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Author SHA1 Message Date
Araca 2c25c94199 use math.ceil() instead of math.round() 2024-05-02 21:56:35 +02:00
Araca 50f3f2c5c8 Remove "Mining" word for durability in tooltip 2024-05-02 21:56:35 +02:00
Araca bb0080617a Add durability for bow & fishing rod 2024-05-02 21:56:35 +02:00
Araca c501ff6e1d Add remaining use of a tool/weapon in tooltips 2024-05-02 21:56:35 +02:00
teknomunk 81ca224bb8 Add wear to shears used to harvest comb from a beehive (#4251)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4251
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-02 11:52:47 +00:00
nixnoxus 3975449ad2 fix mcl_beds: ignore players in other dimensions than overwold (#4257)
beds ignore players in other dimensions than "overworld" (because players can only sleep in the "overworld")

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4257
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-05-02 03:13:27 +00:00
teknomunk 6756658ee9 Fix server crash when server restarts after a player dies but they didn't respawn (#4246)
Ensuring that tables storing player data are initialized before being used.

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4246
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-02 03:01:43 +00:00
teknomunk 0c372f987d Stop villagers from eating shulker boxes (#4266)
This modifies the logic for mobs picking up items to only match against the item's name and ignore any text in an items metadata.

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4266
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-01 15:44:14 +00:00
Bakawun 22c4daab22 fix walking and running animation for horse donkey and mule (#4053)
no more gliding horses

Co-authored-by: bakawun <bakawun@getnada.com>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4053
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: Bakawun <bakawun@noreply.git.minetest.land>
Co-committed-by: Bakawun <bakawun@noreply.git.minetest.land>
2024-05-01 15:40:57 +00:00
nixnoxus 760fe1aa68 more items usable to smelt (#4184)
- group:bee_nest
- group:beehive
- mcl_cartography_table:cartography_table
- mcl_core:deadbush
- mcl_fletching_table:fletching_table
- mcl_lectern:lectern
- mcl_loom:loom
- mcl_mangrove:mangrove_roots
- mcl_smithing_table:table

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4184
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-04-30 14:26:10 +00:00
Eliy21 f78ad93fd3 Make destroying boats with punch easier (#4159)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4159
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2024-04-30 14:24:24 +00:00
the-real-herowl d321b166ea Merge pull request 'trading gives the player experience' (#4210) from nixnoxus/MineClone2:add-trading-xp into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4210
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-04-30 10:47:17 +00:00
JoseDouglas26 18342e44c8 Change lectern wdir check to allow placement on node sides (#4263)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4263
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-04-30 10:45:00 +00:00
JoseDouglas26 2430953a81 Set use_texture_alpha for some nodes (#4262)
* Tall flowers with mesh drawtype (sunflower)
* Clovers
* End rod and its colored variants

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4262
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-04-30 10:41:23 +00:00
SmokeyDope 538c206985 Remove stray pixels in leather cap texture (#4256)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4256
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: SmokeyDope <smokey@tilde.team>
Co-committed-by: SmokeyDope <smokey@tilde.team>
2024-04-29 16:14:46 +00:00
Doods 31facbd902 Texture converter add signs (#4238)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4238
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-29 15:50:32 +00:00
the-real-herowl 5f70189e08 Don't touch description if tt snippets did nothing (#4264)
This should prevent problems like the ones described in https://git.minetest.land/MineClone2/MineClone2/pulls/4196#issuecomment-77558 or https://git.minetest.land/MineClone2/MineClone2/pulls/4130#issuecomment-77571

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4264
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-04-28 15:04:39 +00:00
the-real-herowl 4e12c6747c Merge pull request 'Fix #4189 - Make hoppers move items if there is space for one item' (#4190) from teknomunk/MineClone2:hopper-changes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4190
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-27 13:51:34 +00:00
the-real-herowl 1d8fc7abac Merge pull request 'Bed Fixes' (#4253) from teknomunk/MineClone2:bed-fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4253
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-27 12:35:14 +00:00
teknomunk 09c595c363 Fix two hopper clocks 2024-04-27 08:41:09 +00:00
teknomunk 6fbe60f1ac Fix crash with undefined nodes 2024-04-27 08:41:09 +00:00
teknomunk 3705be24d7 Fix 'Undeclared global variable' warning 2024-04-27 08:41:09 +00:00
teknomunk 681075df5a Correct null -> nil 2024-04-27 08:41:09 +00:00
teknomunk 6ecb304946 make hoppers behave the same say regardless of the order the server processes the nodes by following a chain of hoppers to the end and processing back to the starting node and marking all those nodes as processed 2024-04-27 08:41:09 +00:00
teknomunk 034b0142c6 Make sure the inventory slot has at least the number of items requsted in it before selecting it 2024-04-27 08:41:09 +00:00
teknomunk e02d1c0e27 Update to comply with coding guidelines 2024-04-27 08:41:09 +00:00
teknomunk bdcd89e1bf Modify mcl_util.select_stack to allow specifying the number of items that will be moved, modify hopper on_try_push functions to specify only 1 item will be moved at a time, general cleanup of touched code (reduce indent - 1 place, break filter functions out of function call parameter - 4 places) 2024-04-27 08:41:09 +00:00
teknomunk 62ab68637a Stop beds from dropping as items when players in creative mode dig them 2024-04-27 07:17:24 +00:00
teknomunk 0839f35a12 Add additional bed placing attempts 2024-04-27 10:42:20 +00:00
teknomunk 84d6b593b2 Fix bed duplication bug when destroyed by TNT 2024-04-27 10:42:20 +00:00
the-real-herowl 3bcbb99878 Merge pull request 'The Pull Request that Fixed the Creative Inventory' (#4237) from creative_inv_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4237
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-27 06:19:11 +00:00
the-real-herowl 9e8661ae95 Merge pull request 'Added eating animation' (#4169) from eating_animation into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4169
2024-04-22 01:18:11 +00:00
SOS-Games 4f37c1600f Able to see all mobs in the lookup help menu (#4186)
added a Mobs category that has pages for all mobs

Co-authored-by: SOS-Games <101518564+SOS-Games@users.noreply.github.com>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4186
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: SOS-Games <gruberscomplete@gmail.com>
Co-committed-by: SOS-Games <gruberscomplete@gmail.com>
2024-04-21 08:16:15 +00:00
Doods bd4337a2dc Make Editorconfig compliant with the spec. (#4245)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4245
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-20 15:23:59 +00:00
MysticTempest 57409973b9 Fix creative inv tabs showing item tooltips. 2024-04-17 16:53:59 +07:00
Mikita Wiśniewski 312ad5b63b Fix creative inventory search not working on Android (fixes #3402) 2024-04-17 16:53:59 +07:00
Mikita Wiśniewski 46ed6a6dda Fix switching items in the creative inventory (fixes #3941) 2024-04-17 16:53:59 +07:00
the-real-herowl 0f20e18e53 Merge pull request 'fix_xp_reload_bug' (#4226) from teknomunk/MineClone2:fix_xp_reload_bug into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4226
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 07:10:33 +00:00
the-real-herowl 69d3fa5f85 Merge pull request 'Added a check for the bone meal's applied position.' (#4201) from CyberMango/MineClone2:dev/mango/add_bone_meal_protection_check into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4201
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 07:07:21 +00:00
the-real-herowl 5e673b8fee Merge pull request 'Add partial item stack pickup' (#4193) from teknomunk/MineClone2:grouped-item-pickup into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4193
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 06:53:37 +00:00
Araca 596c56d31f Add possibility to edit a sign (#4188)
We can edit a sign by right-clicking in it. If in hand you have a color or a glow ink, the behaviour didn't change. Also some refactorization.

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4188
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Araca <araca.prod@gmail.com>
Co-committed-by: Araca <araca.prod@gmail.com>
2024-04-14 06:50:19 +00:00
the-real-herowl e582c3bb97 Improved look on the mobile device
Now the food doesn't cover the full screen on mobile devices...
...at the cost of stretching at ultrawide or portrait aspect ratios.
2024-04-14 08:34:41 +02:00
the-real-herowl b5b8d4f336 Merge pull request 'more piglin bartering items (and drop stack instead of single items)' (#4181) from nixnoxus/MineClone2:piglin-bartering into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4181
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 00:01:13 +00:00
Doods c1971b662a Fireproof certain wood nodes & add planks crafting recipes (#4166)
* Make Crimson and Warped Planks, Double Slab Planks, Fences, Fence Gates, Doors, Trapdoors, Pressure Plates, Wood, Bark, Stripped Wood, Stripped Bark, and Stairs Immune to fire by removing them from the 'flammable', 'fire_encouragement', and 'fire_flammability' groups.
* Add crafting recipes which allow Cherry, Mangrove, Crimson, and Warped planks to be crafted from Wood, Bark, Stripped Wood, and Stripped Bark variants, to make them consistent with with all other planks.

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4166
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-13 23:52:46 +00:00
nixnoxus a86e8e2c8e fix strider breeding & increase riding speed (#4096)
- Striders follow `mcl_crimson:warped_fungus`
- Striders can be bred with `mcl_crimson:warped_fungus`
- Riding speed increased to 2 m/s
- Warning fixed

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4096
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-04-13 23:38:46 +00:00
Doods a3db7bd504 Fix texture converter for sandstone (#4233)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4233
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-08 19:02:43 +00:00
ancientmarinerdev ac4aff12ea Enable custom biome check in spawning. This allows mods to overide the check in singlenode and other mapgens that do not support biome API. (#4217)
Some older mapgens do not support the MT biome API. Singlenode and I think v6 also. This allows mods to overide the biomecheck in mob spawning to return valid biomenames and customise this.

