Fix diagonal movement

This commit is contained in:
teknomunk 2024-03-11 20:14:11 +00:00
parent b4a0ae9c56
commit e4eb38db9c

View File

@ -88,20 +88,33 @@ local rail_checks = {
{ -1, 0, 0 }, -- backwards
}
local rail_checks_diagonal = {
{ 1, 1, 0 }, -- forward along diagonal
{ 1, 0, 0 }, -- left
{ 0, 1, 0 }, -- right
}
local north = vector.new(0,0,1)
local south = vector.new(0,0,-1)
local east = vector.new(1,0,0)
local west = vector.new(-1,0,0)
-- Rotate diagonal directions 45 degrees clockwise
local diagonal_convert = {
nw = vector.new( 0,0, 1), -- north
ne = vector.new( 1,0, 0), -- east
se = vector.new( 0,0,-1), -- south
sw = vector.new(-1,0, 0), -- west
nw = west,
ne = north,
se = east,
sw = south,
}
function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
local pos = vector.round(pos_)
-- Diagonal conversion
local checks = rail_checks
if dir.x ~= 0 and dir.z ~= 0 then
dir = diagonal_convert[ mcl_minecarts:name_from_dir(dir, false) ]
checks = rail_checks_diagonal
end
-- Calculate coordinate space
@ -109,7 +122,7 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
local up = vector.new(0,1,0)
-- Perform checks
for _,check in ipairs(rail_checks) do
for _,check in ipairs(checks) do
local check_dir = dir * check[1] + right * check[2] + up * check[3]
local check_pos = pos + check_dir
if mcl_minecarts:is_rail(check_pos,railtype) then