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-- API for Mobs Redo: MineClone 2 Delux 2.0 DRM Free Early Access Super Extreme Edition
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-- current state of things: Why?
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-- lua locals
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--localize minetest functions
local minetest_settings = minetest.settings
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
local minetest_get_modpath = minetest.get_modpath
local minetest_registered_nodes = minetest.registered_nodes
local minetest_get_node = minetest.get_node
local minetest_get_item_group = minetest.get_item_group
local minetest_registered_entities = minetest.registered_entities
local minetest_line_of_sight = minetest.line_of_sight
local minetest_after = minetest.after
local minetest_sound_play = minetest.sound_play
local minetest_add_particlespawner = minetest.add_particlespawner
local minetest_registered_items = minetest.registered_items
local minetest_set_node = minetest.set_node
local minetest_add_item = minetest.add_item
local minetest_get_craft_result = minetest.get_craft_result
local minetest_find_path = minetest.find_path
local minetest_is_protected = minetest.is_protected
local minetest_is_creative_enabled = minetest.is_creative_enabled
local minetest_find_node_near = minetest.find_node_near
local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local minetest_raycast = minetest.raycast
local minetest_get_us_time = minetest.get_us_time
local minetest_add_entity = minetest.add_entity
local minetest_get_natural_light = minetest.get_natural_light
local minetest_get_node_or_nil = minetest.get_node_or_nil
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-- localize math functions
local math_pi = math.pi
local math_sin = math.sin
local math_cos = math.cos
local math_abs = math.abs
local math_min = math.min
local math_max = math.max
local math_atan = math.atan
local math_random = math.random
local math_floor = math.floor
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-- localize vector functions
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local vector_new = vector.new
local vector_length = vector.length
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mobs = { }
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-- mob constants
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local MAX_MOB_NAME_LENGTH = 30
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local BREED_TIME = 30
local BREED_TIME_AGAIN = 300
local CHILD_GROW_TIME = 60 * 20
local DEATH_DELAY = 0.5
local DEFAULT_FALL_SPEED = - 10
local FLOP_HEIGHT = 5.0
local FLOP_HOR_SPEED = 1.5
local MOB_CAP = { }
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MOB_CAP.hostile = 70
MOB_CAP.passive = 10
MOB_CAP.ambient = 15
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MOB_CAP.water = 15
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-- Load main settings
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local damage_enabled = minetest_settings : get_bool ( " enable_damage " )
local disable_blood = minetest_settings : get_bool ( " mobs_disable_blood " )
local mobs_drop_items = minetest_settings : get_bool ( " mobs_drop_items " ) ~= false
local mobs_griefing = minetest_settings : get_bool ( " mobs_griefing " ) ~= false
local spawn_protected = minetest_settings : get_bool ( " mobs_spawn_protected " ) ~= false
local remove_far = true
local difficulty = tonumber ( minetest_settings : get ( " mob_difficulty " ) ) or 1.0
local show_health = false
local max_per_block = tonumber ( minetest_settings : get ( " max_objects_per_block " ) or 64 )
local mobs_spawn_chance = tonumber ( minetest_settings : get ( " mobs_spawn_chance " ) or 2.5 )
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-- pathfinding settings
local enable_pathfinding = true
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
-- default nodes
local node_ice = " mcl_core:ice "
local node_snowblock = " mcl_core:snowblock "
local node_snow = " mcl_core:snow "
mobs.fallback_node = minetest.registered_aliases [ " mapgen_dirt " ] or " mcl_core:dirt "
local mod_weather = minetest_get_modpath ( " mcl_weather " ) ~= nil
local mod_explosions = minetest_get_modpath ( " mcl_explosions " ) ~= nil
local mod_mobspawners = minetest_get_modpath ( " mcl_mobspawners " ) ~= nil
local mod_hunger = minetest_get_modpath ( " mcl_hunger " ) ~= nil
local mod_worlds = minetest_get_modpath ( " mcl_worlds " ) ~= nil
local mod_armor = minetest_get_modpath ( " mcl_armor " ) ~= nil
local mod_experience = minetest_get_modpath ( " mcl_experience " ) ~= nil
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-- random locals I found
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local los_switcher = false
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local height_switcher = false
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-- Get translator
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local S = minetest.get_translator ( " mcl_mobs " )
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-- CMI support check
local use_cmi = minetest.global_exists ( " cmi " )
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-- Invisibility mod check
mobs.invis = { }
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if minetest.global_exists ( " invisibility " ) then
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mobs.invis = invisibility
end
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-- creative check
function mobs . is_creative ( name )
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return minetest.is_creative_enabled ( name )
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end
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local atan = function ( x )
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if not x or x ~= x then
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return 0
else
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return math_atan ( x )
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end
end
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-- Shows helpful debug info above each mob
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local mobs_debug = minetest_settings : get_bool ( " mobs_debug " , false )
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-- Peaceful mode message so players will know there are no monsters
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if minetest_settings : get_bool ( " only_peaceful_mobs " , false ) then
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minetest.register_on_joinplayer ( function ( player )
minetest.chat_send_player ( player : get_player_name ( ) ,
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S ( " Peaceful mode active! No monsters will spawn. " ) )
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end )
end
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local integer_test = { - 1 , 1 }
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local collision = function ( self )
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--[[
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local pos = self.object : get_pos ( )
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--do collision detection from the base of the mob
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local collisionbox = self.object : get_properties ( ) . collisionbox
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pos.y = pos.y + collisionbox [ 2 ]
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local collision_boundary = collisionbox [ 4 ]
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local radius = collision_boundary
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if collisionbox [ 5 ] > collision_boundary then
radius = collisionbox [ 5 ]
end
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if self.object : get_properties ( ) . collide_with_objects == true then
print ( " THIS IS A SERIOUS ERROR! " )
end
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local collision_count = 0
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for _ , object in ipairs ( minetest_get_objects_inside_radius ( pos , radius * 1.25 ) ) do
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if object and object ~= self.object and ( object : is_player ( ) or object : get_luaentity ( ) . _cmi_is_mob == true ) then --and