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4217
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-committed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2024-04-01 15:40:14 +00:00
emptyshore 003288bc80 Update comments in the nether portals script (#4227)
Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4227
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land>
Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
2024-04-01 00:30:06 +00:00
teknomunk 13ce4f9092 Additional cleanup, impelemnt partial item stack pickup 2024-03-31 02:32:24 +00:00
teknomunk 0a294c55a1 Move object pickup code to try_object_pickup(...) and refactor to remove most indentation for readability 2024-03-31 02:32:24 +00:00
teknomunk 44bb07507d Cleanup comment, whitespace for readability 2024-03-31 02:28:46 +00:00
cora 3509b85a3e Fix possible crash due to engine bug reloading XP orbs 2024-03-31 02:28:46 +00:00
emptyshore 55653fe37b Nether portals rewrite (#4128)
See https://git.minetest.land/MineClone2/MineClone2/issues/4120

Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4128
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land>
Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
2024-03-31 02:20:23 +00:00
the-real-herowl 0170619866 Merge pull request 'Imported the tga_encoder as subtree' (#4222) from tga_encoder_update into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4222
2024-03-27 00:31:39 +00:00
ancientmarinerdev 0b521ef92b Fix - New game load crashes. Add defensive check. (#4216)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4216
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-committed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2024-03-27 00:22:22 +00:00
nixnoxus 8931576c50 fix 'WARNING[Main]: Undeclared global variable ' in mcl_colorblocks (#4203)
fix WARNING: Undeclared global variable

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4203
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-03-27 00:20:12 +00:00
the-real-herowl c65176af81 Merge pull request 'Added clovers' (#4224) from clovers into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4224
2024-03-27 00:15:32 +00:00
the-real-herowl a71a634168 Merge pull request 'Make end rods use a mesh model' (#4177) from end_rod_model into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4177
2024-03-27 00:14:13 +00:00
the-real-herowl 89e8cf0213 Merge branch 'skeleton_sounds' 2024-03-24 06:38:35 +01:00
nixnoxus 08b41a3b39 accelerate non-moving carts on `mcl_minecarts:golden_rail_on` (#4097)
accelerate a non-moving minecart away from a solid opaque block the powered rail is facing

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4097
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-03-24 05:29:44 +00:00
the-real-herowl 26fc0cd4d8 Merge pull request 'update melon and pumpkin biomes' (#4037) from michaljmalinowski/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4037
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-03-24 05:17:20 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 e50ad7d6de Merge pull request 'Fix a crash with rocket explosion' (#4178) from fix_rocket_crash into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4178
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2024-03-21 00:15:50 +00:00
the-real-herowl 4b6d63739c Fix a crash with rocket explosion
Defensive check
2024-03-20 19:13:44 -05:00
the-real-herowl c6a112d200 Clovers now generate
Also added a way to alter flower rarity
2024-03-20 22:29:03 +01:00
the-real-herowl ade2a1a6a2 Add clovers and four-leaf clovers 2024-03-20 22:18:47 +01:00
the-real-herowl b04493dcb6 Add 'mods/CORE/tga_encoder/' from commit 'aad231f5e406a7c1eaafe6595a64b9c55f230692'
git-subtree-dir: mods/CORE/tga_encoder
git-subtree-mainline: a5740f8edf
git-subtree-split: aad231f5e4
2024-03-19 19:28:16 +01:00
the-real-herowl a5740f8edf Remove old tga_encoder 2024-03-19 19:27:12 +01:00
nixnoxus 9809c627dc trading gives the player experience 2024-03-09 15:06:38 +01:00
syl 21dbc25f13 Improve french translation (#4194)
Made a few improvements in the french translation.
Revert a change (oeil->œil) which make harder to search items by typing theirs names. Because "œ" is not in the AZERTY keyboard.

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4194
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: syl <syl@gresille.org>
Co-committed-by: syl <syl@gresille.org>
2024-03-07 20:04:02 +00:00
CyberMango 4a22287eb6 Added a check for the bone meal's applied position.
protection the position above as well to prevent growing high grass on
areas in which you are not allowed to place blocks. Because, if you cant
place a block there, why should you be able to grow grass/flowers there?
2024-02-29 13:36:02 +02:00
nixnoxus 497f1dcd80 drop stack instead of items 2024-02-05 00:24:27 +01:00
nixnoxus 01cace413f update bartering items 2024-02-05 00:11:22 +01:00
the-real-herowl 8d5c9996a2 Centered the eating animation 2024-02-02 04:28:20 +01:00
the-real-herowl 1476c7ae59 Make end rods use a mesh model
* merged the 3 textures of the end rod into one
* made a proper image mask for the colored end rods
* (used to be hardcoded & didn't work for higher-res texture packs)
2024-02-02 02:31:57 +01:00
the-real-herowl 13825763b0 Added eating animation 2024-01-29 04:24:39 +01:00
bakawun 49aa32d2ee mobs:skeletons:sounds: fix code review issue and add todo 2024-01-08 09:16:05 +01:00
bakawun a786b66d9e mobs:skeletons: add sounds to skeleton
and stray, fix random sound for wither skeleton
2023-12-18 11:17:25 +01:00
michaljmalinowski 9be5de980e Update mods/MAPGEN/mcl_biomes/init.lua
update melon and pumpkin biomes
2023-11-28 20:26:24 +00:00
Nils Dagsson Moskopp aad231f5e4
Generate test textures with scanline order “top-bottom” 2023-10-16 21:40:51 +02:00
Nils Dagsson Moskopp 10022c93ef
Explicitly state scanline order in test texture script 2023-10-16 21:38:19 +02:00
Nils Dagsson Moskopp 01bcbbf927
Allow encoding with top-bottom scanline order 2023-10-16 21:15:40 +02:00
Nils Dagsson Moskopp 12a33e458f
Add hashbang to script to generate TGA test textures 2023-10-16 20:34:47 +02:00
Nils Dagsson Moskopp 5dcf714cd1
Partially slice 3D rendered donut along its polodial direction 2023-10-16 19:20:30 +02:00
Nils Dagsson Moskopp 0c6d9a4d85
Partially slice 3D rendered donut along its torodial direction 2023-10-16 19:16:29 +02:00
Nils Dagsson Moskopp ef65de54c0
Make 3D rendered donut appear solid 2023-10-16 19:05:56 +02:00
Nils Dagsson Moskopp 4d57ba62bf
Add code to generate TGA type 1 test textures 2023-10-15 20:49:11 +02:00
Nils Dagsson Moskopp 4064333b06
Adjust TGA test texture file names 2023-10-15 20:11:28 +02:00
Nils Dagsson Moskopp e87a8fc332
Add script to generate TGA test textures 2023-10-15 17:02:19 +02:00
Nils Dagsson Moskopp bb68ceb38d
Do not encode images with illegal colormap indexes 2023-09-22 20:06:21 +02:00
Nils Dagsson Moskopp 4dd3833f3b
Move encoding format heuristics from image:save() to image:encode() 2023-09-18 16:45:31 +02:00
Nils Dagsson Moskopp 3029147ed7
Add example code for rendering a 3D shape using a Z-buffer 2023-09-18 15:21:17 +02:00
Nils Dagsson Moskopp 5bf0e79c6f
Add example code to generate TGA logo
The tiny logo is a 12×12 TGA image.
The huge logo is a 1200×1200 TGA image.
2023-08-27 15:12:47 +02:00
Nils Dagsson Moskopp e9862f5f24
Add example code for node colormap generation 2022-07-31 00:24:34 +02:00
Nils Dagsson Moskopp 685bdcb379
Allow encoding with B8G8R8A8 colormap 2022-05-19 18:26:41 +02:00
Nils Dagsson Moskopp 7446a275b5
Remove author from mod.conf
ContentDB sets this field automatically
2022-05-16 22:18:01 +02:00
Nils Dagsson Moskopp 83348bf3ac
Document use cases, image type support, plans 2022-05-16 20:34:33 +02:00
Nils Dagsson Moskopp 45e405982a
Allow encoding with A1R5G5B5 colormap 2022-05-16 18:48:18 +02:00
Nils Dagsson Moskopp e83894fcfa
Treat empty colormap as no colormap 2022-05-16 17:56:53 +02:00
Nils Dagsson Moskopp 9f9b78eed9
Allow color-mapped encoding for RGB images 2022-05-16 17:28:16 +02:00
Nils Dagsson Moskopp ed061e68ff
Allow RLE encoding for RGBA images 2022-05-16 13:16:23 +02:00
Nils Dagsson Moskopp 1f9c446a98
Assert that pixel data is encoded 2022-05-16 03:21:52 +02:00
Nils Dagsson Moskopp 7b94fc026d
Allow to specify color format 2022-05-16 02:48:51 +02:00
Nils Dagsson Moskopp fa23775bf9
Measure pixel_depth in bits everywhere 2022-05-16 01:54:21 +02:00
Nils Dagsson Moskopp 36ee45ebe3
Add RGBA support (only RAW encoding) 2022-05-16 01:39:33 +02:00
Nils Dagsson Moskopp 2112637faf
Use HSP for RGB-to-BW8 conversion 2022-05-15 19:58:19 +02:00
Nils Dagsson Moskopp 5b79bc6fb7
Set default encoding to R8G8B8 RAW
This the most trivial RGB encoding the encoder supports. Setting
it prevents a crash related to BW8 only supporting RAW encoding.
2022-05-15 19:31:24 +02:00
Nils Dagsson Moskopp 759b0a188f
Allow saving R8G8B8 images as BW8 2022-05-15 19:23:26 +02:00
Nils Dagsson Moskopp 376b6404b2
Allow RAW or RLE encoding for true-color images 2022-05-15 15:56:18 +02:00
Nils Dagsson Moskopp 9bd1702d60
Encode image only when saving it to a file 2022-05-15 14:58:12 +02:00
Nils Dagsson Moskopp 5640e19c94
Add fractal example 2022-05-15 03:10:53 +02:00
Nils Dagsson Moskopp 25b7b30945
Allow encoding grayscale images as BW8 2022-05-14 22:41:52 +02:00
Nils Dagsson Moskopp 9af0719df8
Allow encoding RGB images as B8G8R8 2022-05-14 21:56:42 +02:00
Nils Dagsson Moskopp 1b48c3f539
Use raw packets in RLE compression in tga_encoder 2022-05-14 21:52:08 +02:00
Nils Dagsson Moskopp 13552f16f2
Reduce TGA filesize by 25% by using 16-bit colors 2022-05-14 21:52:07 +02:00
Nils Dagsson Moskopp 4f6ea5d035
Add credits to README 2022-05-14 21:52:07 +02:00
Nils Dagsson Moskopp c00b0d50c6
Add usage examples 2022-05-14 21:52:00 +02:00
Nils Dagsson Moskopp adb8e45d67
Fix TGA file writing on Windows
Before this patch, the tga_encoder mod would write corrupted TGA files
on Windows: Bytes that looked like newlines were replaced by a carriage
return and a newline.
2022-05-14 20:21:59 +02:00
Nils Dagsson Moskopp 3f60b5baa6
Speed up TGA encoding by creating fewer strings 2022-05-14 20:21:58 +02:00
Nils Dagsson Moskopp 52e5c955f0
Use RLE compression in tga_encoder 2022-05-14 20:21:58 +02:00
Elias Fleckenstein b88579b52e
Add updated tga_encoder 2022-05-14 20:21:58 +02:00
Elias Fleckenstein eaa4dc99d7
Initial import 2022-05-14 20:21:52 +02:00
137 changed files with 4284 additions and 943 deletions

