“Still <Liquid>” → “<Liquid> Source”

This commit is contained in:
Wuzzy 2018-01-23 04:12:44 +01:00
parent d36ec8ee17
commit 064858ff59
5 changed files with 9 additions and 9 deletions

View File

@ -26,7 +26,7 @@ minetest.register_abm({
elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
minetest.set_node(pos, {name="mcl_core:cobble"})
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
-- Still lava vs flowing water above or horizontally neighbored: Lava turns into obsidian
-- Lava source vs flowing water above or horizontally neighbored: Lava turns into obsidian
elseif lavatype == "source" and
((water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z) or
(water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z))) then

View File

@ -772,7 +772,7 @@ minetest.register_node("mcl_core:obsidian", {
minetest.register_node("mcl_core:ice", {
description = "Ice",
_doc_items_longdesc = "Ice is a translucent solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into still water.",
_doc_items_longdesc = "Ice is a translucent solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source.",
drawtype = "glasslike",
tiles = {"default_ice.png"},
is_ground_content = true,

View File

@ -45,12 +45,12 @@ minetest.register_node("mcl_core:water_flowing", {
})
minetest.register_node("mcl_core:water_source", {
description = "Still Water",
description = "Water Source",
_doc_items_entry_name = "Water",
_doc_items_longdesc =
[[Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.
Water interacts with lava in various ways:
When water is directly above or horizontally next to still lava, the lava turns into obsidian.
When water is directly above or horizontally next to a lava source, the lava turns into obsidian.
When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.
When water is directly below lava, the water turns into stone.]],
_doc_items_hidden = false,
@ -136,13 +136,13 @@ minetest.register_node("mcl_core:lava_flowing", {
})
minetest.register_node("mcl_core:lava_source", {
description = "Still Lava",
description = "Lava Source",
_doc_items_entry_name = "Lava",
_doc_items_longdesc =
[[Lava is hot and rather dangerous. Don't touch it, it will hurt you a lot and it is hard to get out.
Still lava sets fire to a couple of air blocks above when they're next to a flammable block.
A lava source sets fire to a couple of air blocks above when they're next to a flammable block.
Lava interacts with water various ways:
When still lava is directly below or horizontally next to water, the lava turns into obsidian.
When a lava source is directly below or horizontally next to water, the lava turns into obsidian.
When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.
When lava is directly above water, the water turns into stone.]],
drawtype = "liquid",

View File

@ -5,7 +5,7 @@
-- but this would also allow players to swim faster in lava.
local lava_src_def = table.copy(minetest.registered_nodes["mcl_core:lava_source"])
lava_src_def.description = "Still Nether Lava"
lava_src_def.description = "Nether Lava Source"
lava_src_def._doc_items_create_entry = false
lava_src_def._doc_items_entry_name = nil
lava_src_def._doc_items_longdesc = nil

View File

@ -1,7 +1,7 @@
-- Liquids: River Water
local source = table.copy(minetest.registered_nodes["mcl_core:water_source"])
source.description = "Still River Water"
source.description = "River Water Source"
source.liquid_range = 2
source.liquid_alternative_flowing = "mclx_core:river_water_flowing"
source.liquid_alternative_source = "mclx_core:river_water_source"