disable foliage 'fixes' that cause multi-colored trees

This commit is contained in:
kno10 2024-08-24 19:25:18 +02:00
parent e8aeb34b93
commit 201ba616fe

View file

@ -416,7 +416,7 @@ mcl_mapgen_core.register_generator("end_fixes", end_basic, nil, 9999, true)
if mg_name ~= "v6" and mg_name ~= "singlenode" then
mcl_mapgen_core.register_generator("block_fixes_grass", block_fixes_grass, nil, 9999, true)
mcl_mapgen_core.register_generator("block_fixes_foliage", block_fixes_foliage, nil, 9999, true)
--mcl_mapgen_core.register_generator("block_fixes_foliage", block_fixes_foliage, nil, 9999, true)
mcl_mapgen_core.register_generator("block_fixes_water", block_fixes_water, nil, 9999, true)
mcl_mapgen_core.register_generator("block_fixes_seagrass", block_fixes_seagrass, nil, 9999, true)
end
@ -493,6 +493,7 @@ minetest.register_lbm({
end
})
--[[
-- We go outside x and y for where trees are placed next to a biome that has already been generated.
-- We go above maxp.y because trees can often get placed close to the top of a generated area and folliage may not
-- be coloured correctly.
@ -519,5 +520,5 @@ local function fix_foliage_missed(minp, maxp, blockseed)
end
minetest.register_on_generated(function(minp, maxp, blockseed) -- Set correct palette indexes of missed foliage.
fix_foliage_missed (minp, maxp)
end)
fix_foliage_missed(minp, maxp)
end)]]