View File

@ -4,7 +4,7 @@ root = true
end_of_line = lf
[*.lua]
charset = utf8
charset = utf-8
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true

View File

@ -36,6 +36,8 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
-- See more in https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE

View File

@ -257,12 +257,21 @@ end
---@param dst_inventory InvRef Destination inventory to push to
---@param dst_list string Name of destination inventory list to push to
---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
---@param count? integer Number of items to try to transfer at once
---@return integer Item stack number to be transfered
function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition)
function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition, count)
local src_size = src_inventory:get_size(src_list)
local stack
for i = 1, src_size do
stack = src_inventory:get_stack(src_list, i)
-- Allow for partial stack movement
if count and stack:get_count() >= count then
local new_stack = ItemStack(stack)
new_stack:set_count(count)
stack = new_stack
end
if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
return i
end
@ -280,21 +289,22 @@ end
-- Returns true on success and false on failure
-- Possible failures: No item in source slot, destination inventory full
function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
if not source_inventory:is_empty(source_list) then
local stack = source_inventory:get_stack(source_list, source_stack_id)
if not stack:is_empty() then
local new_stack = ItemStack(stack)
new_stack:set_count(1)
if not destination_inventory:room_for_item(destination_list, new_stack) then
return false
end
stack:take_item()
source_inventory:set_stack(source_list, source_stack_id, stack)
destination_inventory:add_item(destination_list, new_stack)
return true
end
-- Can't move items we don't have
if source_inventory:is_empty(source_list) then return false end
-- Can't move from an empty stack
local stack = source_inventory:get_stack(source_list, source_stack_id)
if stack:is_empty() then return false end
local new_stack = ItemStack(stack)
new_stack:set_count(1)
if not destination_inventory:room_for_item(destination_list, new_stack) then
return false
end
return false
stack:take_item()
source_inventory:set_stack(source_list, source_stack_id, stack)
destination_inventory:add_item(destination_list, new_stack)
return true
end
--- Try pushing item from hopper inventory to destination inventory
@ -314,25 +324,23 @@ function mcl_util.hopper_push(pos, dst_pos)
local dst_list = 'main'
local dst_inv, stack_id
-- Find a inventory stack in the destination
if dst_def._mcl_hoppers_on_try_push then
dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
else
local dst_meta = minetest.get_meta(dst_pos)
dst_inv = dst_meta:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list)
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list, nil, 1)
end
if not stack_id then return false end
-- Move the item
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
if dst_def._mcl_hoppers_on_after_push then
dst_def._mcl_hoppers_on_after_push(dst_pos)
end
if stack_id ~= nil then
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
if dst_def._mcl_hoppers_on_after_push then
dst_def._mcl_hoppers_on_after_push(dst_pos)
end
if ok then
return true
end
end
return false
return ok
end
-- Try pulling from source inventory to hopper inventory
@ -357,7 +365,7 @@ function mcl_util.hopper_pull(pos, src_pos)
else
local src_meta = minetest.get_meta(src_pos)
src_inv = src_meta:get_inventory()
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list)
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list, nil, 1)
end
if stack_id ~= nil then
@ -526,6 +534,7 @@ end
function mcl_util.use_item_durability(itemstack, n)
local uses = mcl_util.calculate_durability(itemstack)
itemstack:add_wear(65535 / uses * n)
tt.reload_itemstack_description(itemstack) -- update tooltip
end
function mcl_util.deal_damage(target, damage, mcl_reason)

View File

@ -0,0 +1,674 @@
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For more information on this, and how to apply and follow the GNU GPL, see
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The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
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<https://www.gnu.org/licenses/why-not-lgpl.html>.

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@ -1,4 +1,87 @@
# tga_encoder
A TGA Encoder written in Lua without the use of external Libraries.
Created by fleckenstein for MineClone2, then improved by erlehmann.
May be used as a Minetest mod.
See `examples.lua` for example code and usage hints.
## Use Cases for `tga_encoder`
### Encoding Textures for Editing
TGA images of types 1/2/3 consist of header data followed by a pixel array.
This makes it trivial to parse TGA files and even edit pixels in-place.
No checksums need to be updated on any kind of in-place texture editing.
**Tip**: When storing an editable image in item meta, use zlib compression.
### Legacy Minetest Texture Encoding
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
Since `tga_encoder` is written in pure Lua, it does not need engine support.
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
### Advanced Texture Format Control
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
For generating maps from terrain, color-mapped formats can be more useful.
### Encoding Very Small Textures
Images of size 8×8 or below are often smaller than an equivalent PNG file.
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
Therefore, saving bytes on files up to a few 100 bytes is often useless.
### Encoding Reference Textures
TGA is a simple format, which makes it easy to create reference textures.
Using a hex editor, one can trivially see how all the pixels are stored.
## Supported Image Types
For all types, images are encoded in a fast single pass (i.e. append-only).
### Color-Mapped Images (Type 1)
These images contain a palette, followed by pixel data.
* `A1R5G5B5` (8bpp RGB)
* `B8G8R8` (8bpp RGB)
* `B8G8R8A8` (8bpp RGBA)
### True-Color Images (Type 2)
These images contain uncompressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
### Grayscale Images (Type 3)
* `Y8` (8bpp grayscale)
### Run-Length Encoded (RLE), True-Color Images (Type 10)
These images contain compressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
## TODO
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
* Add both zoomable and explorable maps to `mcl_maps`.

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@ -0,0 +1,32 @@
dofile("init.lua")
-- This generates images necessary to colorize 16 Minetest nodes in 4096 colors.
-- It serves as a demonstration of what you can achieve using colormapped nodes.
-- It is be useful for grass or beam or glass nodes that need to blend smoothly.
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 4) - 1
local max_sample_out = math.pow(2, 8) - 1
for r = 0,15 do
local pixels = {}
for g = 0,15 do
if nil == pixels[g + 1] then
pixels[g + 1] = {}
end
for b = 0,15 do
local color = {
math.floor((r * max_sample_out / max_sample_in) + 0.5),
math.floor((g * max_sample_out / max_sample_in) + 0.5),
math.floor((b * max_sample_out / max_sample_in) + 0.5),
}
pixels[g + 1][b + 1] = color
end
end
local filename = "colormap_" .. tostring(r) .. ".tga"
tga_encoder.image(pixels):save(
filename,
{ color_format="A1R5G5B5" } -- waste less bits
)
end

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@ -0,0 +1,105 @@
#!/usr/bin/env lua5.1
-- -*- coding: utf-8 -*-
-- 3D “donut” shape rendering using floating-point math
-- see <https://www.a1k0n.net/2011/07/20/donut-math.html>
-- cargo-culted by erle 2023-09-18
local theta_spacing = 0.01 -- 0.07
local phi_spacing = 0.002 -- 0.02
local R1 = 1
local R2 = 2
local K2 = 5
local screen_height = 256
local screen_width = 256
local K1 = screen_width * K2 * 3 / ( 8 * ( R1 + R2 ) )
local output = {}
local zbuffer = {}
local grey = { 120, 120, 120 }
local gray = { 136, 136, 136 }
for y = 1,screen_height,1 do
output[y] = {}
zbuffer[y] = {}
for x = 1,screen_width,1 do
local hori = math.floor( ( (y - 1) / 32 ) % 2 )
local vert = math.floor( ( (x - 1) / 32 ) % 2 )
output[y][x] = hori ~= vert and grey or gray
zbuffer[y][x] = 0
end
end
function render_frame(A, B)
-- precompute sines and cosines of A and B
local cosA = math.cos(A)
local sinA = math.sin(A)
local cosB = math.cos(B)
local sinB = math.sin(B)
-- theta goas around the cross-sectional circle of a torus
local theta = 0
while theta <= 2*math.pi do
if ( theta < 2*math.pi * 1/8 ) or ( theta > 2*math.pi * 7/8 ) then
theta = theta + (theta_spacing * 16)
else
theta = theta + theta_spacing
end
-- precompute sines and cosines of theta
local costheta = math.cos(theta)
local sintheta = math.sin(theta)
-- phi goes around the center of revolution of a torus
local phi = 0
while phi <= 2*math.pi do
if ( phi > 2*math.pi * 3/8 ) and ( phi < 2*math.pi * 5/8 ) then
phi = phi + (phi_spacing * 128)
else
phi = phi + phi_spacing
end
-- precompute sines and cosines of phi
local cosphi = math.cos(phi)
local sinphi = math.sin(phi)
-- 2D (x, y) coordinates of the circle, before revolving
local circlex = R2 + R1*costheta
local circley = R1*sintheta
-- 3D (x, y, z) coordinates after rotation
local x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB
local y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB
local z = K2 + cosA*circlex*sinphi + circley*sinA
local ooz = 1/z
-- x and y projection
local xp = math.floor(screen_width/2 + K1*ooz*x)
local yp = math.floor(screen_height/2 + K1*ooz*y)
-- calculate luminance
local L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*( cosA*sintheta - costheta*sinA*sinphi )
-- if (L > 0) then
if (true) then
if (ooz > zbuffer[yp][xp]) then
zbuffer[yp][xp] = ooz
local luminance = math.max( math.ceil( L * 180 ), 0 )
-- luminance is now in the range 0 to 255
r = math.ceil( (luminance + xp) / 2 )
g = math.ceil( (luminance + yp) / 2 )
b = math.ceil( (luminance + xp + yp) / 3 )
output[yp][xp] = { r, g, b }
end
end
end
end
end
dofile('init.lua')
render_frame(-0.7, 0.7)
tga_encoder.image(output):save("donut.tga")