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--don't collide with rider, rider don't collide with thing
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--(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
--(not self.object:get_attach() or (self.object:get_attach() and self.object:get_attach() ~= object)) then
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--stop infinite loop
collision_count = collision_count + 1
if collision_count > 100 then
break
end
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local pos2 = object : get_pos ( )
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local object_collisionbox = object : get_properties ( ) . collisionbox
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pos2.y = pos2.y + object_collisionbox [ 2 ]
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local object_collision_boundary = object_collisionbox [ 4 ]
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--this is checking the difference of the object collided with's possision
--if positive top of other object is inside (y axis) of current object
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local y_base_diff = ( pos2.y + object_collisionbox [ 5 ] ) - pos.y
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local y_top_diff = ( pos.y + collisionbox [ 5 ] ) - pos2.y
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local distance = vector.distance ( vector.new ( pos.x , 0 , pos.z ) , vector.new ( pos2.x , 0 , pos2.z ) )
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if distance <= collision_boundary + object_collision_boundary and y_base_diff >= 0 and y_top_diff >= 0 then
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local dir = vector.direction ( pos , pos2 )
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dir.y = 0
--eliminate mob being stuck in corners
if dir.x == 0 and dir.z == 0 then
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--slightly adjust mob position to prevent equal length
--corner/wall sticking
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dir.x = dir.x + ( ( math_random ( ) / 10 ) * integer_test [ math.random ( 1 , 2 ) ] )
dir.z = dir.z + ( ( math_random ( ) / 10 ) * integer_test [ math.random ( 1 , 2 ) ] )
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end
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---- JUST MAKE THIS DIR FROM NOW ON --- FIX MEEEEE
local velocity = dir --vector.multiply(dir,1.1)
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--local velocity = vector.normalize(dir)
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local force = 1 - ( 1 * distance / ( collision_boundary + object_collision_boundary ) )
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local vel1 = vector.multiply ( velocity , - 1 )
local vel2 = velocity
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vel1 = vector.multiply ( vel1 , force )
vel2 = vector.multiply ( vel2 , force )
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local current_mob_velocity = self.object : get_velocity ( )
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--if vector_length(current_mob_velocity) <= 1 then
--self.object:add_velocity(vel1)
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--end
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--reenable fire spreading eventually
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if object : is_player ( ) then
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print ( " there is something seriously wrong here " )
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--local current_vel = object:get_velocity()
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--print(vector.length(current_vel))
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--local new_vel = vector.subtract(vel2, current_vel)
--new_vel.y = 0
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--if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then
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--object:add_velocity(new_vel)
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--end
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--if self.on_fire then
-- start_fire(object)
--end
--if is_player_on_fire(object) then
-- start_fire(self.object)
--end
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--else
--local current_vel = object:get_velocity()
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--local new_vel = vector.subtract(vel2, current_vel)
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--new_vel.y = 0
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-- if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then
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--object:add_velocity(new_vel)
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-- end
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--if self.on_fire then
-- start_fire(object)
--end
--if object:get_luaentity().on_fire then
-- start_fire(self.object)
--end
end
end
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end
end
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] ] --
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end
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-- move mob in facing direction
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local set_velocity = function ( self , v )
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local c_x , c_y = 0 , 0
-- halt mob if it has been ordered to stay
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if self.order == " stand " then
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self.object : set_velocity ( { x = 0 , y = 0 , z = 0 } )
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return
end
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local yaw = ( self.object : get_yaw ( ) or 0 ) + self.rotate
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self.object : add_velocity ( {
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x = ( math_sin ( yaw ) * - v ) + c_x ,
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y = self.object : get_velocity ( ) . y ,
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z = ( math_cos ( yaw ) * v ) + c_y ,
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} )
end
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-- calculate mob velocity
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local get_velocity = function ( self )
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local v = self.object : get_velocity ( )
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if v then
return ( v.x * v.x + v.z * v.z ) ^ 0.5
end
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return 0
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end
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-- set and return valid yaw
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local set_yaw = function ( self , yaw , delay , dtime )
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if not yaw or yaw ~= yaw then
yaw = 0
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end
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delay = delay or 0
if delay == 0 then
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if self.shaking and dtime then
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yaw = yaw + ( math_random ( ) * 2 - 1 ) * 5 * dtime
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end
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self.object : set_yaw ( yaw )
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update_roll ( self )
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return yaw
end
self.target_yaw = yaw
self.delay = delay
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return self.target_yaw
end
-- global function to set mob yaw
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function mobs : yaw ( self , yaw , delay , dtime )
set_yaw ( self , yaw , delay , dtime )
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end
-- set defined animation
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local set_animation = function ( self , anim , fixed_frame )
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if not self.animation or not anim then
return
end
if self.state == " die " and anim ~= " die " and anim ~= " stand " then
