VoxeLibre/mods/ENTITIES/mobs_mc/blaze.lua

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-- daufinsyd
-- My work is under the LGPL terms
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models -hi 22i ~jordan4ibanez
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-- blaze.lua partial copy of mobs_mc/ghast.lua
local S = minetest.get_translator("mobs_mc")
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local mod_target = minetest.get_modpath("mcl_target")
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--###################
--################### BLAZE
--###################
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
return artificial_light <= 11
end
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mcl_mobs.register_mob("mobs_mc:blaze", {
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description = S("Blaze"),
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type = "monster",
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spawn_class = "hostile",
spawn_in_group_min = 2,
spawn_in_group = 3,
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hp_min = 20,
hp_max = 20,
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xp_min = 10,
xp_max = 10,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
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rotate = 180,
head_yaw_offset = 180,
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visual = "mesh",
mesh = "mobs_mc_blaze.b3d",
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head_swivel = "head.control",
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head_eye_height = 1.4,
head_bone_position = vector.new( 0, 3.9, 0 ), -- for minetest <= 5.8
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curiosity = 10,
head_pitch_multiplier=-1,
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textures = {
{"mobs_mc_blaze.png"},
},
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armor = { fleshy = 100, snowball_vulnerable = 100, water_vulnerable = 100 },
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visual_size = {x=3, y=3},
sounds = {
random = "mobs_mc_blaze_breath",
death = "mobs_mc_blaze_died",
damage = "mobs_mc_blaze_hurt",
distance = 16,
},
walk_velocity = .8,
run_velocity = 1.6,
damage = 6,
reach = 2,
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pathfinding = 1,
drops = {
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{name = "mcl_mobitems:blaze_rod",
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chance = 1,
min = 0,
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max = 1,
looting = "common",},
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},
animation = {
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stand_speed = 25,
stand_start = 0,
stand_end = 100,
walk_speed = 25,
walk_start = 0,
walk_end = 100,
run_speed = 50,
run_start = 0,
run_end = 100,
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},
-- MC Wiki: takes 1 damage every half second while in water
water_damage = 2,
lava_damage = 0,
fire_damage = 0,
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fall_damage = 0,
fall_speed = -2.25,
light_damage = 0,
view_range = 16,
attack_type = "dogshoot",
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arrow = "mobs_mc:blaze_fireball",
shoot_interval = 3.5,
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shoot_offset = 1.0,
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passive = false,
jump = true,
jump_height = 4,
fly = true,
makes_footstep_sound = false,
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fear_height = 0,
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glow = 14,
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fire_resistant = true,
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do_custom = function(self)
if self.state == "attack" and self.attack:get_pos() and vector.distance(self.object:get_pos(), self.attack:get_pos()) < 1.2 then
mcl_burning.set_on_fire(self.attack, 5)
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end
local pos = self.object:get_pos()
minetest.add_particle({
pos = {x=pos.x+(math.random()*0.7-0.35)*math.random(),y=pos.y+0.7+math.random()*0.5,z=pos.z+(math.random()*0.7-0.35)*math.random()},
velocity = {x=0, y=1, z=0},
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expirationtime = math.random(),
size = math.random(1, 4),
collisiondetection = true,
vertical = false,
texture = "mcl_particles_smoke_anim.png^[colorize:#2c2c2c:255",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
length = 2.05,
},
})
minetest.add_particle({
pos = {x=pos.x+(math.random()*0.7-0.35)*math.random(),y=pos.y+0.7+math.random()*0.5,z=pos.z+(math.random()*0.7-0.35)*math.random()},
velocity = {x=0, y=1, z=0},
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expirationtime = math.random(),
size = math.random(1, 4),
collisiondetection = true,
vertical = false,
texture = "mcl_particles_smoke_anim.png^[colorize:#424242:255",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
length = 2.05,
},
})
minetest.add_particle({
pos = {x=pos.x+(math.random()*0.7-0.35)*math.random(),y=pos.y+0.7+math.random()*0.5,z=pos.z+(math.random()*0.7-0.35)*math.random()},
velocity = {x=0, y=1, z=0},
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expirationtime = math.random(),
size = math.random(1, 4),
collisiondetection = true,
vertical = false,
texture = "mcl_particles_smoke_anim.png^[colorize:#0f0f0f:255",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
length = 2.05,
},
})
end,
spawn_check = spawn_check,
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})
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mcl_mobs:spawn_specific(
"mobs_mc:blaze",
"nether",
"ground",
{"Nether"},
0,
minetest.LIGHT_MAX+1,
30,
1000,
3,
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mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
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-- Blaze fireball
mcl_mobs.register_arrow("mobs_mc:blaze_fireball", {
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visual = "sprite",
visual_size = {x = 0.3, y = 0.3},
textures = {"mcl_fire_fire_charge.png"},
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velocity = 15,
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_is_fireball = true,
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-- Direct hit, no fire... just plenty of pain
hit_player = function(self, player)
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mcl_burning.set_on_fire(player, 5)
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player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
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}, nil)
end,
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hit_mob = function(self, mob)
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mcl_burning.set_on_fire(mob, 5)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
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}, nil)
end,
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hit_object = function(self, object)
local lua = object:get_luaentity()
if lua then
if lua.name == "mcl_minecarts:tnt_minecart" then
lua:on_activate_by_rail(2)
end
end
end,
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-- Node hit, make fire
hit_node = function(self, pos, node)
if node == "air" then
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minetest.set_node(pos, {name = "mcl_fire:fire"})
else
if self._shot_from_dispenser and mod_target and node == "mcl_target:target_off" then
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
end
local v = vector.normalize(self.object:get_velocity())
local crashpos = vector.subtract(pos, v)
local crashnode = minetest.get_node(crashpos)
local cndef = minetest.registered_nodes[crashnode.name]
-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
if crashnode.name == "air" or
(cndef and cndef.buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
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minetest.set_node(crashpos, {name = "mcl_fire:fire"})
end
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end
end
})
mcl_mobs:non_spawn_specific("mobs_mc:blaze", "overworld", 0, 11)
-- spawn eggs.
mcl_mobs.register_egg("mobs_mc:blaze", S("Blaze"), "#f6b201", "#fff87e", 0)