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@ -0,0 +1,181 @@
dofile("init.lua")
-- encode a bitmap
local _ = { 0, 0, 0 }
local R = { 255, 127, 127 }
local pixels = {
{ _, _, _, _, _, _, _ },
{ _, _, _, R, _, _, _ },
{ _, _, R, R, R, _, _ },
{ _, R, R, R, R, R, _ },
{ _, R, R, R, R, R, _ },
{ _, _, R, _, R, _, _ },
{ _, _, _, _, _, _, _ },
}
tga_encoder.image(pixels):save("bitmap_small.tga")
-- test that image can be encoded
local bitmap_small_0 = tga_encoder.image(pixels)
bitmap_small_0:encode()
assert(191 == #bitmap_small_0.data)
-- test that imbage can be encoded with parameters
local bitmap_small_1 = tga_encoder.image(pixels)
bitmap_small_1:encode(
{
colormap = {},
color_format = "B8G8R8",
compression = "RAW",
}
)
assert(191 == #bitmap_small_1.data)
-- change a single pixel, then rescale the bitmap
local pixels_orig = pixels
pixels_orig[4][4] = { 255, 255, 255 }
local pixels = {}
for x = 1,56,1 do
local x_orig = math.ceil(x/8)
for z = 1,56,1 do
local z_orig = math.ceil(z/8)
local color = pixels_orig[z_orig][x_orig]
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("bitmap_large.tga")
-- note that the uncompressed grayscale TGA file written in this
-- example is 80 bytes but an optimized PNG file is 81 bytes …
local pixels = {}
for x = 1,6,1 do -- left to right
for z = 1,6,1 do -- bottom to top
local color = { math.min(x * z * 4 - 1, 255) }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
local pixels = {}
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local r = math.min(x * 32 - 1, 255)
local g = math.min(z * 32 - 1, 255)
local b = 0
-- blue rectangle in top right corner
if x > 8 and z > 8 then
r = 0
g = 0
b = math.min(z * 16 - 1, 255)
end
local color = { r, g, b }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
local gradients = tga_encoder.image(pixels)
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local color = pixels[z][x]
color[#color+1] = ((x * x) + (z * z)) % 256
pixels[z][x] = color
end
end
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
-- the RLE-compressed file is larger than just dumping pixels because
-- the gradients in this picture can not be compressed well using RLE
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
local pixels = {}
for x = 1,512,1 do -- left to right
for z = 1,512,1 do -- bottom to top
local oz = (z - 256) / 256 + 0.75
local ox = (x - 256) / 256
local px, pz, i = 0, 0, 0
while (px * px) + (pz * pz) <= 4 and i < 128 do
px = (px * px) - (pz * pz) + oz
pz = (2 * px * pz) + ox
i = i + 1
end
local color = {
math.max(0, math.min(255, math.floor(px * 64))),
math.max(0, math.min(255, math.floor(pz * 64))),
math.max(0, math.min(255, math.floor(i))),
}
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
-- encode a colormapped bitmap
local K = { 0 }
local B = { 1 }
local R = { 2 }
local G = { 3 }
local W = { 4 }
local colormap = {
{ 1, 2, 3 }, -- K
{ 0, 0, 255 }, -- B
{ 255, 0, 0 }, -- R
{ 0, 255, 0 }, -- G
{ 253, 254, 255 }, -- W
}
local pixels = {
{ W, K, W, K, W, K, W },
{ R, G, B, R, G, B, K },
{ K, W, K, W, K, W, K },
{ G, B, R, G, B, R, W },
{ W, W, W, K, K, K, W },
{ B, R, G, B, R, G, K },
{ B, R, G, B, R, G, W },
}
-- note that the uncompressed colormapped TGA file written in this
-- example is 108 bytes but an optimized PNG file is 121 bytes …
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
-- encode a colormapped bitmap with transparency
local _ = { 0 }
local K = { 1 }
local W = { 2 }
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
{ 255, 255, 255, 255 },
}
local pixels = {
{ _, K, K, K, K, K, _ },
{ _, K, W, W, W, K, _ },
{ K, K, W, W, W, K, K },
{ K, W, W, W, W, W, K },
{ _, K, W, W, W, K, _ },
{ _, _, K, W, K, _, _ },
{ _, _, _, K, _, _, _ },
}
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
-- encoding a colormapped image with illegal colormap indexes should error out
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
}
local status, message = pcall(
function ()
tga_encoder.image(pixels):encode({colormap=colormap})
end
)
assert(
false == status and
"init.lua:36: colormap index 2 not in colormap of size 2" == message
)

View File

@ -9,60 +9,566 @@ local image = setmetatable({}, {
})
function image:constructor(pixels)
self.data = ""
self.pixels = pixels
self.width = #pixels[1]
self.height = #pixels
self:encode()
end
function image:encode_colormap_spec()
self.data = self.data
.. string.char(0, 0) -- first entry index
.. string.char(0, 0) -- number of entries
.. string.char(0) -- bits per pixel
local pixel_depth_by_color_format = {
["Y8"] = 8,
["A1R5G5B5"] = 16,
["B8G8R8"] = 24,
["B8G8R8A8"] = 32,
}
function image:encode_colormap_spec(properties)
local colormap = properties.colormap
local colormap_pixel_depth = 0
if 0 ~= #colormap then
colormap_pixel_depth = pixel_depth_by_color_format[
properties.color_format
]
-- ensure that each pixel references a legal colormap entry
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colormap_index = pixel[1]
if colormap_index >= #colormap then
error(
"colormap index " .. colormap_index ..
" not in colormap of size " .. #colormap
)
end
end
end
end
local colormap_spec =
string.char(0, 0) .. -- first entry index
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
string.char(colormap_pixel_depth) -- bits per pixel
self.data = self.data .. colormap_spec
end
function image:encode_image_spec()
self.data = self.data
.. string.char(0, 0) -- X-origin
.. string.char(0, 0) -- Y-origin
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
.. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
.. string.char(0) -- image descriptor
function image:encode_image_spec(properties)
local color_format = properties.color_format
assert(
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
)
local scanline_order = properties.scanline_order
assert (
"bottom-top" == scanline_order or
"top-bottom" == scanline_order
)
local pixel_depth
if 0 ~= #properties.colormap then
pixel_depth = self.pixel_depth
else
pixel_depth = pixel_depth_by_color_format[color_format]
end
assert( nil ~= pixel_depth)
-- the origin is the bottom left corner of the image (always)
local x_origin_lo = 0
local x_origin_hi = 0
local y_origin_lo = 0
local y_origin_hi = 0
local image_descriptor = 0 -- equal to bottom-top scanline order
local width_lo = self.width % 256
local width_hi = math.floor(self.width / 256)
local height_lo = self.height % 256
local height_hi = math.floor(self.height / 256)
if "top-bottom" == scanline_order then
image_descriptor = 32
y_origin_lo = height_lo
y_origin_hi = height_hi
end
self.data = self.data .. string.char (
x_origin_lo, x_origin_hi,
y_origin_lo, y_origin_hi,
width_lo, width_hi,
height_lo, height_hi,
pixel_depth,
image_descriptor
)
end
function image:encode_header()
function image:encode_colormap(properties)
local colormap = properties.colormap
if 0 == #colormap then
return
end
local color_format = properties.color_format
assert (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
)
local colors = {}
if "A1R5G5B5" == color_format then
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for i = 1,#colormap,1 do
local color = colormap[i]
local colorword = 32768 +
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local color_bytes = string.char(
colorword % 256,
math.floor(colorword / 256)
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1] -- R
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8A8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1], -- R
color[4] -- A
)
colors[#colors + 1] = color_bytes
end
end
assert( 0 ~= #colors )
self.data = self.data .. table.concat(colors)
end
function image:encode_header(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local colormap_type
local image_type
if "Y8" == color_format and "RAW" == compression then
colormap_type = 0
image_type = 3 -- grayscale
elseif (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
) then
if "RAW" == compression then
if 0 ~= #colormap then
colormap_type = 1
image_type = 1 -- colormapped RGB(A)
else
colormap_type = 0
image_type = 2 -- RAW RGB(A)
end
elseif "RLE" == compression then
colormap_type = 0
image_type = 10 -- RLE RGB
end
end
assert( nil ~= colormap_type )
assert( nil ~= image_type )
self.data = self.data
.. string.char(0) -- image id
.. string.char(0) -- color map type
.. string.char(10) -- image type (RLE RGB = 10)
self:encode_colormap_spec() -- color map specification
self:encode_image_spec() -- image specification
.. string.char(colormap_type)
.. string.char(image_type)
self:encode_colormap_spec(properties) -- color map specification
self:encode_image_spec(properties) -- image specification
self:encode_colormap(properties)
end
function image:encode_data()
local current_pixel = ''
local previous_pixel = ''
local count = 1
local packets = {}
local rle_packet = ''
function image:encode_data(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local data_length_before = #self.data
if "Y8" == color_format and "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
elseif 24 == self.pixel_depth then
self:encode_data_R8G8B8_as_Y8_raw()
end
elseif "A1R5G5B5" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
end
end
elseif "B8G8R8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_B8G8R8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_B8G8R8_rle()
end
end
elseif "B8G8R8A8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
end
end
end
local data_length_after = #self.data
assert(
data_length_after ~= data_length_before,
"No data encoded for color format: " .. color_format
)
end
function image:encode_data_Y8_as_Y8_raw()
assert(8 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
if current_pixel ~= previous_pixel or count == 128 then
packets[#packets +1] = rle_packet
local raw_pixel = string.char(pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_Y8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
-- the HSP RGB to brightness formula is
-- sqrt( 0.299 r² + .587 g² + .114 b² )
-- see <https://alienryderflex.com/hsp.html>
local gray = math.floor(
math.sqrt(
0.299 * pixel[1]^2 +
0.587 * pixel[2]^2 +
0.114 * pixel[3]^2
) + 0.5
)
local raw_pixel = string.char(gray)
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colorword = 32768 +
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
assert(24 == self.pixel_depth)
local colorword = nil
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
end
count = 1
previous_pixel = current_pixel
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
else
count = count + 1
end
rle_packet = string.char(128 + count - 1) .. current_pixel
end
end
packets[#packets +1] = rle_packet
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8_as_B8G8R8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_B8G8R8_rle()
assert(24 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
else
count = count + 1
end
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
assert(32 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
assert(32 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local previous_a = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
previous_a = pixel[4]
else
count = count + 1
end
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
@ -75,15 +581,45 @@ function image:encode_footer()
.. string.char(0)
end
function image:encode()
self:encode_header() -- header
function image:encode(properties)
local properties = properties or {}
properties.colormap = properties.colormap or {}
properties.compression = properties.compression or "RAW"
properties.scanline_order = properties.scanline_order or "bottom-top"
self.pixel_depth = #self.pixels[1][1] * 8
local color_format_defaults_by_pixel_depth = {
[8] = "Y8",
[24] = "B8G8R8",
[32] = "B8G8R8A8",
}
if nil == properties.color_format then
if 0 ~= #properties.colormap then
properties.color_format =
color_format_defaults_by_pixel_depth[
#properties.colormap[1] * 8
]
else
properties.color_format =
color_format_defaults_by_pixel_depth[
self.pixel_depth
]
end
end
assert( nil ~= properties.color_format )
self.data = ""
self:encode_header(properties) -- header
-- no color map and image id data
self:encode_data() -- encode data
self:encode_data(properties) -- encode data
-- no extension or developer area
self:encode_footer() -- footer
end
function image:save(filename)
function image:save(filename, properties)
self:encode(properties)
local f = assert(io.open(filename, "wb"))
f:write(self.data)
f:close()

