2017-07-05 03:15:46 +02:00
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-- daufinsyd
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-- My work is under the LGPL terms
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2021-04-07 18:47:40 +02:00
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-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models -hi 22i ~jordan4ibanez
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2017-07-05 03:15:46 +02:00
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-- blaze.lua partial copy of mobs_mc/ghast.lua
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2022-02-13 21:40:12 +01:00
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local S = minetest.get_translator("mobs_mc")
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2017-07-05 03:15:46 +02:00
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2022-02-26 22:38:34 +01:00
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local mod_target = minetest.get_modpath("mcl_target")
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2017-07-05 03:15:46 +02:00
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--###################
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--################### BLAZE
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--###################
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2023-09-22 01:09:35 +02:00
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local function spawn_check(pos, environmental_light, artificial_light, sky_light)
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return artificial_light <= 11
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end
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2017-07-05 03:15:46 +02:00
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2022-11-09 04:09:58 +01:00
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mcl_mobs.register_mob("mobs_mc:blaze", {
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2021-04-25 17:30:15 +02:00
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description = S("Blaze"),
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2017-07-05 03:15:46 +02:00
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type = "monster",
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2020-04-11 02:46:03 +02:00
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spawn_class = "hostile",
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2022-07-17 02:20:51 +02:00
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spawn_in_group_min = 2,
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spawn_in_group = 3,
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2017-07-05 03:15:46 +02:00
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hp_min = 20,
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hp_max = 20,
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2020-12-06 15:46:42 +01:00
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xp_min = 10,
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xp_max = 10,
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2017-07-05 03:15:46 +02:00
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
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rotate = -180,
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visual = "mesh",
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mesh = "mobs_mc_blaze.b3d",
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2022-10-07 03:10:20 +02:00
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head_swivel = "head.control",
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bone_eye_height = 4,
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head_eye_height = 3.5,
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curiosity = 10,
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head_yaw_offset = 180,
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head_pitch_multiplier=-1,
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2017-07-05 03:15:46 +02:00
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textures = {
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{"mobs_mc_blaze.png"},
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},
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2020-08-05 18:33:53 +02:00
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armor = { fleshy = 100, snowball_vulnerable = 100, water_vulnerable = 100 },
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2017-07-05 03:15:46 +02:00
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visual_size = {x=3, y=3},
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sounds = {
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random = "mobs_mc_blaze_breath",
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death = "mobs_mc_blaze_died",
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damage = "mobs_mc_blaze_hurt",
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distance = 16,
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},
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walk_velocity = .8,
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run_velocity = 1.6,
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damage = 6,
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2022-02-13 21:40:12 +01:00
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reach = 2,
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2017-07-05 03:15:46 +02:00
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pathfinding = 1,
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drops = {
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2022-05-25 23:25:15 +02:00
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{name = "mcl_mobitems:blaze_rod",
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2017-07-05 03:15:46 +02:00
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chance = 1,
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min = 0,
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2020-12-23 17:41:42 +01:00
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max = 1,
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looting = "common",},
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2017-07-05 03:15:46 +02:00
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},
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animation = {
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2018-05-31 03:17:41 +02:00
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stand_speed = 25,
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stand_start = 0,
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stand_end = 100,
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walk_speed = 25,
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walk_start = 0,
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walk_end = 100,
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run_speed = 50,
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run_start = 0,
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run_end = 100,
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2017-07-05 03:15:46 +02:00
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},
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-- MC Wiki: takes 1 damage every half second while in water
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water_damage = 2,
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lava_damage = 0,
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2019-10-02 18:43:48 +02:00
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fire_damage = 0,
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2017-07-05 03:15:46 +02:00
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fall_damage = 0,
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fall_speed = -2.25,
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light_damage = 0,
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view_range = 16,
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2022-02-13 21:40:12 +01:00
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attack_type = "dogshoot",
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2017-07-05 03:15:46 +02:00
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arrow = "mobs_mc:blaze_fireball",
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shoot_interval = 3.5,
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2019-12-10 00:16:09 +01:00
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shoot_offset = 1.0,
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2017-07-05 03:15:46 +02:00
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passive = false,
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jump = true,
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jump_height = 4,
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fly = true,
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2020-12-05 14:48:58 +01:00
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makes_footstep_sound = false,
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2019-03-09 00:54:49 +01:00
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fear_height = 0,
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2019-03-08 03:40:46 +01:00
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glow = 14,
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2020-12-24 17:48:40 +01:00
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fire_resistant = true,
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2021-04-05 01:32:58 +02:00
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do_custom = function(self)
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2022-02-14 13:42:25 +01:00
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if self.state == "attack" and self.attack:get_pos() and vector.distance(self.object:get_pos(), self.attack:get_pos()) < 1.2 then
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2022-02-13 21:40:12 +01:00
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mcl_burning.set_on_fire(self.attack, 5)
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2021-04-05 01:32:58 +02:00
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end
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local pos = self.object:get_pos()