return
end
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self.animation . current = self.animation . current or " "
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if ( anim == self.animation . current
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or not self.animation [ anim .. " _start " ]
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or not self.animation [ anim .. " _end " ] ) and self.state ~= " die " then
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return
end
self.animation . current = anim
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local a_start = self.animation [ anim .. " _start " ]
local a_end
if fixed_frame then
a_end = a_start
else
a_end = self.animation [ anim .. " _end " ]
end
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self.object : set_animation ( {
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x = a_start ,
y = a_end } ,
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self.animation [ anim .. " _speed " ] or self.animation . speed_normal or 15 ,
0 , self.animation [ anim .. " _loop " ] ~= false )
end
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-- above function exported for mount.lua
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function mobs : set_animation ( self , anim )
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set_animation ( self , anim )
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end
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mobs.death_effect = function ( pos , yaw , collisionbox , rotate )
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local min , max
if collisionbox then
min = { x = collisionbox [ 1 ] , y = collisionbox [ 2 ] , z = collisionbox [ 3 ] }
max = { x = collisionbox [ 4 ] , y = collisionbox [ 5 ] , z = collisionbox [ 6 ] }
else
min = { x = - 0.5 , y = 0 , z = - 0.5 }
max = { x = 0.5 , y = 0.5 , z = 0.5 }
end
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if rotate then
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min = vector.rotate ( min , { x = 0 , y = yaw , z = math_pi / 2 } )
max = vector.rotate ( max , { x = 0 , y = yaw , z = math_pi / 2 } )
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min , max = vector.sort ( min , max )
min = vector.multiply ( min , 0.5 )
max = vector.multiply ( max , 0.5 )
end
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minetest_add_particlespawner ( {
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amount = 50 ,
time = 0.001 ,
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minpos = vector.add ( pos , min ) ,
maxpos = vector.add ( pos , max ) ,
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minvel = vector.new ( - 5 , - 5 , - 5 ) ,
maxvel = vector.new ( 5 , 5 , 5 ) ,
minexptime = 1.1 ,
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maxexptime = 1.5 ,
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minsize = 1 ,
maxsize = 2 ,
collisiondetection = false ,
vertical = false ,
texture = " mcl_particles_mob_death.png^[colorize:#000000:255 " ,
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} )
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minetest_sound_play ( " mcl_mobs_mob_poof " , {
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pos = pos ,
gain = 1.0 ,
max_hear_distance = 8 ,
} , true )
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end
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-- execute current state (stand, walk, run, attacks)
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-- returns true if mob has died
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local do_states = function ( self , dtime )
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local yaw = self.object : get_yaw ( ) or 0
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end
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-- get entity staticdata
local mob_staticdata = function ( self )
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--[[
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-- remove mob when out of range unless tamed
if remove_far
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and self.can_despawn
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and self.remove_ok
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and ( ( not self.nametag ) or ( self.nametag == " " ) )
and self.lifetimer <= 20 then
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minetest.log ( " action " , " Mob " .. name .. " despawns in mob_staticdata at " .. minetest.pos_to_string ( self.object . get_pos ( ) , 1 ) )
2021-01-02 10:56:40 +01:00
mcl_burning.extinguish ( self.object )
2017-05-25 10:33:19 +02:00
self.object : remove ( )
return " " -- nil
end
2020-12-17 16:22:34 +01:00
--]]
2017-05-25 10:33:19 +02:00
self.remove_ok = true
self.attack = nil
self.following = nil
self.state = " stand "
2017-07-05 01:52:39 +02:00
if use_cmi then
self.serialized_cmi_components = cmi.serialize_components ( self._cmi_components )
end
2017-05-25 10:33:19 +02:00
local tmp = { }
for _ , stat in pairs ( self ) do
local t = type ( stat )
if t ~= " function "
and t ~= " nil "
2017-07-05 01:52:39 +02:00
and t ~= " userdata "
and _ ~= " _cmi_components " then
2017-05-25 10:33:19 +02:00
tmp [ _ ] = self [ _ ]
end
end
return minetest.serialize ( tmp )
end
-- activate mob and reload settings
2017-07-05 01:52:39 +02:00
local mob_activate = function ( self , staticdata , def , dtime )
2017-01-16 17:40:08 +01:00
2017-11-04 00:22:43 +01:00
-- remove monsters in peaceful mode
if self.type == " monster "
2021-04-12 14:47:07 +02:00
and minetest_settings : get_bool ( " only_peaceful_mobs " , false ) then
2021-01-02 10:56:40 +01:00
mcl_burning.extinguish ( self.object )
2017-01-16 17:40:08 +01:00
self.object : remove ( )
return
end
-- load entity variables
local tmp = minetest.deserialize ( staticdata )
if tmp then
for _ , stat in pairs ( tmp ) do
self [ _ ] = stat
end
end
-- select random texture, set model and size
if not self.base_texture then
2017-05-25 10:33:19 +02:00
-- compatiblity with old simple mobs textures
if type ( def.textures [ 1 ] ) == " string " then
def.textures = { def.textures }
end
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self.base_texture = def.textures [ math_random ( 1 , # def.textures ) ]
2017-01-16 17:40:08 +01:00
self.base_mesh = def.mesh
self.base_size = self.visual_size
self.base_colbox = self.collisionbox
2018-01-08 02:03:31 +01:00
self.base_selbox = self.selectionbox
2017-01-16 17:40:08 +01:00
end
2018-01-26 18:06:32 +01:00
-- for current mobs that dont have this set
if not self.base_selbox then
self.base_selbox = self.selectionbox or self.base_colbox
end
2017-01-16 17:40:08 +01:00
-- set texture, model and size
local textures = self.base_texture
local mesh = self.base_mesh
local vis_size = self.base_size
local colbox = self.base_colbox
2018-01-08 02:03:31 +01:00
local selbox = self.base_selbox
2017-01-16 17:40:08 +01:00
-- specific texture if gotten
if self.gotten == true
and def.gotten_texture then
textures = def.gotten_texture
end
-- specific mesh if gotten
if self.gotten == true
and def.gotten_mesh then
mesh = def.gotten_mesh
end
-- set child objects to half size
if self.child == true then
vis_size = {
x = self.base_size . x * .5 ,
y = self.base_size . y * .5 ,
}
if def.child_texture then
textures = def.child_texture [ 1 ]
end
colbox = {
self.base_colbox [ 1 ] * .5 ,
self.base_colbox [ 2 ] * .5 ,
self.base_colbox [ 3 ] * .5 ,
self.base_colbox [ 4 ] * .5 ,
self.base_colbox [ 5 ] * .5 ,
self.base_colbox [ 6 ] * .5
}
2018-01-08 02:03:31 +01:00
selbox = {
self.base_selbox [ 1 ] * .5 ,
self.base_selbox [ 2 ] * .5 ,
self.base_selbox [ 3 ] * .5 ,
self.base_selbox [ 4 ] * .5 ,
self.base_selbox [ 5 ] * .5 ,
self.base_selbox [ 6 ] * .5
}
2017-01-16 17:40:08 +01:00
end
if self.health == 0 then
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self.health = math_random ( self.hp_min , self.hp_max )
2017-01-16 17:40:08 +01:00
end
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if self.breath == nil then
self.breath = self.breath_max
end
2017-01-16 17:40:08 +01:00
2017-11-04 00:22:43 +01:00
-- pathfinding init
2017-01-16 17:40:08 +01:00
self.path = { }
self.path . way = { } -- path to follow, table of positions
self.path . lastpos = { x = 0 , y = 0 , z = 0 }
self.path . stuck = false
self.path . following = false -- currently following path?