View File

@ -0,0 +1,51 @@
dofile("init.lua")
local colormap = {
{ 0, 0, 0 }, -- black
{ 255, 255, 255 }, -- white
{ 255, 0, 0 }, -- red
{ 0, 255, 0 }, -- green
{ 0, 0, 255 }, -- blue
}
local _ = { 0 }
local W = { 1 }
local R = { 2 }
local G = { 3 }
local B = { 4 }
local pixels_tiny = {
{ W, W, W, W, W, W, W, W, W, W, W, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, B, _, B, _, W, },
{ W, _, _, _, _, _, _, B, B, B, _, W, },
{ W, _, _, _, G, G, G, B, _, B, _, W, },
{ W, _, _, _, G, _, G, B, B, B, _, W, },
{ W, _, _, R, G, _, _, _, _, _, _, W, },
{ W, _, _, R, G, G, G, _, _, _, _, W, },
{ W, _, _, R, _, _, _, _, _, _, _, W, },
{ W, _, R, R, R, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, W, W, W, W, W, W, W, W, W, W, W, },
}
local pixels_huge = {}
local size_tiny = #pixels_tiny
local size_huge = 1200
local scale = size_huge / size_tiny
for x_huge = 1,size_huge,1 do
local x_tiny = math.ceil( x_huge / scale )
for z_huge = 1,size_huge,1 do
local z_tiny = math.ceil( z_huge / scale )
if nil == pixels_huge[z_huge] then
pixels_huge[z_huge] = {}
end
pixels_huge[z_huge][x_huge] = pixels_tiny[z_tiny][x_tiny]
end
end
tga_encoder.image(pixels_tiny):save("logo_tiny.tga", {colormap=colormap})
tga_encoder.image(pixels_huge):save("logo_huge.tga", {colormap=colormap})

View File

@ -1,3 +1,2 @@
name = tga_encoder
author = Fleckenstein
description = A TGA Encoder written in Lua without the use of external Libraries.

View File

@ -0,0 +1,180 @@
#!/usr/bin/env lua5.1
dofile("../init.lua")
local _ = { 0 }
local R = { 1 }
local G = { 2 }
local B = { 3 }
local pixels_colormapped_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_colormapped_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_colormapped_bt = tga_encoder.image(pixels_colormapped_bt)
image_colormapped_tb = tga_encoder.image(pixels_colormapped_tb)
colormap_32bpp = {
{ 0, 0, 0, 128 },
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 0, 0, 255, 255 },
}
image_colormapped_bt:save(
"type1_32bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_32bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "top-bottom" }
)
image_colormapped_bt:save(
"type1_16bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_16bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "top-bottom" }
)
colormap_24bpp = {
{ 0, 0, 0 },
{ 255, 0, 0 },
{ 0, 255, 0 },
{ 0, 0, 255 },
}
image_colormapped_bt:save(
"type1_24bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_24bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0, 128 }
local R = { 255, 0, 0, 255 }
local G = { 0, 255, 0, 255 }
local B = { 0, 0, 255, 255 }
local pixels_rgba_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgba_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgba_bt = tga_encoder.image(pixels_rgba_bt)
image_rgba_tb = tga_encoder.image(pixels_rgba_tb)
image_rgba_bt:save(
"type2_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type2_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgba_bt:save(
"type10_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type10_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0 }
local R = { 255, 0, 0 }
local G = { 0, 255, 0 }
local B = { 0, 0, 255 }
local pixels_rgb_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgb_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgb_bt = tga_encoder.image(pixels_rgb_bt)
image_rgb_tb = tga_encoder.image(pixels_rgb_tb)
image_rgb_bt:save(
"type2_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type2_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "top-bottom" }
)

View File

@ -168,7 +168,7 @@ end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({fleshy = 100})
self.object:set_armor_groups({fleshy = 125})
local data = minetest.deserialize(staticdata)
if type(data) == "table" then
self._v = data.v

View File

@ -6,9 +6,6 @@ local pool = {}
local tick = false
minetest.register_on_joinplayer(function(player)
pool[player:get_player_name()] = 0
end)
@ -113,6 +110,55 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
end
end
local function try_object_pickup(player, inv, object, checkpos)
if not inv then return end
local le = object:get_luaentity()
-- Check magnet timer
if not (le._magnet_timer >= 0) then return end
if not (le._magnet_timer < item_drop_settings.magnet_time) then return end
-- Don't try to collect again
if le._removed then return end
-- Ignore if itemstring is not set yet
if le.itemstring == "" then return end
-- Add what we can to the inventory
local itemstack = ItemStack(le.itemstring)
local leftovers = inv:add_item("main", itemstack )
check_pickup_achievements(object, player)
if leftovers:is_empty() then
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
le.target = checkpos
le._removed = true
-- Stop the object
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
-- Update sound pool
local name = player:get_player_name()
pool[name] = ( pool[name] or 0 ) + 1
-- Make sure the object gets removed
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
else
-- Update entity itemstring
le.itemstring = leftovers:to_string()
end
end
minetest.register_globalstep(function(_)
tick = not tick
@ -123,17 +169,17 @@ minetest.register_globalstep(function(_)
local pos = player:get_pos()
if tick == true and pool[name] > 0 then
if tick == true and (pool[name] or 0) > 0 then
minetest.sound_play("item_drop_pickup", {
pos = pos,
gain = 0.3,
max_hear_distance = 16,
pitch = math.random(70, 110) / 100
})
if pool[name] > 6 then
if (pool[name] or 0) > 6 then
pool[name] = 6
else
pool[name] = pool[name] - 1
pool[name] = (pool[name] or 1) - 1
end
end
@ -147,40 +193,7 @@ minetest.register_globalstep(function(_)
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
if object:get_luaentity()._magnet_timer >= 0 and
object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
-- Collection
if not object:get_luaentity()._removed then
-- Ignore if itemstring is not set yet
if object:get_luaentity().itemstring ~= "" then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
check_pickup_achievements(object, player)
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
object:get_luaentity().target = checkpos
object:get_luaentity()._removed = true
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
pool[name] = pool[name] + 1
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
end
end
end
try_object_pickup( player, inv, object, checkpos )
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
local entity = object:get_luaentity()
entity.collector = player:get_player_name()
@ -435,6 +448,7 @@ function minetest.node_dig(pos, node, digger)
end
end
end
tt.reload_itemstack_description(wielded) -- update tooltip
digger:set_wielded_item(wielded)
end

View File

@ -134,4 +134,34 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
end
end
return {x=0, y=0, z=0}
end
end
local plane_adjacents = {
vector.new(-1,0,0),
vector.new(1,0,0),
vector.new(0,0,-1),
vector.new(0,0,1),
}
function mcl_minecarts:get_start_direction(pos)
local dir
local i = 0
while (not dir and i < #plane_adjacents) do
i = i+1
local node = minetest.get_node_or_nil(vector.add(pos, plane_adjacents[i]))
if node ~= nil
and minetest.get_item_group(node.name, "rail") == 0
and minetest.get_item_group(node.name, "solid") == 1
and minetest.get_item_group(node.name, "opaque") == 1
then
dir = mcl_minecarts:check_front_up_down(pos, vector.multiply(plane_adjacents[i], -1), true)
end
end
return dir
end
function mcl_minecarts:set_velocity(obj, dir, factor)
obj._velocity = vector.multiply(dir, factor or 3)
obj._old_pos = nil
obj._punched = true
end

View File

@ -241,9 +241,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
self._velocity = vector.multiply(cart_dir, 3)
self._old_pos = nil
self._punched = true
mcl_minecarts:set_velocity(self, cart_dir)
return
end
@ -300,9 +298,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
self._velocity = vector.multiply(cart_dir, f)
self._old_pos = nil
self._punched = true
mcl_minecarts:set_velocity(self, cart_dir, f)
end
cart.on_activate_by_rail = on_activate_by_rail
@ -470,7 +466,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
return
end
local dir, last_switch = nil, nil
local dir, last_switch, restart_pos = nil, nil, nil
if not pos then
pos = self.object:get_pos()
end
@ -497,6 +493,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
minetest.swap_node(rou_pos, newnode)
mesecon.receptor_on(rou_pos)
end
if node.name == "mcl_minecarts:golden_rail_on" then
restart_pos = rou_pos
end
if node_old.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
minetest.swap_node(rou_old, newnode)
@ -647,6 +646,14 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if update.pos then
self.object:set_pos(pos)
end
-- stopped on "mcl_minecarts:golden_rail_on"
if vector.equals(vel, {x=0, y=0, z=0}) and restart_pos then
local dir = mcl_minecarts:get_start_direction(restart_pos)
if dir then
mcl_minecarts:set_velocity(self, dir)
end
end
end
function cart:get_staticdata()
@ -687,7 +694,15 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
if le then
le._railtype = railtype
end
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
local cart_dir
if node.name == "mcl_minecarts:golden_rail_on" then
cart_dir = mcl_minecarts:get_start_direction(railpos)
end
if cart_dir then
mcl_minecarts:set_velocity(le, cart_dir)
else
cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
end
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
local pname = ""

