diff --git a/mods/ITEMS/mcl_maps/init.lua b/mods/ITEMS/mcl_maps/init.lua index 8b1924fe0..9f0245c3f 100644 --- a/mods/ITEMS/mcl_maps/init.lua +++ b/mods/ITEMS/mcl_maps/init.lua @@ -7,7 +7,7 @@ -- Check for engine updates that allow improvements mcl_maps = {} -mcl_maps.max_zoom = (tonumber(core.settings:get("vl_maps_max_zoom")) or 4) +mcl_maps.max_zoom = (tonumber(core.settings:get("vl_maps_max_zoom")) or 3) mcl_maps.enable_maps = core.settings:get_bool("enable_real_maps", true) mcl_maps.allow_nether_maps = core.settings:get_bool("vl_maps_allow_nether", true) mcl_maps.map_allow_overlap = core.settings:get_bool("vl_maps_allow_overlap", true) -- 50% overlap allowed in each level diff --git a/settingtypes.txt b/settingtypes.txt index e9531f82b..b705c782e 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -327,7 +327,7 @@ vl_maps_allow_nether (Make maps in the Nether useful) bool true vl_maps_allow_overlap (Allow overlapping maps by 50%) bool true # Maximum map zoom level permitted (high zoom levels can take very long, do not increase on multiplayer servers) -vl_maps_max_zoom (Maximum Zoom Level) int 2 1 5 +vl_maps_max_zoom (Maximum map zoom level) int 3 1 5 # How many times per second should handheld maps be updated vl_maps_update_rate (Map updates per second) int 15 1 60