inventory.set_creative_formspec(player)
bg_img = "crafting_creative_inactive" .. button_bg_postfix[this_tab] .. ".png" bg_img = "crafting_creative_inactive" .. button_bg_postfix[this_tab] .. ".png"
end end
return table.concat({ return table.concat({
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]", "style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=]",
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]", "style[" .. this_tab .. "_outer;border=false;bgimg=" .. bg_img ..
";bgimg_pressed=" .. bg_img .. "]",
"button[" .. offset[this_tab] .. ";1.5,1.44;" .. this_tab .. "_outer;]",
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]", "item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
}) })
end end
@ -577,11 +591,21 @@ function mcl_inventory.set_creative_formspec(player)
caption = "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, filtername[name])) .. "]" caption = "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, filtername[name])) .. "]"
end end
local touch_enabled = is_touch_enabled(playername)
players[playername].last_touch_enabled = touch_enabled
local formspec = table.concat({ local formspec = table.concat({
"formspec_version[6]", "formspec_version[6]",
"size[13,8.75]", -- Original formspec height was 8.75, increased to include tab buttons.
-- This avoids tab buttons going off-screen with high scaling values.
"size[13,11.43]",
-- Use as much space as possible on mobile - the tab buttons are a lot
-- of padding already.
touch_enabled and "padding[-0.015,-0.015]" or "",
"style_type[image;noclip=true]", "no_prepend[]", mcl_vars.gui_nonbg, mcl_vars.gui_bg_color,
"background9[0,1.34;13,8.75;mcl_base_textures_background9.png;;7]",
"container[0,1.34]",
-- Hotbar -- Hotbar
mcl_formspec.get_itemslot_bg_v4(0.375, 7.375, 9, 1), mcl_formspec.get_itemslot_bg_v4(0.375, 7.375, 9, 1),
@ -638,6 +662,7 @@ function mcl_inventory.set_creative_formspec(player)
"set_focus[search;true]", "set_focus[search;true]",
}) })
end end
formspec = formspec .. "container_end[]"
if pagenum then formspec = formspec .. "p" .. tostring(pagenum) end if pagenum then formspec = formspec .. "p" .. tostring(pagenum) end
player:set_inventory_formspec(formspec) player:set_inventory_formspec(formspec)
end end
@ -655,54 +680,54 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name() local name = player:get_player_name()
if fields.blocks then if fields.blocks or fields.blocks_outer then
if players[name].page == "blocks" then return end if players[name].page == "blocks" then return end
set_inv_page("blocks", player) set_inv_page("blocks", player)
page = "blocks" page = "blocks"
elseif fields.deco then elseif fields.deco or fields.deco_outer then
if players[name].page == "deco" then return end if players[name].page == "deco" then return end
set_inv_page("deco", player) set_inv_page("deco", player)
page = "deco" page = "deco"
elseif fields.redstone then elseif fields.redstone or fields.redstone_outer then
if players[name].page == "redstone" then return end if players[name].page == "redstone" then return end
set_inv_page("redstone", player) set_inv_page("redstone", player)
page = "redstone" page = "redstone"
elseif fields.rail then elseif fields.rail or fields.rail_outer then
if players[name].page == "rail" then return end if players[name].page == "rail" then return end
set_inv_page("rail", player) set_inv_page("rail", player)
page = "rail" page = "rail"
elseif fields.misc then elseif fields.misc or fields.misc_outer then
if players[name].page == "misc" then return end if players[name].page == "misc" then return end
set_inv_page("misc", player) set_inv_page("misc", player)
page = "misc" page = "misc"
elseif fields.nix then elseif fields.nix or fields.nix_outer then
set_inv_page("all", player) set_inv_page("all", player)
page = "nix" page = "nix"
elseif fields.food then elseif fields.food or fields.food_outer then
if players[name].page == "food" then return end if players[name].page == "food" then return end
set_inv_page("food", player) set_inv_page("food", player)
page = "food" page = "food"
elseif fields.tools then elseif fields.tools or fields.tools_outer then
if players[name].page == "tools" then return end if players[name].page == "tools" then return end
set_inv_page("tools", player) set_inv_page("tools", player)
page = "tools" page = "tools"
elseif fields.combat then elseif fields.combat or fields.combat_outer then
if players[name].page == "combat" then return end if players[name].page == "combat" then return end
set_inv_page("combat", player) set_inv_page("combat", player)
page = "combat" page = "combat"
elseif fields.mobs then elseif fields.mobs or fields.mobs_outer then
if players[name].page == "mobs" then return end if players[name].page == "mobs" then return end
set_inv_page("mobs", player) set_inv_page("mobs", player)
page = "mobs" page = "mobs"
elseif fields.brew then elseif fields.brew or fields.brew_outer then
if players[name].page == "brew" then return end if players[name].page == "brew" then return end
set_inv_page("brew", player) set_inv_page("brew", player)
page = "brew" page = "brew"
elseif fields.matr then elseif fields.matr or fields.matr_outer then
if players[name].page == "matr" then return end if players[name].page == "matr" then return end
set_inv_page("matr", player) set_inv_page("matr", player)
page = "matr" page = "matr"
elseif fields.inv then elseif fields.inv or fields.inv_outer then
if players[name].page == "inv" then return end if players[name].page == "inv" then return end
page = "inv" page = "inv"
elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then
@ -818,3 +843,19 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
player:get_inventory():set_stack("main", inventory_info.index, stack) player:get_inventory():set_stack("main", inventory_info.index, stack)
end end
end) end)
-- This is necessary because get_player_window_information may return nil in
-- on_joinplayer.
-- (Also, Minetest plans to add support for toggling touchscreen mode in-game.)
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if minetest.is_creative_enabled(name) then
local touch_enabled = is_touch_enabled(name)
if touch_enabled ~= players[name].last_touch_enabled then
mcl_inventory.set_creative_formspec(player)
end
end
end
end)