View File

@ -112,6 +112,22 @@ register_rail("mcl_minecarts:golden_rail_on",
onstate = "mcl_minecarts:golden_rail_on",
rules = rail_rules_long,
},
effector = {
action_on = function(pos, node)
local dir = mcl_minecarts:get_start_direction(pos)
if not dir then return end
local objs = minetest.get_objects_inside_radius(pos, 1)
for _, o in pairs(objs) do
local l = o:get_luaentity()
local v = o:get_velocity()
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:"
and v and vector.equals(v, vector.zero())
then
mcl_minecarts:set_velocity(l, dir)
end
end
end,
},
},
drop = "mcl_minecarts:golden_rail",
},

View File

@ -322,7 +322,7 @@ function mob_class:toggle_sit(clicker,p)
particle = "mobs_mc_wolf_icon_roam.png"
self.order = "roam"
self.state = "stand"
self.walk_chance = default_walk_chance
self.walk_chance = 50
self.jump = true
self:set_animation("stand")
-- TODO: Add sitting model

View File

@ -646,6 +646,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
local wear = math.floor(65535/tool_capabilities.punch_attack_uses)
weapon:add_wear(wear)
tt.reload_itemstack_description(weapon) -- update tooltip
hitter:set_wielded_item(weapon)
end
end, hitter:get_player_name())

View File

@ -325,12 +325,19 @@ function mcl_mobs.register_mob(name, def)
_spawner = def._spawner,
}
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
if minetest.get_modpath("doc_identifier") ~= nil then
doc.sub.identifier.register_object(name, "basics", "mobs")
if def.unused ~= true then
doc.add_entry("mobs", name, {
name = def.description or name,
data = final_def,
})
end
end
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
end -- END mcl_mobs.register_mob function

View File

@ -87,7 +87,8 @@ function mob_class:check_item_pickup()
end
if self.pick_up then
for k,v in pairs(self.pick_up) do
if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
local itemstack = ItemStack(l.itemstring)
if not player_near(p) and self.on_pick_up and itemstack:get_name():find(v) then
local r = self.on_pick_up(self,l)
if r and r.is_empty and not r:is_empty() then
l.itemstring = r:to_string()

View File

@ -13,7 +13,7 @@ local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local get_biome_name = minetest.get_biome_name
local mt_get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players
@ -664,7 +664,29 @@ local function has_room(self,pos)
return true
end
mcl_mobs.custom_biomecheck = nil
function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
mcl_mobs.custom_biomecheck = custom_biomecheck
end
local function get_biome_name(pos)
if mcl_mobs.custom_biomecheck then
return mcl_mobs.custom_biomecheck (pos)
else
local gotten_biome = minetest.get_biome_data(pos)
if not gotten_biome then
return
end
gotten_biome = mt_get_biome_name(gotten_biome.biome)
--minetest.log ("biome: " .. dump(gotten_biome))
return gotten_biome
end
end
local function spawn_check(pos, spawn_def)
if not spawn_def or not pos then return end
@ -674,11 +696,10 @@ local function spawn_check(pos, spawn_def)
local mob_def = minetest.registered_entities[spawn_def.name]
local mob_type = mob_def.type
local gotten_node = get_node(pos).name
local gotten_biome = minetest.get_biome_data(pos)
if not gotten_node then return end
if not gotten_node or not gotten_biome then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
local biome_name = get_biome_name(pos)
if not biome_name then return end
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
if not is_ground then
@ -696,8 +717,9 @@ local function spawn_check(pos, spawn_def)
if pos.y >= spawn_def.min_height
and pos.y <= spawn_def.max_height
and spawn_def.dimension == dimension
and biome_check(spawn_def.biomes, gotten_biome) then
and biome_check(spawn_def.biomes, biome_name) then
mcl_log("Spawn level 1 check - Passed")
if (is_ground or spawn_def.type_of_spawning ~= "ground")
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
and (not is_farm_animal(spawn_def.name) or is_grass)
@ -707,6 +729,7 @@ local function spawn_check(pos, spawn_def)
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
mcl_log("Spawn level 2 check - Passed")
local gotten_light = get_node_light(pos)
if modern_lighting then

View File

@ -1,6 +1,7 @@
local S = minetest.get_translator(minetest.get_current_modname())
local axolotl = {
description = S("Axolotl"),
type = "animal",
spawn_class = "axolotl",
can_despawn = true,

View File

@ -30,6 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local cod = {
description = S("Cod"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,

View File

@ -122,6 +122,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.shears_wear)
tt.reload_itemstack_description(item) -- update tooltip
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end
-- Use bucket to milk

View File

@ -136,7 +136,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
})
mcl_mobs.register_mob("mobs_mc:creeper_charged", {
description = S("Creeper"),
description = S("Charged Creeper"),
type = "monster",
spawn_class = "hostile",
hp_min = 20,

View File

@ -30,6 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local dolphin = {
description = S("Dolphin"),
type = "animal",
spawn_class = "water",
can_despawn = true,

View File

@ -30,6 +30,7 @@ for i=1,4 do
end
mcl_mobs.register_mob("mobs_mc:glow_squid", {
description = S("Glow Squid"),
type = "animal",
spawn_class = "water_underground",
can_despawn = true,

View File

@ -122,10 +122,10 @@ local horse = {
stand_speed = 25,
stand_start = 0,
stand_end = 0,
walk_speed = 25,
walk_speed = 100,
walk_start = 0,
walk_end = 40,
run_speed = 60,
run_speed = 200,
run_start = 0,
run_end = 40,
},
@ -543,11 +543,6 @@ donkey.description = S("Donkey")
donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
donkey.spawn_in_group = 3
donkey.spawn_in_group_min = 1
donkey.animation = {
speed_normal = 25,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
}
donkey.sounds = {
random = "mobs_mc_donkey_random",
damage = "mobs_mc_donkey_hurt",

View File

@ -16,6 +16,13 @@ local trading_items = {
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_enchanting:book_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_armor:boots_iron_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_blackstone:blackstone", amount_min = 8, amount_max = 16 },
{ itemstring = "mcl_bows:arrow", amount_min = 6, amount_max = 12 },
{ itemstring = "mcl_core:crying_obsidian", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_fire:fire_charge", amount_min = 1, amount_max = 1 },
--{ itemstring = "FIXME:spectral_arrow", amount_min = 6, amount_max = 12 },
}
local S = minetest.get_translator("mobs_mc")
@ -142,14 +149,18 @@ local piglin = {
local c_pos = self.object:get_pos()
if c_pos then
self.what_traded = trading_items[math.random(#trading_items)]
for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
local p = c_pos
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
if nn and #nn > 0 then
p = vector.offset(nn[math.random(#nn)],0,1,0)
end
minetest.add_item(p, self.what_traded.itemstring)
local stack = ItemStack(self.what_traded.itemstring)
stack:set_count(math.random(self.what_traded.amount_min, self.what_traded.amount_max))
if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
local enchantment = "soul_speed"
mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
end
local p = c_pos
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
if nn and #nn > 0 then
p = vector.offset(nn[math.random(#nn)],0,1,0)
end
minetest.add_item(p, stack)
end
end)
end
@ -332,8 +343,13 @@ mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin)
-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
-- This is only to catch old cases. Maybe could be an alias?
mcl_mobs.register_mob("mobs_mc:pigman", zombified_piglin)
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_zombified_piglin)
local pigman_unused = table.copy(zombified_piglin)
pigman_unused.unused = true
local baby_pigman_unused = table.copy(baby_zombified_piglin)
baby_pigman_unused.unused = true
mcl_mobs.register_mob("mobs_mc:pigman", pigman_unused)
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_pigman_unused)
-- Piglin Brute --

View File

@ -10,6 +10,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local salmon = {
description = S("Salmon"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,

View File

@ -249,6 +249,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
})
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.shears_wear)
tt.reload_itemstack_description(item) -- update tooltip
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end
return

View File

@ -44,6 +44,13 @@ local skeleton = {
"mcl_bows_bow_0.png", -- wielded_item
}
},
-- TODO: change random to new api when min minetest version is 5.8
sounds = {
random = "mobs_mc_skeleton_random.2",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
},
walk_velocity = 1.2,
run_velocity = 2.0,
damage = 2,

View File

@ -37,7 +37,7 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
visual_size = {x=1.2, y=1.2},
makes_footstep_sound = true,
sounds = {
random = "mobs_mc_skeleton_random",
random = "mobs_mc_skeleton_random.1",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,

View File

@ -176,7 +176,7 @@ end
-- Slime
local slime_big = {
description = S("Slime"),
description = S("Slime - big"),
type = "monster",
spawn_class = "hostile",
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
@ -231,6 +231,7 @@ local slime_big = {
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
local slime_small = table.copy(slime_big)
slime_small.description = S("Slime - small")
slime_small.sounds.base_pitch = 1.15
slime_small.hp_min = 4
slime_small.hp_max = 4
@ -248,6 +249,7 @@ slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big)
slime_tiny.description = S("Slime - tiny")
slime_tiny.sounds.base_pitch = 1.3
slime_tiny.hp_min = 1
slime_tiny.hp_max = 1
@ -397,7 +399,7 @@ swamp_max)
-- Magma cube
local magma_cube_big = {
description = S("Magma Cube"),
description = S("Magma Cube - big"),
type = "monster",
spawn_class = "hostile",
hp_min = 16,
@ -458,6 +460,7 @@ local magma_cube_big = {
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
local magma_cube_small = table.copy(magma_cube_big)
magma_cube_small.description = S("Magma Cube - small")
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_small.hp_min = 4
@ -479,6 +482,7 @@ magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6,
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big)
magma_cube_tiny.description = S("Magma Cube - tiny")
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.base_pitch = 1.25

View File

@ -131,6 +131,7 @@ mcl_mobs.register_mob("mobs_mc:snowman", {
-- Wear out
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.shears_wear)
tt.reload_itemstack_description(item) -- update tooltip
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end
end