self.path . stuck_timer = 0 -- if stuck for too long search for path
2020-02-19 16:47:57 +01:00
-- Armor groups
-- immortal=1 because we use custom health
-- handling (using "health" property)
2020-01-30 16:12:25 +01:00
local armor
if type ( self.armor ) == " table " then
armor = table.copy ( self.armor )
armor.immortal = 1
else
armor = { immortal = 1 , fleshy = self.armor }
end
self.object : set_armor_groups ( armor )
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self.old_y = self.object : get_pos ( ) . y
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self.old_health = self.health
self.sounds . distance = self.sounds . distance or 10
self.textures = textures
self.mesh = mesh
self.collisionbox = colbox
2018-01-08 02:03:31 +01:00
self.selectionbox = selbox
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self.visual_size = vis_size
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self.standing_in = " ignore "
self.standing_on = " ignore "
2019-01-31 02:44:05 +01:00
self.jump_sound_cooloff = 0 -- used to prevent jump sound from being played too often in short time
2019-01-31 06:31:04 +01:00
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
2017-01-16 17:40:08 +01:00
2019-09-10 16:00:41 +02:00
self.texture_mods = { }
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self.object : set_texture_mod ( " " )
self.v_start = false
self.timer = 0
self.blinktimer = 0
self.blinkstatus = false
2019-09-10 16:00:41 +02:00
2017-11-04 00:22:43 +01:00
-- check existing nametag
if not self.nametag then
self.nametag = def.nametag
end
2017-01-16 17:40:08 +01:00
-- set anything changed above
self.object : set_properties ( self )
2021-04-11 18:52:31 +02:00
set_yaw ( self , ( math_random ( 0 , 360 ) - 180 ) / 180 * math_pi , 6 )
2021-04-13 14:20:11 +02:00
--update_tag(self)
--set_animation(self, "stand")
2017-07-05 01:52:39 +02:00
2017-11-04 00:22:43 +01:00
-- run on_spawn function if found
if self.on_spawn and not self.on_spawn_run then
if self.on_spawn ( self ) then
self.on_spawn_run = true -- if true, set flag to run once only
end
end
-- run after_activate
if def.after_activate then
def.after_activate ( self , staticdata , def , dtime )
end
2017-07-05 01:52:39 +02:00
if use_cmi then
self._cmi_components = cmi.activate_components ( self.serialized_cmi_components )
cmi.notify_activate ( self.object , dtime )
end
2017-01-16 17:40:08 +01:00
end
2017-05-25 10:33:19 +02:00
2017-01-16 17:40:08 +01:00
local mob_step = function ( self , dtime )
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--do not continue if non-existent
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if not self or not self.object or not self.object : get_luaentity ( ) then
return false
end
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--if self.state == "die" then
-- print("need custom die stop moving thing")
-- return
--end
2021-04-13 13:39:57 +02:00
2021-04-11 20:47:56 +02:00
-- can mob be pushed, if so calculate direction -- do this first to prevent issues
if self.pushable then
collision ( self )
end
2021-04-14 01:44:24 +02:00
do_states ( self , dtime )
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--if not self.fire_resistant then
-- mcl_burning.tick(self.object, dtime)
--end
--if use_cmi then
--cmi.notify_step(self.object, dtime)
--end
2017-07-05 01:52:39 +02:00
2021-04-14 01:17:48 +02:00
--local pos = self.object:get_pos()
--local yaw = 0
2017-01-16 17:40:08 +01:00
2021-04-13 13:39:57 +02:00
--if mobs_debug then
--update_tag(self)
--end
2020-12-05 13:51:29 +01:00
2020-12-05 01:30:16 +01:00
2021-04-11 20:47:56 +02:00
2021-04-13 13:39:57 +02:00
--if self.jump_sound_cooloff > 0 then
-- self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
--end
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2021-04-13 13:39:57 +02:00
--if self.opinion_sound_cooloff > 0 then
-- self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime
--end
--if falling(self, pos) then
2020-04-12 23:11:18 +02:00
-- Return if mob died after falling
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-- return
--end
2017-01-16 17:40:08 +01:00
2018-05-29 17:00:30 +02:00
-- smooth rotation by ThomasMonroe314
2021-04-14 01:17:48 +02:00
--[[
2018-05-29 17:00:30 +02:00
if self.delay and self.delay > 0 then
2020-04-05 21:09:27 +02:00
local yaw = self.object : get_yaw ( ) or 0
2018-05-29 17:00:30 +02:00
if self.delay == 1 then
yaw = self.target_yaw
else