View file

@ -169,6 +169,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
return itemstack return itemstack
end, end,
groups = {weapon=1,weapon_ranged=1,bow=1,cannot_block=1,enchantability=1}, groups = {weapon=1,weapon_ranged=1,bow=1,cannot_block=1,enchantability=1},
touch_interaction = "short_dig_long_place",
_mcl_uses = 385, _mcl_uses = 385,
}) })
@ -235,6 +236,7 @@ for level=0, 2 do
on_place = function(itemstack) on_place = function(itemstack)
return itemstack return itemstack
end, end,
touch_interaction = "short_dig_long_place",
_mcl_uses = 385, _mcl_uses = 385,
}) })
end end

View file

@ -159,6 +159,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
return itemstack return itemstack
end, end,
groups = {weapon=1,weapon_ranged=1,crossbow=1,cannot_block=1,enchantability=1}, groups = {weapon=1,weapon_ranged=1,crossbow=1,cannot_block=1,enchantability=1},
touch_interaction = "short_dig_long_place",
_mcl_uses = 326, _mcl_uses = 326,
}) })
@ -194,6 +195,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
return itemstack return itemstack
end, end,
groups = {weapon=1,weapon_ranged=1,crossbow=1,cannot_block=1,enchantability=1,not_in_creative_inventory=1}, groups = {weapon=1,weapon_ranged=1,crossbow=1,cannot_block=1,enchantability=1,not_in_creative_inventory=1},
touch_interaction = "short_dig_long_place",
_mcl_uses = 326, _mcl_uses = 326,
}) })
@ -257,6 +259,7 @@ for level=0, 2 do
on_place = function(itemstack) on_place = function(itemstack)
return itemstack return itemstack
end, end,
touch_interaction = "short_dig_long_place",
_mcl_uses = 385, _mcl_uses = 385,
}) })
end end

View file

@ -6,6 +6,7 @@ minetest.register_tool("mcl_spyglass:spyglass",{
inventory_image = "mcl_spyglass.png", inventory_image = "mcl_spyglass.png",
stack_max = 1, stack_max = 1,
_mcl_toollike_wield = true, _mcl_toollike_wield = true,
touch_interaction = "short_dig_long_place",
}) })
minetest.register_craft({ minetest.register_craft({