VoxeLibre/mods/MAPGEN/mcl_mapgen_core/init.lua

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mcl_mapgen_core = {}
local registered_generators = {}
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
--
-- Aliases for map generator outputs
--
minetest.register_alias("mapgen_air", "air")
minetest.register_alias("mapgen_stone", "mcl_core:stone")
minetest.register_alias("mapgen_tree", "mcl_core:tree")
minetest.register_alias("mapgen_leaves", "mcl_core:leaves")
minetest.register_alias("mapgen_jungletree", "mcl_core:jungletree")
minetest.register_alias("mapgen_jungleleaves", "mcl_core:jungleleaves")
minetest.register_alias("mapgen_pine_tree", "mcl_core:sprucetree")
minetest.register_alias("mapgen_pine_needles", "mcl_core:spruceleaves")
minetest.register_alias("mapgen_apple", "mcl_core:leaves")
minetest.register_alias("mapgen_water_source", "mcl_core:water_source")
minetest.register_alias("mapgen_dirt", "mcl_core:dirt")
minetest.register_alias("mapgen_dirt_with_grass", "mcl_core:dirt_with_grass")
minetest.register_alias("mapgen_dirt_with_snow", "mcl_core:dirt_with_grass_snow")
minetest.register_alias("mapgen_sand", "mcl_core:sand")
minetest.register_alias("mapgen_gravel", "mcl_core:gravel")
minetest.register_alias("mapgen_clay", "mcl_core:clay")
minetest.register_alias("mapgen_lava_source", "air") -- Built-in lava generator is too unpredictable, we generate lava on our own
minetest.register_alias("mapgen_cobble", "mcl_core:cobble")
minetest.register_alias("mapgen_mossycobble", "mcl_core:mossycobble")
minetest.register_alias("mapgen_junglegrass", "mcl_flowers:fern")
minetest.register_alias("mapgen_stone_with_coal", "mcl_core:stone_with_coal")
minetest.register_alias("mapgen_stone_with_iron", "mcl_core:stone_with_iron")
minetest.register_alias("mapgen_desert_sand", "mcl_core:sand")
minetest.register_alias("mapgen_desert_stone", "mcl_core:sandstone")
minetest.register_alias("mapgen_sandstone", "mcl_core:sandstone")
if minetest.get_modpath("mclx_core") then
minetest.register_alias("mapgen_river_water_source", "mclx_core:river_water_source")
else
minetest.register_alias("mapgen_river_water_source", "mcl_core:water_source")
end
minetest.register_alias("mapgen_snow", "mcl_core:snow")
minetest.register_alias("mapgen_snowblock", "mcl_core:snowblock")
minetest.register_alias("mapgen_ice", "mcl_core:ice")
minetest.register_alias("mapgen_stair_cobble", "mcl_stairs:stair_cobble")
minetest.register_alias("mapgen_sandstonebrick", "mcl_core:sandstonesmooth")
minetest.register_alias("mapgen_stair_sandstonebrick", "mcl_stairs:stair_sandstone")
minetest.register_alias("mapgen_stair_sandstone_block", "mcl_stairs:stair_sandstone")
minetest.register_alias("mapgen_stair_desert_stone", "mcl_stairs:stair_sandstone")
dofile(modpath.."/api.lua")
dofile(modpath.."/ores.lua")
local mg_name = minetest.get_mapgen_setting("mg_name")
local sea_level = tonumber(minetest.get_mapgen_setting("water_level"))
local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
-- Content IDs
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
local c_obsidian = minetest.get_content_id("mcl_core:obsidian")
local c_stone = minetest.get_content_id("mcl_core:stone")
local c_dirt = minetest.get_content_id("mcl_core:dirt")
local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
local c_reeds = minetest.get_content_id("mcl_core:reeds")
local c_sand = minetest.get_content_id("mcl_core:sand")
--local c_sandstone = minetest.get_content_id("mcl_core:sandstone")
local c_void = minetest.get_content_id("mcl_core:void")
local c_lava = minetest.get_content_id("mcl_core:lava_source")
local c_water = minetest.get_content_id("mcl_core:water_source")
local c_soul_sand = minetest.get_content_id("mcl_nether:soul_sand")
local c_netherrack = minetest.get_content_id("mcl_nether:netherrack")
local c_nether_lava = minetest.get_content_id("mcl_nether:nether_lava_source")
--local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier")
local c_top_snow = minetest.get_content_id("mcl_core:snow")
local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