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local dif = math_abs ( yaw - self.target_yaw )
2018-05-29 17:00:30 +02:00
if yaw > self.target_yaw then
2021-04-11 18:52:31 +02:00
if dif > math_pi then
dif = 2 * math_pi - dif -- need to add
2018-05-29 17:00:30 +02:00
yaw = yaw + dif / self.delay
else
yaw = yaw - dif / self.delay -- need to subtract
end
elseif yaw < self.target_yaw then
2021-04-11 18:52:31 +02:00
if dif > math_pi then
dif = 2 * math_pi - dif
2018-05-29 17:00:30 +02:00
yaw = yaw - dif / self.delay -- need to subtract
else
yaw = yaw + dif / self.delay -- need to add
end
end
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if yaw > ( math_pi * 2 ) then yaw = yaw - ( math_pi * 2 ) end
if yaw < 0 then yaw = yaw + ( math_pi * 2 ) end
2018-05-29 17:00:30 +02:00
end
self.delay = self.delay - 1
2021-01-23 15:40:12 +01:00
if self.shaking then
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yaw = yaw + ( math_random ( ) * 2 - 1 ) * 5 * dtime
2021-01-23 15:40:12 +01:00
end
2018-05-29 17:00:30 +02:00
self.object : set_yaw ( yaw )
2021-04-13 14:20:11 +02:00
--update_roll(self)
2018-05-29 17:00:30 +02:00
end
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] ] --
2018-05-29 17:00:30 +02:00
-- end rotation
2017-01-16 17:40:08 +01:00
-- run custom function (defined in mob lua file)
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--if self.do_custom then
2017-01-16 17:40:08 +01:00
-- when false skip going any further
2021-04-13 13:39:57 +02:00
--if self.do_custom(self, dtime) == false then
-- return
--end
--end
2017-01-16 17:40:08 +01:00
2021-04-06 14:50:34 +02:00
-- knockback timer
2021-04-13 13:39:57 +02:00
--if self.pause_timer > 0 then
2021-04-06 14:50:34 +02:00
2021-04-13 13:39:57 +02:00
-- self.pause_timer = self.pause_timer - dtime
2021-04-06 14:50:34 +02:00
2021-04-13 13:39:57 +02:00
-- return
--end
2021-04-06 14:50:34 +02:00
2017-01-16 17:40:08 +01:00
-- attack timer
2021-04-13 13:39:57 +02:00
--self.timer = self.timer + dtime
2017-01-16 17:40:08 +01:00
2021-04-12 00:29:32 +02:00
--[[
2017-01-16 17:40:08 +01:00
if self.state ~= " attack " then
if self.timer < 1 then
2021-04-12 00:29:32 +02:00
print ( " returning>>error code 1 " )
2017-01-16 17:40:08 +01:00
return
end
self.timer = 0
end
2021-04-12 00:29:32 +02:00
] ] --
2017-01-16 17:40:08 +01:00
-- never go over 100
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--if self.timer > 100 then
-- self.timer = 1
--end
2017-01-16 17:40:08 +01:00
-- mob plays random sound at times
2021-04-13 13:39:57 +02:00
--if math_random(1, 70) == 1 then
-- mob_sound(self, "random", true)
--end
2017-01-16 17:40:08 +01:00
-- environmental damage timer (every 1 second)
2021-04-13 13:39:57 +02:00
--self.env_damage_timer = self.env_damage_timer + dtime
--if (self.state == "attack" and self.env_damage_timer > 1)
--or self.state ~= "attack" then
--
-- self.env_damage_timer = 0
--
-- -- check for environmental damage (water, fire, lava etc.)
-- if do_env_damage(self) then
-- return
-- end
--
2018-05-29 17:00:30 +02:00
-- node replace check (cow eats grass etc.)
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-- replace(self, pos)
--end
2017-01-16 17:40:08 +01:00
2021-04-13 13:39:57 +02:00
--monster_attack(self)
2017-01-16 17:40:08 +01:00
2021-04-13 13:39:57 +02:00
--npc_attack(self)
2017-01-16 17:40:08 +01:00
2021-04-13 13:39:57 +02:00
--breed(self)
2017-01-16 17:40:08 +01:00
2021-04-13 13:39:57 +02:00
--do_jump(self)
2017-05-25 10:33:19 +02:00
2021-04-13 13:39:57 +02:00
--runaway_from(self)
2020-07-31 15:35:40 +02:00
2021-04-13 13:39:57 +02:00
--if is_at_water_danger(self) and self.state ~= "attack" then
-- if math_random(1, 10) <= 6 then
-- set_velocity(self, 0)
-- self.state = "stand"
-- set_animation(self, "stand")
-- yaw = yaw + math_random(-0.5, 0.5)
-- yaw = set_yaw(self, yaw, 8)
-- end
--end
2020-07-31 15:35:40 +02:00
2021-04-11 20:21:19 +02:00
2020-12-03 17:37:44 +01:00
-- Add water flowing for mobs from mcl_item_entity
2021-04-13 13:39:57 +02:00
--[[
local p , node , nn , def
p = self.object : get_pos ( )
node = minetest_get_node_or_nil ( p )
if node then
nn = node.name
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def = minetest_registered_nodes [ nnenable_physicss if not on / in flowing liquid
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self._flowing = false
enable_physics ( self.object , self , true )
return
end
2020-12-03 17:37:44 +01:00
--Mob following code.
