Enable basic mob despawning.

This commit is contained in:
MysticTempest 2020-12-17 09:22:34 -06:00
parent 8eed6eaf4e
commit fb51ab05ea

View file

@ -67,7 +67,7 @@ local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
local remove_far = false
local remove_far = true
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
local show_health = false
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 64)
@ -3113,6 +3113,7 @@ end
-- get entity staticdata
local mob_staticdata = function(self)
--[[
-- remove mob when out of range unless tamed
if remove_far
and self.can_despawn
@ -3125,7 +3126,7 @@ local mob_staticdata = function(self)
return ""-- nil
end
--]]
self.remove_ok = true
self.attack = nil
self.following = nil
@ -3334,37 +3335,6 @@ local mob_step = function(self, dtime)
update_tag(self)
end
-- Despawning: when lifetimer expires, remove mob
if remove_far
and self.can_despawn == true
and ((not self.nametag) or (self.nametag == "")) then
-- TODO: Finish up implementation of despawning rules
self.lifetimer = self.lifetimer - dtime
if self.lifetimer <= 0 then
-- only despawn away from player
local objs = minetest.get_objects_inside_radius(pos, 32)
for n = 1, #objs do
if objs[n]:is_player() then
self.lifetimer = 20
return
end
end
minetest.log("action", "Mob "..name.." despawns in mob_step at "..minetest.pos_to_string(pos))
self.object:remove()
return
end
end
if self.state == "die" then
return
end
@ -3548,6 +3518,40 @@ local mob_step = function(self, dtime)
set_animation(self, "stand")
end
-- Despawning: when lifetimer expires, remove mob
if remove_far
and self.can_despawn == true
and ((not self.nametag) or (self.nametag == "")) then
self.lifetimer = self.lifetimer - dtime
if self.lifetimer <= 10 then
-- only despawn away from player
local far_objs = minetest.get_objects_inside_radius(pos, 48)
for n = 1, #far_objs do
if far_objs[n]:is_player() then
local close_objs = minetest.get_objects_inside_radius(pos, 16)
for n = 1, #close_objs do
if close_objs[n]:is_player() then
self.lifetimer = 20
else
if math.random(1,10) <= 3 then
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
self.object:remove()
return
end
end
end
else
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
self.object:remove()
return
end
end
end
end
end