local c_clay = minetest.get_content_id("mcl_core:clay")
local c_leaves = minetest.get_content_id("mcl_core:leaves")
local c_jungleleaves = minetest.get_content_id("mcl_core:jungleleaves")
--local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
local c_cocoa_1 = minetest.get_content_id("mcl_cocoas:cocoa_1")
local c_cocoa_2 = minetest.get_content_id("mcl_cocoas:cocoa_2")
local c_cocoa_3 = minetest.get_content_id("mcl_cocoas:cocoa_3")
local c_vine = minetest.get_content_id("mcl_core:vine")
local c_air = minetest.CONTENT_AIR
local mg_flags = minetest.settings:get_flags("mg_flags")
-- Inform other mods of dungeon setting for MCL2-style dungeons
mcl_vars.mg_dungeons = mg_flags.dungeons and not superflat
-- Disable builtin dungeons, we provide our own dungeons
mg_flags.dungeons = false
if superflat then
-- Enforce superflat-like mapgen: no caves, decor, lakes and hills
mg_flags.caves = false
mg_flags.decorations = false
minetest.set_mapgen_setting("mgflat_spflags", "nolakes,nohills", true)
end
if mg_name == "v7" then
minetest.set_mapgen_setting("mgv7_cavern_threshold", "0.20", true)
mg_flags.caverns = true
elseif mg_name == "valleys" then
minetest.set_mapgen_setting("mgvalleys_cavern_threshold", "0.20", true)
mg_flags.caverns = true
elseif mg_name == "carpathian" then
minetest.set_mapgen_setting("mgcarpathian_cavern_threshold", "0.20", true)
mg_flags.caverns = true
elseif mg_name == "v5" then
minetest.set_mapgen_setting("mgv5_cavern_threshold", "0.20", true)
mg_flags.caverns = true
elseif mg_name == "fractal" then
minetest.set_mapgen_setting("mgfractal_cavern_threshold", "0.20", true)
mg_flags.caverns = true
end
local mg_flags_str = ""
for k,v in pairs(mg_flags) do
if v == false then
k = "no" .. k
end
mg_flags_str = mg_flags_str .. k .. ","
end
if string.len(mg_flags_str) > 0 then
mg_flags_str = string.sub(mg_flags_str, 1, string.len(mg_flags_str)-1)
end
minetest.set_mapgen_setting("mg_flags", mg_flags_str, true)
-- Helper function for converting a MC probability to MT, with
-- regards to MapBlocks.
-- Some MC generated structures are generated on per-chunk
-- probability.
-- The MC probability is 1/x per Minecraft chunk (16×16).
-- x: The MC probability is 1/x.
-- minp, maxp: MapBlock limits
-- returns: Probability (1/return_value) for a single MT mapblock
local function minecraft_chunk_probability(x, minp, maxp)
-- 256 is the MC chunk height
return x * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
end
-- Takes x and z coordinates and minp and maxp of a generated chunk
-- (in on_generated callback) and returns a biomemap index)
-- Inverse function of biomemap_to_xz
local function xz_to_biomemap_index(x, z, minp, maxp)
local xwidth = maxp.x - minp.x + 1
local zwidth = maxp.z - minp.z + 1
local minix = x % xwidth
local miniz = z % zwidth
return (minix + miniz * zwidth) + 1
end
-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
-- Also perform some basic node replacements.
local bedrock_check
if mcl_vars.mg_bedrock_is_rough then
function bedrock_check(pos, _, pr)
local y = pos.y
-- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
-- This code assumes a bedrock height of 5 layers.
local diff = mcl_vars.mg_bedrock_overworld_max - y -- Overworld bedrock
local ndiff1 = mcl_vars.mg_bedrock_nether_bottom_max - y -- Nether bedrock, bottom
local ndiff2 = mcl_vars.mg_bedrock_nether_top_max - y -- Nether bedrock, ceiling
local top
if diff == 0 or ndiff1 == 0 or ndiff2 == 4 then
-- 50% bedrock chance
top = 2
elseif diff == 1 or ndiff1 == 1 or ndiff2 == 3 then
-- 66.666...%
top = 3
elseif diff == 2 or ndiff1 == 2 or ndiff2 == 2 then
-- 75%
top = 4
elseif diff == 3 or ndiff1 == 3 or ndiff2 == 1 then
-- 90%
top = 10
elseif diff == 4 or ndiff1 == 4 or ndiff2 == 0 then
-- 100%
return true
else
-- Not in bedrock layer
return false
end
return pr:next(1, top) <= top-1
end
end
-- Helper function to set all nodes in the layers between min and max.
-- content_id: Node to set
-- check: optional.
-- If content_id, node will be set only if it is equal to check.
-- If function(pos_to_check, content_id_at_this_pos), will set node only if returns true.