View File

@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc")
local strider = {
description = S("Strider"),
type = "animal",
passive = true,
spawn_class = "passive",
@ -30,6 +31,8 @@ local strider = {
} },
visual_size = {x=3, y=3},
sounds = {
eat = "mobs_mc_animal_eat_generic",
distance = 16,
},
jump = true,
makes_footstep_sound = true,
@ -51,6 +54,7 @@ local strider = {
walk_start = 1,
walk_end = 20,
},
follow = { "mcl_crimson:warped_fungus" },
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
@ -67,8 +71,13 @@ local strider = {
do_custom = function(self, dtime)
if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
self.walk_velocity = 2
self.run_velocity = 4
if self.driver then
self.walk_velocity = 4
self.run_velocity = 8
else
self.walk_velocity = 2
self.run_velocity = 4
end
self.base_texture[1] = "extra_mobs_strider.png"
self.shaking = false
else
@ -122,7 +131,7 @@ local strider = {
local wielditem = clicker:get_wielded_item()
if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
if wielditem:get_name() == "mcl_crimson:warped_fungus" then
if self:feed_tame(clicker, 1, true, true) then return end
end
@ -197,6 +206,7 @@ mcl_mobs.register_mob("mobs_mc:strider", strider)
-- Baby strider.
local baby_strider = table.copy(strider)
baby_strider.description = S("Baby Strider")
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_strider.xp_min = 13
baby_strider.xp_max = 13
@ -206,7 +216,7 @@ textures = { {
} }
baby_strider.walk_velocity = 1.2
baby_strider.run_velocity = 2.4
baby_strider.child = 1
baby_strider.child = true
mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider)

View File

@ -58,6 +58,7 @@ local function set_textures(self)
end
local tropical_fish = {
description = S("Tropical Fish"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,

View File

@ -1989,6 +1989,17 @@ local trade_inventory = {
-- Otherwise, 20% chance to unlock if used freshly reset trade
unlock_stuff = true
end
-- calculate xp based on the price
local emeralds = 0
if wanted1:get_name() == "mcl_core:emerald" then
emeralds = wanted1:get_count()
elseif wanted2:get_name() == "mcl_core:emerald" then
emeralds = wanted2:get_count()
else
local offered = inv:get_stack("offered", 1)
emeralds = offered:get_name() == "mcl_core:emerald" and offered:get_count() or 0
end
local xp = 2 + math.ceil(emeralds / (64/4)) -- 1..64 emeralds = 3..6 xp
local update_formspec = false
if unlock_stuff then
-- First-time trade unlock all trades and unlock next trade tier
@ -2000,6 +2011,7 @@ local trade_inventory = {
set_textures(trader)
update_max_tradenum(trader)
update_formspec = true
xp = xp + 5
end
for t=1, #trades do
trades[t].locked = false
@ -2010,6 +2022,7 @@ local trade_inventory = {
-- TODO: Replace by Regeneration I
trader.health = math.min(trader.hp_max, trader.health + 4)
end
mcl_experience.add_xp(player, xp)
trade.trade_counter = trade.trade_counter + 1
mcl_log("Trade counter is: ".. trade.trade_counter)
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
@ -2047,6 +2060,7 @@ local trade_inventory = {
if update_formspec then
show_trade_formspec(name, trader, tradenum)
end
else
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
end

View File

@ -135,6 +135,7 @@ end
-- Tamed wolf (aka “dog”)
local dog = table.copy(wolf)
dog.description = S("Dog")
dog.can_despawn = false
dog.passive = true
dog.hp_min = 20

View File

@ -53,7 +53,7 @@ doc.data = {}
doc.data.categories = {}
doc.data.aliases = {}
-- Default order (includes categories of other mods from the Docuentation System modpack)
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced"}
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced", "mobs"}
doc.data.category_count = 0
doc.data.players = {}

View File

@ -116,7 +116,11 @@ function doc_identifier.identify(itemstack, user, pointed_thing)
end
-- A known registered object
elseif ro then
doc.show_entry(username, ro.category, ro.entry, true)
if doc.entry_exists("mobs", le.name) then
doc.show_entry(username, "mobs", le.name, true)
else
doc.show_entry(username, ro.category, ro.entry, true)
end
-- Undefined object (error)
elseif minetest.registered_entities[le.name] == nil then
show_message(username, "error_unknown", le.name)

View File

@ -255,7 +255,7 @@ local function factoid_toolcaps(tool_capabilities, check_uses)
formstring = formstring .. miningtimesstr
end
if useslines > 0 then
formstring = formstring .. S("Mining durability:") .. "\n"
formstring = formstring .. S("Durability:") .. "\n"
formstring = formstring .. miningusesstr
end
if caplines > 0 or useslines > 0 or timelines > 0 then
@ -1136,6 +1136,86 @@ doc.add_category("craftitems", {
end
})
doc.add_category("mobs", {
name = S("Mobs"),
description = S("different mobs"),
build_formspec = function(data, playername)
if data then
local datastring = ""
if data.description then
datastring = datastring .. S("Description: @1", data.description)
datastring = newline2(datastring)
end
if data.type then
datastring = datastring .. S("Type: @1", data.type)
datastring = newline2(datastring)
end
if data.spawn_class then
datastring = datastring .. S("spawn class: @1", data.spawn_class)
datastring = newline2(datastring)
end
if data.jump then
datastring = datastring .. S("Can Jump")
datastring = newline2(datastring)
end
if data.fly then
datastring = datastring .. S("Can Fly")
datastring = newline2(datastring)
end
if data.drops then
count = 0
for _,item in ipairs(data.drops) do
count = count + 1
end
if count > 0 then
datastring = datastring .. S("drops: ")
datastring = newline(datastring)
for _,item in ipairs(data.drops) do
local itemDescription = ItemStack(item.name):get_short_description()
datastring = datastring .. itemDescription
datastring = newline(datastring)
end
datastring = newline2(datastring)
end
end
if data.follow then
datastring = datastring .. S("follows player when these items are held:")
datastring = newline(datastring)
if type(data.follow) == "string" then
datastring = datastring .. data.follow
datastring = newline(datastring)
else
for i=1, #data.follow do
local itemstring = data.follow[i]
local itemDescription = ItemStack(itemstring):get_short_description()
datastring = datastring .. itemDescription
datastring = newline(datastring)
end
end
datastring = newline2(datastring)
end
local formstring = doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
return formstring
else
return "label[0,1;NO DATA AVALIABLE!]"
end
end
})
-- Register group definition stuff
-- More (user-)friendly group names to replace the rather technical names
-- for better understanding

View File

@ -134,7 +134,7 @@ Unknown item (@1)=Unbekannter Gegenstand (@1)
Itemstring: "@1"=Itemstring: „@1“
Durability: @1 uses=Haltbarkeit: @1 Benutzungen
Durability: @1=Haltbarkeit: @1
Mining durability:=Grabehaltbarkeit:
Durability:=Haltbarkeit:
• @1, level @2: @3 uses=• @1, Stufe @2: @3 Benutzungen
• @1, level @2: Unlimited=• @1, Stufe @2: Unbegrenzt
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Die Rotation dieses Blocks hängt davon ab, wie sie ihn platzieren: Platzieren Sie ihn auf den Boden oder an die Decke, um ihn vertikal aufzustellen; platzieren Sie in an der Seite für eine horizontale Ausrichtung. Wenn Sie während des Bauens schleichen, wird der Block stattdessen senkrecht zur üblichen Ausrichtung rotiert.

View File

@ -135,7 +135,7 @@ Unknown item (@1)=ukendt genstand (@1)
Itemstring: "@1"=Genstandsstreng: "@1"
Durability: @1 uses=Holdbarhed: @1 anvendelser
Durability: @1=Holdbarhed: @1
Mining durability:=Udvindingsholdbarhed:
Durability:=Holdbarhed:
• @1, level @2: @3 uses=• @1, level @2: @3 anvendelser
• @1, level @2: Unlimited=• @1, level @2: Uendelig
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Denne bloks rotation påvirkes af måden du placerer den på: Placér den på gulvet eller loftet for en lodret orientering; placér den på siden for en horisontal orientering. Hvis du sniger dig mens den placeres den vinkelret i stedet.

View File

@ -135,7 +135,7 @@ Unknown item (@1)=Objet inconnu (@1)
Itemstring: "@1"=Identifiant d'objet : "@1"
Durability: @1 uses=Durabilité : @1 utilisations
Durability: @1=Durabilité : @1
Mining durability:=Durabilité de minage :
Durability:=Durabilité :
• @1, level @2: @3 uses=• @1, niveau @2 : @3 utilisations
• @1, level @2: Unlimited=• @1, niveau @2 : Illimité
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=La manière dont vous placez ce bloc affecte sa rotation : placez-le au sol ou au plafond pour une orientation verticale ; placez-le sur un coté pour une orientation horizontale. Pour le placer de manière perpendiculaire, utilisez la touche déplacement discrêt en le plaçant.

View File

@ -135,7 +135,7 @@ Unknown item (@1)=不明なアイテム (@1)
Itemstring: "@1"=アイテム文字列:"@1"
Durability: @1 uses=耐久度:@1回 使用
Durability: @1=耐久度:@1
Mining durability:=採掘耐久度:
Durability:=耐久度:
• @1, level @2: @3 uses=・@1, レベル @2@3回 使用
• @1, level @2: Unlimited=・@1, レベル @2無限
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=このブロックの回転は、置き方に影響されます:床や天井に置くと垂直方向、横に置くと水平方向になります。スニークしながら置くと、代わって直角の方向に向きます。

View File

@ -135,7 +135,7 @@ Unknown item (@1)=Nieznany przedmiot (@1)
Itemstring: "@1"=Id przedmiotu: "@1"
Durability: @1 uses=Wytrzymałość: @1 użyć
Durability: @1=Wytrzymałość: @1
Mining durability:=Wytrzymałość kopania:
Durability:=Wytrzymałość:
• @1, level @2: @3 uses=• @1, poziom @2: @3 użyć
• @1, level @2: Unlimited=• @1, poziom @2: Nielimitowane
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Na rotację tego bloku wpływa sposób postawienia: Postaw go na podłodze lub suficie aby uzyskać pionową orientację; postaw go na boku by uzyskać poziomą orientację. Skradanie się podczas postawiania sprawia, że zostanie postawiony prostopadle.

