Set default maximum map zoom level to 3

Before this commit, it was inconsistent: 2 in `settingtypes.txt` and 4
in `mods/ITEMS/mcl_maps/init.lua`.
3 seems like a good enough compromise, as level 4 already opens
considerable possibilities for nearly effortless DoS attacks.
This commit is contained in:
Mikita Wiśniewski 2025-03-02 12:11:43 +07:00 committed by the-real-herowl
parent 4b6bf7dcf4
commit 046358ffea
2 changed files with 2 additions and 2 deletions
mods/ITEMS/mcl_maps
settingtypes.txt

View file

@ -7,7 +7,7 @@
-- Check for engine updates that allow improvements
mcl_maps = {}
mcl_maps.max_zoom = (tonumber(core.settings:get("vl_maps_max_zoom")) or 4)
mcl_maps.max_zoom = (tonumber(core.settings:get("vl_maps_max_zoom")) or 3)
mcl_maps.enable_maps = core.settings:get_bool("enable_real_maps", true)
mcl_maps.allow_nether_maps = core.settings:get_bool("vl_maps_allow_nether", true)
mcl_maps.map_allow_overlap = core.settings:get_bool("vl_maps_allow_overlap", true) -- 50% overlap allowed in each level

View file

@ -327,7 +327,7 @@ vl_maps_allow_nether (Make maps in the Nether useful) bool true
vl_maps_allow_overlap (Allow overlapping maps by 50%) bool true
# Maximum map zoom level permitted (high zoom levels can take very long, do not increase on multiplayer servers)
vl_maps_max_zoom (Maximum Zoom Level) int 2 1 5
vl_maps_max_zoom (Maximum map zoom level) int 3 1 5
# How many times per second should handheld maps be updated
vl_maps_update_rate (Map updates per second) int 15 1 60