-- min, max: Minimum and maximum Y levels of the layers to set
-- minp, maxp: minp, maxp of the on_generated
--
-- returns true if any node was set
local function set_layers(data, area, content_id, check, min, max, minp, maxp, pr)
if maxp.y < min or minp.y > max then return false end
local lvm_used = false
if check == nil then
for p_pos in area:iter(minp.x, math.max(min, minp.y), minp.z, maxp.x, math.min(max, maxp.y), maxp.z) do
data[p_pos] = content_id
lvm_used = true
end
elseif check and type(check) == "function" then
-- slow path, needs vector coordinates (bedrock uses y only)
for p_pos in area:iter(minp.x, math.max(min, minp.y), minp.z, maxp.x, math.min(max, maxp.y), maxp.z) do
if check(area:position(p_pos), data[p_pos], pr) then
data[p_pos] = content_id
lvm_used = true
end
end
else
for p_pos in area:iter(minp.x, math.max(min, minp.y), minp.z, maxp.x, math.min(max, maxp.y), maxp.z) do
if check == data[p_pos] then
data[p_pos] = content_id
lvm_used = true
end
end
end
return lvm_used
end
local function set_grass_palette(minp,maxp,data2,area,nodes)
-- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration:
local biomemap = minetest.get_mapgen_object("biomemap")
if not biomemap then return end
local aream = VoxelArea(vector.new(minp.x, 0, minp.z), vector.new(maxp.x, 0, maxp.z))
local nodes = minetest.find_nodes_in_area(minp, maxp, nodes)
local lvm_used = false
for n=1, #nodes do
local n = nodes[n]
local p_pos = area:index(n.x, n.y, n.z)
local b_pos = aream:index(n.x, 0, n.z)
local bn = minetest.get_biome_name(biomemap[b_pos])
if bn then
local biome = minetest.registered_biomes[bn]
if biome and biome._mcl_biome_type and biome._mcl_grass_palette_index then
data2[p_pos] = biome._mcl_grass_palette_index
lvm_used = true
end
end
end
return lvm_used
end
local function set_foliage_palette(minp,maxp,data2,area,nodes)
-- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration:
local biomemap = minetest.get_mapgen_object("biomemap")
if not biomemap then return end
local aream = VoxelArea(vector.new(minp.x, 0, minp.z), vector.new(maxp.x, 0, maxp.z))
local nodes = minetest.find_nodes_in_area(minp, maxp, nodes)
local lvm_used = false
for n=1, #nodes do
local n = nodes[n]
local p_pos = area:index(n.x, n.y, n.z)
local b_pos = aream:index(n.x, 0, n.z)
local bn = minetest.get_biome_name(biomemap[b_pos])
if bn then
local biome = minetest.registered_biomes[bn]
if biome and biome._mcl_biome_type and biome._mcl_foliage_palette_index and data2[p_pos] <= 1 then
data2[p_pos] = biome._mcl_foliage_palette_index
lvm_used = true
elseif biome and biome._mcl_biome_type and biome._mcl_foliage_palette_index and data2[p_pos] > 1 then
data2[p_pos] = (biome._mcl_foliage_palette_index * 8) + data2[p_pos]
lvm_used = true
end
end
end
return lvm_used
end
local function set_water_palette(minp,maxp,data2,area,nodes)
-- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration:
local biomemap = minetest.get_mapgen_object("biomemap")
if not biomemap then return end
local aream = VoxelArea(vector.new(minp.x, 0, minp.z), vector.new(maxp.x, 0, maxp.z))
local nodes = minetest.find_nodes_in_area(minp, maxp, nodes)
local lvm_used = false
for n=1, #nodes do
local n = nodes[n]
local p_pos = area:index(n.x, n.y, n.z)
local b_pos = aream:index(n.x, 0, n.z)
local bn = minetest.get_biome_name(biomemap[b_pos])
if bn then
local biome = minetest.registered_biomes[bn]
if biome and biome._mcl_biome_type and biome._mcl_water_palette_index then
data2[p_pos] = biome._mcl_water_palette_index
lvm_used = true
end
end
end
return lvm_used
end
local function set_seagrass_param2(minp,maxp,data2,area,nodes)
local nodes = minetest.find_nodes_in_area(minp, maxp, nodes)
local lvm_used = false
for n=1, #nodes do
local n = nodes[n]
data2[area:index(n.x, n.y, n.z)] = 3
lvm_used = true
end
return lvm_used
end
-- Below the bedrock, generate air/void
local function world_structure(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
local pr = PseudoRandom(blockseed)
local lvm_used = false
-- The Void below the Nether:
lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mapgen_edge_min , mcl_vars.mg_nether_min -1, minp, maxp, pr) or lvm_used
-- [[ THE NETHER: mcl_vars.mg_nether_min mcl_vars.mg_nether_max ]]
-- The Air on the Nether roof, https://git.minetest.land/VoxeLibre/VoxeLibre/issues/1186
lvm_used = set_layers(data, area, c_air , nil, mcl_vars.mg_nether_max +1, mcl_vars.mg_nether_max + 128 , minp, maxp, pr) or lvm_used
-- The Void above the Nether below the End:
lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_nether_max + 128 +1, mcl_vars.mg_end_min -1, minp, maxp, pr) or lvm_used
-- [[ THE END: mcl_vars.mg_end_min mcl_vars.mg_end_max ]]
-- The Void above the End below the Realm barrier:
lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_end_max +1, mcl_vars.mg_realm_barrier_overworld_end_min-1, minp, maxp, pr) or lvm_used
-- Realm barrier between the Overworld void and the End
lvm_used = set_layers(data, area, c_realm_barrier, nil, mcl_vars.mg_realm_barrier_overworld_end_min , mcl_vars.mg_realm_barrier_overworld_end_max , minp, maxp, pr) or lvm_used
-- The Void above Realm barrier below the Overworld:
lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_realm_barrier_overworld_end_max+1, mcl_vars.mg_overworld_min -1, minp, maxp, pr) or lvm_used
if mg_name ~= "singlenode" then
-- Bedrock
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_overworld_min, mcl_vars.mg_bedrock_overworld_max, minp, maxp, pr) or lvm_used
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_bottom_max, minp, maxp, pr) or lvm_used
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_top_min, mcl_vars.mg_bedrock_nether_top_max, minp, maxp, pr) or lvm_used
-- Flat Nether
if mg_name == "flat" then
lvm_used = set_layers(data, area, c_air, nil, mcl_vars.mg_flat_nether_floor, mcl_vars.mg_flat_nether_ceiling, minp, maxp, pr) or lvm_used
end
-- Big lava seas by replacing air below a certain height
if mcl_vars.mg_lava then
lvm_used = set_layers(data, area, c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, pr) or lvm_used
lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, pr) or lvm_used
end
end
local deco, ores = false, false
if minp.y > mcl_vars.mg_nether_deco_max - 64 and maxp.y < mcl_vars.mg_nether_max + 128 then
deco = {min=mcl_vars.mg_nether_deco_max,max=mcl_vars.mg_nether_max}
end
if minp.y < mcl_vars.mg_nether_min + 10 or maxp.y < mcl_vars.mg_nether_min + 60 then
deco = {min=mcl_vars.mg_nether_min - 10,max=mcl_vars.mg_nether_min + 20}
ores = {min=mcl_vars.mg_nether_min - 10,max=mcl_vars.mg_nether_min + 20}
end
return lvm_used, lvm_used, deco, ores
end
local function block_fixes_grass(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
-- Set param2 (=color) of nodes which use the grass colour palette.
return minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min and
set_grass_palette(minp,maxp,data2,area,{"group:grass_palette"})
end
local function block_fixes_foliage(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
-- Set param2 (=color) of nodes which use the foliage colour palette.
return minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min and
set_foliage_palette(minp,maxp,data2,area,{"group:foliage_palette", "group:foliage_palette_wallmounted"})
end
local function block_fixes_water(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
-- Set param2 (=color) of nodes which use the water colour palette.
return minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min and
set_water_palette(minp,maxp,data2,area,{"group:water_palette"})
end
local function block_fixes_seagrass(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
-- Set param2 of seagrass to 3.
return minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min and
set_seagrass_param2(minp, maxp, data2, area, {"group:seagrass"})
end
-- End block fixes:
local function end_basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
if maxp.y < mcl_vars.mg_end_min or minp.y > mcl_vars.mg_end_max then return end
local lvm_used = false
if mg_name ~= "v6" then
local nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"})
if #nodes > 0 then
lvm_used = true
for _,n in pairs(nodes) do
data[area:index(n.x, n.y, n.z)] = c_air
end
end
end
return lvm_used, false
end
mcl_mapgen_core.register_generator("world_structure", world_structure, nil, 1, true)
mcl_mapgen_core.register_generator("end_fixes", end_basic, nil, 9999, true)
if mg_name ~= "v6" and mg_name ~= "singlenode" then
mcl_mapgen_core.register_generator("block_fixes_grass", block_fixes_grass, nil, 9999, true)
--mcl_mapgen_core.register_generator("block_fixes_foliage", block_fixes_foliage, nil, 9999, true)
mcl_mapgen_core.register_generator("block_fixes_water", block_fixes_water, nil, 9999, true)
mcl_mapgen_core.register_generator("block_fixes_seagrass", block_fixes_seagrass, nil, 9999, true)
end
if mg_name == "v6" then
dofile(modpath.."/v6.lua")
end
minetest.register_lbm({
label = "Fix grass palette indexes", -- This LBM fixes any incorrect grass palette indexes.