2020-07-31 15:35:40 +02:00
follow_flop ( self )
2018-01-26 18:06:32 +01:00
2021-04-13 13:39:57 +02:00
2020-07-25 04:15:40 +02:00
if is_at_cliff_or_danger ( self ) then
set_velocity ( self , 0 )
self.state = " stand "
set_animation ( self , " stand " )
2020-12-22 15:29:24 +01:00
local yaw = self.object : get_yaw ( ) or 0
yaw = set_yaw ( self , yaw + 0.78 , 8 )
2020-07-25 04:15:40 +02:00
end
2020-12-17 16:22:34 +01:00
-- Despawning: when lifetimer expires, remove mob
if remove_far
and self.can_despawn == true
2021-01-25 00:47:28 +01:00
and ( ( not self.nametag ) or ( self.nametag == " " ) )
and self.state ~= " attack "
and self.following == nil then
2020-12-17 16:22:34 +01:00
self.lifetimer = self.lifetimer - dtime
2021-01-06 02:09:05 +01:00
if self.despawn_immediately or self.lifetimer <= 0 then
minetest.log ( " action " , " Mob " .. self.name .. " despawns in mob_step at " .. minetest.pos_to_string ( pos , 1 ) )
mcl_burning.extinguish ( self.object )
self.object : remove ( )
elseif self.lifetimer <= 10 then
2021-04-11 18:52:31 +02:00
if math_random ( 10 ) < 4 then
2021-01-06 02:09:05 +01:00
self.despawn_immediately = true
2021-01-04 16:40:18 +01:00
else
self.lifetimer = 20
2020-12-17 16:22:34 +01:00
end
end
end
2021-04-13 13:39:57 +02:00
] ] --
2017-01-16 17:40:08 +01:00
end
2017-05-25 10:33:19 +02:00
2017-01-16 17:40:08 +01:00
-- default function when mobs are blown up with TNT
local do_tnt = function ( obj , damage )
obj.object : punch ( obj.object , 1.0 , {
full_punch_interval = 1.0 ,
damage_groups = { fleshy = damage } ,
} , nil )
return false , true , { }
end
2017-05-25 10:33:19 +02:00
2017-01-16 17:40:08 +01:00
mobs.spawning_mobs = { }
2018-05-30 11:34:17 +02:00
-- Code to execute before custom on_rightclick handling
local on_rightclick_prefix = function ( self , clicker )
local item = clicker : get_wielded_item ( )
-- Name mob with nametag
2018-05-31 18:32:26 +02:00
if not self.ignores_nametag and item : get_name ( ) == " mcl_mobs:nametag " then
2018-05-30 11:34:17 +02:00
local tag = item : get_meta ( ) : get_string ( " name " )
if tag ~= " " then
if string.len ( tag ) > MAX_MOB_NAME_LENGTH then
tag = string.sub ( tag , 1 , MAX_MOB_NAME_LENGTH )
end
self.nametag = tag
update_tag ( self )
2018-07-02 23:27:11 +02:00
if not mobs.is_creative ( clicker : get_player_name ( ) ) then
2018-05-30 11:34:17 +02:00
item : take_item ( )
2018-07-04 01:53:08 +02:00
clicker : set_wielded_item ( item )
2018-05-30 11:34:17 +02:00
end
return true
end
end
return false
end
local create_mob_on_rightclick = function ( on_rightclick )
return function ( self , clicker )
local stop = on_rightclick_prefix ( self , clicker )
if ( not stop ) and ( on_rightclick ) then
on_rightclick ( self , clicker )
end
end
end
2017-05-25 10:33:19 +02:00
-- register mob entity
2017-01-16 17:40:08 +01:00
function mobs : register_mob ( name , def )
mobs.spawning_mobs [ name ] = true
2018-09-14 14:48:48 +02:00
local can_despawn
if def.can_despawn ~= nil then
can_despawn = def.can_despawn
2021-04-03 19:12:24 +02:00
elseif def.spawn_class == " passive " then
can_despawn = false
2018-09-14 14:48:48 +02:00
else
2019-01-31 22:00:43 +01:00
can_despawn = true
2018-09-14 14:48:48 +02:00
end
2019-10-02 18:28:28 +02:00
local function scale_difficulty ( value , default , min , special )
if ( not value ) or ( value == default ) or ( value == special ) then
return default
else
2021-04-11 18:52:31 +02:00
return math_max ( min , value * difficulty )
2019-10-02 18:28:28 +02:00
end
end
2020-01-06 14:46:10 +01:00
local collisionbox = def.collisionbox or { - 0.25 , - 0.25 , - 0.25 , 0.25 , 0.25 , 0.25 }
-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
-- Increase upper Y limit to avoid mobs glitching through solid nodes.
-- FIXME: Remove workaround if it's no longer needed.
if collisionbox [ 5 ] < 0.79 then
collisionbox [ 5 ] = 0.79
end
2021-04-13 14:07:32 +02:00
2017-01-16 17:40:08 +01:00
minetest.register_entity ( name , {
2021-02-22 02:10:04 +01:00
use_texture_alpha = def.use_texture_alpha ,
2020-01-06 14:46:10 +01:00
stepheight = def.stepheight or 0.6 ,
2017-01-16 17:40:08 +01:00
name = name ,
type = def.type ,
attack_type = def.attack_type ,
fly = def.fly ,
2020-01-30 16:52:07 +01:00
fly_in = def.fly_in or { " air " , " __airlike " } ,
2017-01-16 17:40:08 +01:00
owner = def.owner or " " ,
order = def.order or " " ,
on_die = def.on_die ,
2019-02-05 19:12:28 +01:00
spawn_small_alternative = def.spawn_small_alternative ,
2017-01-16 17:40:08 +01:00
do_custom = def.do_custom ,
2017-05-25 10:33:19 +02:00
jump_height = def.jump_height or 4 , -- was 6
2017-01-16 17:40:08 +01:00
rotate = math.rad ( def.rotate or 0 ) , -- 0=front, 90=side, 180=back, 270=side2
2018-09-14 14:48:48 +02:00
lifetimer = def.lifetimer or 57.73 ,
2019-10-02 18:28:28 +02:00
hp_min = scale_difficulty ( def.hp_min , 5 , 1 ) ,
hp_max = scale_difficulty ( def.hp_max , 10 , 1 ) ,
2020-12-06 15:46:42 +01:00
xp_min = def.xp_min or 0 ,
xp_max = def.xp_max or 0 ,
2021-02-05 13:34:49 +01:00
xp_timestamp = 0 ,
2019-10-03 12:12:50 +02:00
breath_max = def.breath_max or 15 ,
2019-10-02 18:28:28 +02:00
breathes_in_water = def.breathes_in_water or false ,
2017-01-16 17:40:08 +01:00
physical = true ,
2020-01-06 14:46:10 +01:00
collisionbox = collisionbox ,
2018-01-08 02:03:31 +01:00
selectionbox = def.selectionbox or def.collisionbox ,
2017-01-16 17:40:08 +01:00
visual = def.visual ,
visual_size = def.visual_size or { x = 1 , y = 1 } ,
mesh = def.mesh ,
makes_footstep_sound = def.makes_footstep_sound or false ,
2019-03-09 01:04:18 +01:00
view_range = def.view_range or 16 ,
2017-01-16 17:40:08 +01:00
walk_velocity = def.walk_velocity or 1 ,
run_velocity = def.run_velocity or 2 ,
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damage = scale_difficulty ( def.damage , 0 , 0 ) ,
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light_damage = def.light_damage or 0 ,
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sunlight_damage = def.sunlight_damage or 0 ,
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water_damage = def.water_damage or 0 ,
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lava_damage = def.lava_damage or 8 ,
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fire_damage = def.fire_damage or 1 ,
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suffocation = def.suffocation or true ,
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fall_damage = def.fall_damage or 1 ,
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fall_speed = def.fall_speed or DEFAULT_FALL_SPEED , -- must be lower than -2
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drops = def.drops or { } ,
armor = def.armor or 100 ,
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on_rightclick = create_mob_on_rightclick ( def.on_rightclick ) ,
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arrow = def.arrow ,
shoot_interval = def.shoot_interval ,
sounds = def.sounds or { } ,
animation = def.animation ,
follow = def.follow ,
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jump = def.jump ~= false ,
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walk_chance = def.walk_chance or 50 ,
attacks_monsters = def.attacks_monsters or false ,
group_attack = def.group_attack or false ,
passive = def.passive or false ,
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knock_back = def.knock_back ~= false ,
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shoot_offset = def.shoot_offset or 0 ,
floats = def.floats or 1 , -- floats in water by default
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floats_on_lava = def.floats_on_lava or 0 ,
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replace_rate = def.replace_rate ,
replace_what = def.replace_what ,
replace_with = def.replace_with ,
replace_offset = def.replace_offset or 0 ,
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on_replace = def.on_replace ,
