VoxeLibre/mods/ENTITIES/mcl_minecarts/functions.lua

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local vector = vector
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local mod = mcl_minecarts
local table_merge = mcl_util.table_merge
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function mcl_minecarts:get_sign(z)
if z == 0 then
return 0
else
return z / math.abs(z)
end
end
function mcl_minecarts:velocity_to_dir(v)
if math.abs(v.x) > math.abs(v.z) then
return vector.new(
mcl_minecarts:get_sign(v.x),
mcl_minecarts:get_sign(v.y),
0
)
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else
return vector.new(
0,
mcl_minecarts:get_sign(v.y),
mcl_minecarts:get_sign(v.z)
)
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end
end
function mcl_minecarts:is_rail(pos, railtype)
local node = minetest.get_node(pos).name
if node == "ignore" then
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(pos, pos)
local area = VoxelArea:new{
MinEdge = emin,
MaxEdge = emax,
}
local data = vm:get_data()
local vi = area:indexp(pos)
node = minetest.get_name_from_content_id(data[vi])
end
if minetest.get_item_group(node, "rail") == 0 then
return false
end
if not railtype then
return true
end
return minetest.get_item_group(node, "connect_to_raillike") == railtype
end
--[[
Returns a string description of a direction, with optional _up/_down suffix
]]
function mcl_minecarts:name_from_dir(dir, vertical)
local res = ""
if dir.z == 1 then res = res .. "n" end
if dir.z == -1 then res = res .. "s" end
if dir.x == -1 then res = res .. "w" end
if dir.x == 1 then res = res .. "e" end
if vertical then
if dir.y == 1 then res = res .. "_up" end
if dir.y == 1 then res = res .. "_down" end
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end
return res
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end
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local north = vector.new( 0, 0, 1); local N = 1
local south = vector.new( 0, 0,-1); local S = 2 -- Note: S is overwritten below with the translator
local east = vector.new( 1, 0, 0); local E = 4
local west = vector.new(-1, 0, 0); local W = 8
-- Share. Consider moving this to some shared location
mod.north = north
mod.south = south
mod.east = east
mod.west = west
local CONNECTIONS = { north, south, east, west }
local HORIZONTAL_STANDARD_RULES = {
[N] = { "", 0, mask = N, score = 1 },
[S] = { "", 0, mask = S, score = 1 },
[N+S] = { "", 0, mask = N+S, score = 2 },
[E] = { "", 1, mask = E, score = 1 },
[W] = { "", 1, mask = W, score = 1 },
[E+W] = { "", 1, mask = E+W, score = 2 },
}
local HORIZONTAL_CURVES_RULES = {
[N+E] = { "_corner", 3, name = "ne corner", mask = N+E, score = 3 },
[N+W] = { "_corner", 2, name = "nw corner", mask = N+W, score = 3 },
[S+E] = { "_corner", 0, name = "se corner", mask = S+E, score = 3 },
[S+W] = { "_corner", 1, name = "sw corner", mask = S+W, score = 3 },
[N+E+W] = { "_tee_off", 3, mask = N+E+W, score = 4 },
[S+E+W] = { "_tee_off", 1, mask = S+E+W, score = 4 },
[N+S+E] = { "_tee_off", 0, mask = N+S+E, score = 4 },
[N+S+W] = { "_tee_off", 2, mask = N+S+W, score = 4 },
[N+S+E+W] = { "_cross", 0, mask = N+S+E+W, score = 5 },
}
table_merge(HORIZONTAL_CURVES_RULES, HORIZONTAL_STANDARD_RULES)
local HORIZONTAL_RULES_BY_RAIL_GROUP = {
[1] = HORIZONTAL_STANDARD_RULES,
[2] = HORIZONTAL_CURVES_RULES,
}
local function check_connection_rule(pos, connections, rule)
-- All bits in the mask must be set for the connection to be possible
if bit.band(rule.mask,connections) ~= rule.mask then
--print("Mask mismatch ("..tostring(rule.mask)..","..tostring(connections)..")")