name = "mcl_mapgen_core:fix_grass_palette_indexes",
nodenames = {"group:grass_palette"},
run_at_every_load = false,
action = function(pos, node)
local grass_palette_index = mcl_util.get_palette_indexes_from_pos(pos).grass_palette_index
if node.param2 ~= grass_palette_index then
node.param2 = grass_palette_index
minetest.set_node(pos, node)
end
end
})
minetest.register_lbm({
label = "Fix foliage palette indexes", -- Set correct palette indexes of foliage in old mapblocks.
name = "mcl_mapgen_core:fix_foliage_palette_indexes",
nodenames = {"group:foliage_palette", "group:foliage_palette_wallmounted"},
run_at_every_load = false,
action = function(pos, node)
local foliage_palette_index = mcl_util.get_palette_indexes_from_pos(pos).foliage_palette_index
local noplconvert = {"mcl_mangrove:mangroveleaves", "mcl_core:vine"} -- These do not convert into player leaves.
if node.param2 == 1 and node.name ~= noplconvert then -- Convert old player leaves into the new versions.
node.param2 = foliage_palette_index
minetest.remove_node(pos) -- Required, since otherwise this conversion won't work.
minetest.place_node(vector.offset(pos, 0, 1, 0), node) -- Offset required, since otherwise the leaves sink one node for some reason.
elseif node.param2 ~= foliage_palette_index and node.name ~= "mcl_core:vine" then
node.param2 = foliage_palette_index
minetest.set_node(pos, node)
elseif node.name == "mcl_core:vine" then
local biome_param2 = foliage_palette_index
local rotation_param2 = mcl_util.get_colorwallmounted_rotation(pos)
local final_param2 = (biome_param2 * 8) + rotation_param2
if node.param2 ~= final_param2 then
node.param2 = final_param2
minetest.set_node(pos, node)
end
end
end
})
minetest.register_lbm({
label = "Fix water palette indexes", -- Set correct palette indexes of water in old mapblocks.
name = "mcl_mapgen_core:fix_water_palette_indexes",
nodenames = {"group:water_palette"},
run_at_every_load = false,
action = function(pos, node)
local water_palette_index = mcl_util.get_palette_indexes_from_pos(pos).water_palette_index
if node.param2 ~= water_palette_index then
node.param2 = water_palette_index
minetest.set_node(pos, node)
end
end
})
minetest.register_lbm({
label = "Fix incorrect seagrass", -- Set correct param2 of seagrass in old mapblocks.
name = "mcl_mapgen_core:fix_incorrect_seagrass",
nodenames = {"group:seagrass"},
run_at_every_load = false,
action = function(pos, node)
if node.param2 ~= 3 then
node.param2 = 3
minetest.set_node(pos, node)
end
end
})
--[[
-- We go outside x and y for where trees are placed next to a biome that has already been generated.
-- We go above maxp.y because trees can often get placed close to the top of a generated area and folliage may not
-- be coloured correctly.
local function fix_foliage_missed(minp, maxp, blockseed)
if maxp.y < 0 then return end
local pos1, pos2 = vector.offset(minp, -6, 0, -6), vector.offset(maxp, 6, 14, 6)
local foliage = minetest.find_nodes_in_area(pos1, pos2, {"group:foliage_palette", "group:foliage_palette_wallmounted"})
for _, fpos in pairs(foliage) do
local fnode = minetest.get_node(fpos)
local foliage_palette_index = mcl_util.get_palette_indexes_from_pos(fpos).foliage_palette_index
if fnode.param2 ~= foliage_palette_index and fnode.name ~= "mcl_core:vine" then
fnode.param2 = foliage_palette_index
minetest.set_node(fpos, fnode)
elseif fnode.name == "mcl_core:vine" then
local biome_param2 = foliage_palette_index
local rotation_param2 = mcl_util.get_colorwallmounted_rotation(fpos)
local final_param2 = (biome_param2 * 8) + rotation_param2
if fnode.param2 ~= final_param2 then
fnode.param2 = final_param2
minetest.set_node(fpos, fnode)
end
end
end
end
minetest.register_on_generated(function(minp, maxp, blockseed) -- Set correct palette indexes of missed foliage.
fix_foliage_missed(minp, maxp)
end)]]