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timer = 0 ,
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env_damage_timer = 0 ,
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tamed = false ,
pause_timer = 0 ,
horny = false ,
hornytimer = 0 ,
gotten = false ,
health = 0 ,
reach = def.reach or 3 ,
htimer = 0 ,
texture_list = def.textures ,
child_texture = def.child_texture ,
docile_by_day = def.docile_by_day or false ,
time_of_day = 0.5 ,
fear_height = def.fear_height or 0 ,
runaway = def.runaway ,
runaway_timer = 0 ,
pathfinding = def.pathfinding ,
immune_to = def.immune_to or { } ,
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explosion_radius = def.explosion_radius , -- LEGACY
explosion_damage_radius = def.explosion_damage_radius , -- LEGACY
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explosiontimer_reset_radius = def.explosiontimer_reset_radius ,
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explosion_timer = def.explosion_timer or 3 ,
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allow_fuse_reset = def.allow_fuse_reset ~= false ,
stop_to_explode = def.stop_to_explode ~= false ,
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custom_attack = def.custom_attack ,
double_melee_attack = def.double_melee_attack ,
dogshoot_switch = def.dogshoot_switch ,
dogshoot_count = 0 ,
dogshoot_count_max = def.dogshoot_count_max or 5 ,
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dogshoot_count2_max = def.dogshoot_count2_max or ( def.dogshoot_count_max or 5 ) ,
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attack_animals = def.attack_animals or false ,
specific_attack = def.specific_attack ,
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runaway_from = def.runaway_from ,
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owner_loyal = def.owner_loyal ,
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facing_fence = false ,
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_cmi_is_mob = true ,
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pushable = def.pushable or true ,
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-- MCL2 extensions
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teleport = teleport ,
do_teleport = def.do_teleport ,
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spawn_class = def.spawn_class ,
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ignores_nametag = def.ignores_nametag or false ,
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rain_damage = def.rain_damage or 0 ,
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glow = def.glow ,
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can_despawn = can_despawn ,
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child = def.child or false ,
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texture_mods = { } ,
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shoot_arrow = def.shoot_arrow ,
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sounds_child = def.sounds_child ,
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explosion_strength = def.explosion_strength ,
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suffocation_timer = 0 ,
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follow_velocity = def.follow_velocity or 2.4 ,
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instant_death = def.instant_death or false ,
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fire_resistant = def.fire_resistant or false ,
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fire_damage_resistant = def.fire_damage_resistant or false ,
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ignited_by_sunlight = def.ignited_by_sunlight or false ,
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-- End of MCL2 extensions
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on_spawn = def.on_spawn ,
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on_blast = def.on_blast or do_tnt ,
on_step = mob_step ,
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do_punch = def.do_punch ,
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on_punch = mob_punch ,
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on_breed = def.on_breed ,
on_grown = def.on_grown ,
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on_detach_child = mob_detach_child ,
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on_activate = function ( self , staticdata , dtime )
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--this is a temporary hack so mobs stop
--glitching and acting really weird with the
--default built in engine collision detection
self.object : set_properties ( {
collide_with_objects = false ,
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} )
self.object : set_acceleration ( vector_new ( 0 , - 9.81 , 0 ) )
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return mob_activate ( self , staticdata , def , dtime )
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end ,
get_staticdata = function ( self )
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return mob_staticdata ( self )
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end ,
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harmed_by_heal = def.harmed_by_heal ,
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} )
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if minetest_get_modpath ( " doc_identifier " ) ~= nil then
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doc.sub . identifier.register_object ( name , " basics " , " mobs " )
end
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end -- END mobs:register_mob function
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-- register arrow for shoot attack
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function mobs : register_arrow ( name , def )
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if not name or not def then return end -- errorcheck
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minetest.register_entity ( name , {
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physical = false ,
visual = def.visual ,
visual_size = def.visual_size ,
textures = def.textures ,
velocity = def.velocity ,
hit_player = def.hit_player ,
hit_node = def.hit_node ,
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hit_mob = def.hit_mob ,
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hit_object = def.hit_object ,
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drop = def.drop or false , -- drops arrow as registered item when true
collisionbox = { 0 , 0 , 0 , 0 , 0 , 0 } , -- remove box around arrows
timer = 0 ,
switch = 0 ,
owner_id = def.owner_id ,
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rotate = def.rotate ,
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on_punch = function ( self )
local vel = self.object : get_velocity ( )
self.object : set_velocity ( { x = vel.x * - 1 , y = vel.y * - 1 , z = vel.z * - 1 } )
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local pos = self.object : get_pos ( )
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if self.switch == 0
or self.timer > 150
or not within_limits ( pos , 0 ) then
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mcl_burning.extinguish ( self.object )
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self.object : remove ( ) ;
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return
end
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-- does arrow have a tail (fireball)
if def.tail
and def.tail == 1
and def.tail_texture then
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minetest.add_particle ( {
pos = pos ,
velocity = { x = 0 , y = 0 , z = 0 } ,
acceleration = { x = 0 , y = 0 , z = 0 } ,
expirationtime = def.expire or 0.25 ,
collisiondetection = false ,