return false
end
-- If there is an allow filter, that mush also return true
if rule.allow and rule.allow(rule, connections, pos) then
return false
end
return true
end
mod.check_connection_rules = check_connection_rules
local function update_rail_connections(pos, update_neighbors)
local node = minetest.get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
if not nodedef._mcl_minecarts then
minetest.log("warning", "attemting to rail connect "..node.name)
return
end
-- Get the mappings to use
local rules = HORIZONTAL_RULES_BY_RAIL_GROUP[nodedef.groups.rail]
if nodedef._mcl_minecarts and nodedef._mcl_minecarts.connection_rules then -- Custom connection rules
rules = nodedef._mcl_minecarts.connection_rules
end
if not rules then return end
-- Horizontal rules, Check for rails on each neighbor
local connections = 0
for i,dir in ipairs(CONNECTIONS) do
local neighbor = vector.add(pos, dir)
local node = minetest.get_node(neighbor)
local nodedef = minetest.registered_nodes[node.name]
-- TODO: modify to only allow connections to the ends of rails (direction rules)
if (nodedef.groups or {}).rail and nodedef._mcl_minecarts and nodedef._mcl_minecarts.get_next_dir then
local diff = vector.direction(neighbor, pos)
local next_dir = nodedef._mcl_minecarts.get_next_dir(neighbor, diff, node)
if next_dir == diff then
connections = connections + bit.lshift(1,i - 1)
end
end
end
-- Select the best allowed connection
local rule = nil
local score = 0
for k,r in pairs(rules) do
if check_connection_rule(pos, connections, r) then
if r.score > score then
--print("Best rule so far is "..dump(r))
score = r.score
rule = r
end
end
end
if not rule then return end
-- Apply the mapping
local new_name = nodedef._mcl_minecarts.base_name..rule[1]
if new_name ~= node.name or node.param2 ~= rule[2] then
print("swapping "..node.name.." for "..new_name..","..tostring(rule[2]).." at "..tostring(pos))
node.name = new_name
node.param2 = rule[2]
minetest.swap_node(pos, node)
end
if rule.after then
rule.after(rule, pos, connections)
end
end
mod.update_rail_connections = update_rail_connections
--[[
An array of (u,v,w) positions to check. Actual direction is u * dir + v * right + w * up
]]
local rail_checks = {
{ 1, 0, 0 }, -- forwards
{ 1, 0, 1 }, -- forwards and up
{ 1, 0, -1 }, -- forwards and down
{ 1, 1, 0 }, -- diagonal left
{ 0, 1, 0 }, -- left
{ 0, 1, 1 }, -- left and up
{ 0, 1, -1 }, -- left and down
{ 1, -1, 0 }, -- diagonal right
{ 0, -1, 0 }, -- right
{ 0, -1, 1 }, -- right and up
{ 0, -1, -1 }, -- right and down
{ -1, 0, 0 }, -- backwards
}
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local rail_checks_diagonal = {
{ 1, 1, 0 }, -- forward along diagonal
{ 1, 0, 0 }, -- left
{ 0, 1, 0 }, -- right
}
local north = vector.new(0,0,1)
local south = vector.new(0,0,-1)
local east = vector.new(1,0,0)
local west = vector.new(-1,0,0)
-- Rotate diagonal directions 45 degrees clockwise
local diagonal_convert = {
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nw = west,
ne = north,
se = east,
sw = south,
}
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function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
local pos = vector.round(pos_)
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-- Handle new track types that have track-specific direction handler
local node = minetest.get_node(pos)
local node_def = minetest.registered_nodes[node.name]
if node_def and node_def._mcl_minecarts and node_def._mcl_minecarts.get_next_dir then
return node_def._mcl_minecarts.get_next_dir(pos, dir, node)
end
-- Diagonal conversion
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local checks = rail_checks
if dir.x ~= 0 and dir.z ~= 0 then
dir = diagonal_convert[ mcl_minecarts:name_from_dir(dir, false) ]
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checks = rail_checks_diagonal
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end
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-- Calculate coordinate space
local right = vector.new( dir.z, dir.y, -dir.x)
local up = vector.new(0,1,0)
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-- Perform checks
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for _,check in ipairs(checks) do
local check_dir = dir * check[1] + right * check[2] + up * check[3]
local check_pos = pos + check_dir
if mcl_minecarts:is_rail(check_pos,railtype) then
return check_dir
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end
end
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return vector.new(0,0,0)
end