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minetest.add_particle({
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2024-09-07 14:58:12 +02:00
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pos = {x=pos.x+(math.random()*0.7-0.35)*math.random(),y=pos.y+0.7+math.random()*0.5,z=pos.z+(math.random()*0.7-0.35)*math.random()},
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velocity = {x=0, y=1, z=0},
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2021-04-05 01:32:58 +02:00
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expirationtime = math.random(),
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size = math.random(1, 4),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_smoke_anim.png^[colorize:#2c2c2c:255",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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})
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minetest.add_particle({
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2024-09-07 14:58:12 +02:00
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pos = {x=pos.x+(math.random()*0.7-0.35)*math.random(),y=pos.y+0.7+math.random()*0.5,z=pos.z+(math.random()*0.7-0.35)*math.random()},
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velocity = {x=0, y=1, z=0},
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2021-04-05 01:32:58 +02:00
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expirationtime = math.random(),
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size = math.random(1, 4),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_smoke_anim.png^[colorize:#424242:255",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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})
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minetest.add_particle({
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2024-09-07 14:58:12 +02:00
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pos = {x=pos.x+(math.random()*0.7-0.35)*math.random(),y=pos.y+0.7+math.random()*0.5,z=pos.z+(math.random()*0.7-0.35)*math.random()},
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velocity = {x=0, y=1, z=0},
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2021-04-05 01:32:58 +02:00
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expirationtime = math.random(),
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size = math.random(1, 4),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_smoke_anim.png^[colorize:#0f0f0f:255",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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})
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end,
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2023-09-22 01:09:35 +02:00
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spawn_check = spawn_check,
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2017-07-05 03:15:46 +02:00
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})
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2022-05-25 14:44:49 +02:00
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mcl_mobs:spawn_specific(
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2021-04-08 12:57:24 +02:00
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"mobs_mc:blaze",
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"nether",
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"ground",
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{"Nether"},
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0,
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minetest.LIGHT_MAX+1,
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30,
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2023-11-27 10:47:55 +01:00
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1000,
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2021-04-08 12:57:24 +02:00
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3,
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2022-05-25 23:25:15 +02:00
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mcl_vars.mg_nether_min,
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mcl_vars.mg_nether_max)
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2017-08-16 22:08:17 +02:00
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2017-07-05 03:15:46 +02:00
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-- Blaze fireball
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2022-11-09 04:09:58 +01:00
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mcl_mobs.register_arrow("mobs_mc:blaze_fireball", {
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2017-07-05 03:15:46 +02:00
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visual = "sprite",
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visual_size = {x = 0.3, y = 0.3},
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textures = {"mcl_fire_fire_charge.png"},
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2019-12-10 00:16:09 +01:00
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velocity = 15,
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2021-04-14 15:46:52 +02:00
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_is_fireball = true,
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2024-11-14 13:25:30 +01:00
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_vl_projectile = {
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damage_groups = {fleshy = 5}
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},
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2017-07-05 03:15:46 +02:00
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-- Direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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2021-04-25 16:42:38 +02:00
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mcl_burning.set_on_fire(player, 5)
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2017-07-05 03:15:46 +02:00
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end,
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2019-03-11 13:25:06 +01:00
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hit_mob = function(self, mob)
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2021-02-22 10:55:14 +01:00
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mcl_burning.set_on_fire(mob, 5)
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2017-07-05 03:15:46 +02:00
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end,
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2020-01-30 23:11:16 +01:00
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hit_object = function(self, object)
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local lua = object:get_luaentity()
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if lua then
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if lua.name == "mcl_minecarts:tnt_minecart" then
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lua:on_activate_by_rail(2)
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end
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end
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end,
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2017-07-05 03:15:46 +02:00
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-- Node hit, make fire
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hit_node = function(self, pos, node)
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2022-02-26 22:38:34 +01:00
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if node == "air" then
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2022-05-25 23:25:15 +02:00
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minetest.set_node(pos, {name = "mcl_fire:fire"})
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2017-09-19 17:16:04 +02:00
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else
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2022-02-26 22:38:34 +01:00
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if self._shot_from_dispenser and mod_target and node == "mcl_target:target_off" then
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mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
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end
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local v = vector.normalize(self.object:get_velocity())
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2017-09-19 17:16:04 +02:00
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local crashpos = vector.subtract(pos, v)
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local crashnode = minetest.get_node(crashpos)
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2022-03-09 02:15:33 +01:00
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local cndef = minetest.registered_nodes[crashnode.name]
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2017-09-19 17:16:04 +02:00
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-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
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if crashnode.name == "air" or
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2022-03-09 02:15:33 +01:00
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(cndef and cndef.buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
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2022-05-25 23:25:15 +02:00
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minetest.set_node(crashpos, {name = "mcl_fire:fire"})
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2017-09-19 17:16:04 +02:00
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end
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2017-07-05 03:15:46 +02:00
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end
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end
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})
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2023-02-10 03:46:23 +01:00
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mcl_mobs:non_spawn_specific("mobs_mc:blaze", "overworld", 0, 11)
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-- spawn eggs.
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2022-11-09 04:09:58 +01:00
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mcl_mobs.register_egg("mobs_mc:blaze", S("Blaze"), "#f6b201", "#fff87e", 0)
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