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texture = def.tail_texture ,
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size = def.tail_size or 5 ,
glow = def.glow or 0 ,
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} )
end
if self.hit_node then
local node = node_ok ( pos ) . name
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if minetest_registered_nodes [ node ] . walkable then
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self.hit_node ( self , pos , node )
if self.drop == true then
pos.y = pos.y + 1
self.lastpos = ( self.lastpos or pos )
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minetest_add_item ( self.lastpos , self.object : get_luaentity ( ) . name )
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end
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self.object : remove ( ) ;
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return
end
end
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if self.hit_player or self.hit_mob or self.hit_object then
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for _ , player in pairs ( minetest_get_objects_inside_radius ( pos , 1.5 ) ) do
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if self.hit_player
and player : is_player ( ) then
self.hit_player ( self , player )
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self.object : remove ( ) ;
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return
end
local entity = player : get_luaentity ( )
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if entity
and self.hit_mob
and entity._cmi_is_mob == true
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and tostring ( player ) ~= self.owner_id
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and entity.name ~= self.object : get_luaentity ( ) . name then
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self.hit_mob ( self , player )
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self.object : remove ( ) ;
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return
end
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if entity
and self.hit_object
and ( not entity._cmi_is_mob )
and tostring ( player ) ~= self.owner_id
and entity.name ~= self.object : get_luaentity ( ) . name then
self.hit_object ( self , player )
self.object : remove ( ) ;
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return
end
end
end
self.lastpos = pos
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end
} )
end
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-- Register spawn eggs
-- Note: This also introduces the “spawn_egg” group:
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
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function mobs : register_egg ( mob , desc , background , addegg , no_creative )
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local grp = { spawn_egg = 1 }
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-- do NOT add this egg to creative inventory (e.g. dungeon master)
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if no_creative == true then
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grp.not_in_creative_inventory = 1
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end
local invimg = background
if addegg == 1 then
invimg = " mobs_chicken_egg.png^( " .. invimg ..
" ^[mask:mobs_chicken_egg_overlay.png) "
end
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-- register old stackable mob egg
minetest.register_craftitem ( mob , {
description = desc ,
inventory_image = invimg ,
groups = grp ,
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_doc_items_longdesc = S ( " This allows you to place a single mob. " ) ,
_doc_items_usagehelp = S ( " Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns. " ) ,
2018-01-07 16:53:25 +01:00
2017-05-25 10:33:19 +02:00
on_place = function ( itemstack , placer , pointed_thing )
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local pos = pointed_thing.above
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-- am I clicking on something with existing on_rightclick function?
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local under = minetest_get_node ( pointed_thing.under )
local def = minetest_registered_nodes [ under.name ]
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if def and def.on_rightclick then
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return def.on_rightclick ( pointed_thing.under , under , placer , itemstack )
end
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if pos
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--and within_limits(pos, 0)
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and not minetest_is_protected ( pos , placer : get_player_name ( ) ) then
2017-01-16 17:40:08 +01:00
2018-01-07 16:53:25 +01:00
local name = placer : get_player_name ( )
local privs = minetest.get_player_privs ( name )
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if mod_mobspawners and under.name == " mcl_mobspawners:spawner " then
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if minetest_is_protected ( pointed_thing.under , name ) then
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minetest.record_protection_violation ( pointed_thing.under , name )
return itemstack
end
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if not privs.maphack then
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minetest.chat_send_player ( name , S ( " You need the “maphack” privilege to change the mob spawner. " ) )
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return itemstack
end
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mcl_mobspawners.setup_spawner ( pointed_thing.under , itemstack : get_name ( ) )
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if not mobs.is_creative ( name ) then
2018-01-07 16:53:25 +01:00
itemstack : take_item ( )
end
return itemstack
end
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if not minetest_registered_entities [ mob ] then
2018-05-29 17:00:30 +02:00
return itemstack
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end
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if minetest_settings : get_bool ( " only_peaceful_mobs " , false )
and minetest_registered_entities [ mob ] . type == " monster " then
2020-01-06 13:46:43 +01:00
minetest.chat_send_player ( name , S ( " Only peaceful mobs allowed! " ) )
return itemstack
end
2020-12-08 22:42:01 +01:00
pos.y = pos.y - 0.5
2017-01-16 17:40:08 +01:00
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local mob = minetest_add_entity ( pos , mob )
2020-12-08 22:42:01 +01:00
minetest.log ( " action " , " Mob spawned: " .. name .. " at " .. minetest.pos_to_string ( pos ) )
2017-01-16 17:40:08 +01:00
local ent = mob : get_luaentity ( )
2017-11-04 00:22:43 +01:00
-- don't set owner if monster or sneak pressed
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if ent.type ~= " monster "
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and not placer : get_player_control ( ) . sneak then
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ent.owner = placer : get_player_name ( )
ent.tamed = true
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end
2018-05-29 17:00:30 +02:00
2018-02-04 07:11:44 +01:00
-- set nametag
local nametag = itemstack : get_meta ( ) : get_string ( " name " )
if nametag ~= " " then
if string.len ( nametag ) > MAX_MOB_NAME_LENGTH then
nametag = string.sub ( nametag , 1 , MAX_MOB_NAME_LENGTH )
end
ent.nametag = nametag
update_tag ( ent )
end
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-- if not in creative then take item
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if not mobs.is_creative ( placer : get_player_name ( ) ) then
2017-01-16 17:40:08 +01:00
itemstack : take_item ( )
end
end
return itemstack
end ,
} )
2017-05-25 10:33:19 +02:00
2017-01-16 17:40:08 +01:00
end
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