View File

@ -135,7 +135,7 @@ Unknown item (@1)=Item desconhecido (@1)
Itemstring: "@1"=
Durability: @1 uses=
Durability: @1=
Mining durability:=
Durability:=
• @1, level @2: @3 uses=
• @1, level @2: Unlimited=
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=

View File

@ -135,7 +135,7 @@ Unknown item (@1)=Item desconhecido (@1)
Itemstring: "@1"=
Durability: @1 uses=Durabilidade: @1 usos
Durability: @1=Durabilidade: @1
Mining durability:=
Durability:=Durabilidade:
• @1, level @2: @3 uses=
• @1, level @2: Unlimited=
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=

View File

@ -135,7 +135,7 @@ Unknown item (@1)=Неизвестный предмет (@1)
Itemstring: "@1"=Техническое название: "@1"
Durability: @1 uses=Прочность: @1 использований
Durability: @1=Прочность: @1
Mining durability:=Прочность при добыче:
Durability:=Прочность:
• @1, level @2: @3 uses=• @1, уровень @2: @3 раз(а)
• @1, level @2: Unlimited=• @1, уровень @2: Неограниченно
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Поворот этого блока зависит от того как вы его ставите: поставьте его на пол или потолок для вертикальной ориентации; поместите на стену для горизонтальной ориентации. Удерживайте [Красться] при размещении для перпендикулярной ориентации.

View File

@ -135,7 +135,7 @@ Unknown item (@1)=
Itemstring: "@1"=
Durability: @1 uses=
Durability: @1=
Mining durability:=
Durability:=
• @1, level @2: @3 uses=
• @1, level @2: Unlimited=
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=

View File

@ -106,6 +106,31 @@ local item_lists = {
"craftpreview",
}
local function init_data(name)
player_data[name] = {
filter = "",
pagenum = 1,
iX = sfinv_only and 8 or DEFAULT_SIZE,
items = init_items,
items_raw = init_items,
lang_code = M.get_player_information(name).lang_code or 'en',
}
end
local function get_player_data(name)
-- If the data alrady exists, use it
local data = player_data[name]
if data then return data end
-- Initialize player data if it doesn't exist
init_data(name)
local player = minetest.get_player_by_name(name)
local meta = player:get_meta()
local data = player_data[name]
data.inv_items = deserialize(meta:get_string("inv_items")) or {}
return data
end
local function table_merge(t, t2)
t, t2 = t or {}, t2 or {}
local c = #t
@ -624,7 +649,7 @@ local function get_recipe_fs(data, iY)
end
local function make_formspec(name)
local data = player_data[name]
local data = get_player_data(name)
local iY = sfinv_only and 4 or data.iX - 5
local ipp = data.iX * iY
@ -831,17 +856,6 @@ local function get_inv_items(player)
return inv_items
end
local function init_data(name)
player_data[name] = {
filter = "",
pagenum = 1,
iX = sfinv_only and 8 or DEFAULT_SIZE,
items = init_items,
items_raw = init_items,
lang_code = M.get_player_information(name).lang_code or 'en',
}
end
local function reset_data(data)
data.filter = ""
data.pagenum = 1
@ -877,7 +891,7 @@ end
local function on_receive_fields(player, fields)
local name = player:get_player_name()
local data = player_data[name]
local data = get_player_data(name)
for elem_name, def in pairs(formspec_elements) do
if fields[elem_name] and def.action then
@ -981,7 +995,7 @@ if sfinv_only then
on_enter = function(self, player, context)
if next(recipe_filters) then
local name = player:get_player_name()
local data = player_data[name]
local data = get_player_data(name)
data.items_raw = get_filtered_items(player)
search(data)
@ -1005,7 +1019,7 @@ else
local name = user:get_player_name()
if next(recipe_filters) then
local data = player_data[name]
local data = get_player_data(name)
data.items_raw = get_filtered_items(user)
search(data)
end
@ -1051,7 +1065,7 @@ if progressive_mode then
local function progressive_filter(recipes, player)
local name = player:get_player_name()
local data = player_data[name]
local data = get_player_data(name)
if #data.inv_items == 0 then
return {}
@ -1076,7 +1090,7 @@ if progressive_mode then
for i = 1, #players do
local player = players[i]
local name = player:get_player_name()
local data = player_data[name]
local data = get_player_data(name)
local inv_items = get_inv_items(player)
local diff = table_diff(inv_items, data.inv_items)
@ -1095,12 +1109,7 @@ if progressive_mode then
mcl_craftguide.add_recipe_filter("Default progressive filter", progressive_filter)
M.register_on_joinplayer(function(player)
local name = player:get_player_name()
init_data(name)
local meta = player:get_meta()
local data = player_data[name]
data.inv_items = deserialize(meta:get_string("inv_items")) or {}
get_player_data(player:get_player_name())
end)
local function save_meta(player)
@ -1145,7 +1154,7 @@ end
function mcl_craftguide.show(name)
local player = get_player_by_name(name)
if next(recipe_filters) then
local data = player_data[name]
local data = get_player_data(name)
data.items_raw = get_filtered_items(player)
search(data)
end

View File

@ -374,7 +374,7 @@ doc.sub.items.register_factoid("tools", "misc", function(itemstring, def)
capstr = capstr .. S("Mining speed: @1", speedstr) .. "\n"
end
if miningusesstr ~= "" then
capstr = capstr .. S("Mining durability: @1", miningusesstr) .. "\n"
capstr = capstr .. S("Durability: @1", miningusesstr) .. "\n"
end
-- Only show one group at max

View File

@ -70,7 +70,7 @@ Instantaneous=Unmittelbar
@1 uses=@1 Verwendungen
Unlimited uses=Unbegrenzte Verwendungen
Block breaking strength: @1=Blockbruchstärke: @1
Mining durability: @1=Grabehaltbarkeit: @1
Durability: @1=Haltbarkeit: @1
Armor points: @1=Rüstungspunkte: @1
Armor durability: @1=Rüstungshaltbarkeit: @1
It can be worn on the head.=Es kann auf dem Kopf getragen werden.

View File

@ -70,7 +70,7 @@ Instantaneous=Momentan
@1 uses=@1 anvendelser
Unlimited uses=Uendelige anvendelser
Block breaking strength: @1=Blokkens brudstyrke: @1
Mining durability: @1=Udvindingsholdbarhed: @1
Durability: @1=Holdbarhed: @1
Armor points: @1=Rustningspoint: @1
Armor durability: @1=Rustningens holdbarhed: @1
It can be worn on the head.=Den kan bæres på hovedet.

View File

@ -71,7 +71,7 @@ Instantaneous=Instantané
@1 uses=@1 utilisations
Unlimited uses=Utilisations illimitées
Block breaking strength: @1=Résistance de rupture de bloc : @1
Mining durability: @1=Durabilité de minage : @1
Durability: @1=Durabilité : @1
Armor points: @1=Point d'armure : @1
Armor durability: @1=Durabilité de l'armure : @1
It can be worn on the head.=Il peut être porté sur la tête.

View File

@ -70,7 +70,7 @@ Instantaneous=瞬間的
@1 uses=@1 使用
Unlimited uses=無限に使用可能
Block breaking strength: @1=ブロック破壊力:@1
Mining durability: @1=採掘耐久度@1
Durability: @1=耐久性@1
Armor points: @1=防具値:@1
Armor durability: @1=防具耐久度:@1
It can be worn on the head.=頭に装着することもできます。

View File

@ -70,7 +70,7 @@ Instantaneous=Natychmiastowe
@1 uses=@1 użyć
Unlimited uses=Nielimitowane użycia
Block breaking strength: @1=Siła niszczenia bloku: @1
Mining durability: @1=Wytrzymałość kopania: @1
Durability: @1=Wytrzymałość: @1
Armor points: @1=Punkty zbroi: @1
Armor durability: @1=Wytrzymałość zbroi: @1
It can be worn on the head.=Może być noszony na głowie.

View File

@ -70,7 +70,7 @@ Instantaneous=мгновенно
@1 uses=@1
Unlimited uses=не ограничено
Block breaking strength: @1=Сила добычи: @1
Mining durability: @1=Прочность при добыче: @1
Durability: @1=Прочность: @1
Armor points: @1=Очки брони: @1
Armor durability: @1=Прочность брони: @1
It can be worn on the head.=Это можно носить на голове.

View File

@ -71,7 +71,7 @@ Instantaneous=
@1 uses=
Unlimited uses=
Block breaking strength: @1=
Mining durability: @1=
Durability: @1=
Armor points: @1=
Armor durability: @1=
It can be worn on the head.=

View File

@ -447,8 +447,8 @@ The values for X, Y and Z work like this:=Les valeurs pour X, Y et Z fonctionnen
You can view your current position in the debug screen (open with [F5]).=Vous pouvez afficher votre position actuelle dans l'écran de débogage (ouvrir avec [F5]).
# MCL2 extensions
Creative Mode=Mode Creatif
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes:
Creative Mode=Mode créatif
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes :
• You keep the things you've placed=• Vous gardez les choses que vous avez placées
• Creative inventory is available to obtain most items easily=• Un inventaire créatif est disponible pour obtenir facilement la plupart des objets
• Hand breaks all default blocks instantly=• La main brise instantanément tous les blocs par défaut

View File

@ -41,7 +41,6 @@ Fast=Schnell
Slow=Langsam
Very slow=Sehr langsam
Painfully slow=Furchtbar langsam
Mining durability: @1=Grabehaltbarkeit: @1
Block breaking strength: @1=Blockbruchstärke: @1
@1 uses=@1 Verwendungen
Unlimited uses=Unbegrenzte Verwendungen

View File

@ -41,7 +41,6 @@ Fast=Rápido
Slow=Lento
Very slow=Muy lento
Painfully slow=Dolorosamente lento
Mining durability: @1=Durabilidad de minería: @1
Block breaking strength: @1=Fuerza para romper bloques: @1
@1 uses=@1 usos
Unlimited uses=Usos ilimitados

View File

@ -41,7 +41,6 @@ Fast=Rapide
Slow=Lent
Very slow=Très lent
Painfully slow=Péniblement lent
Mining durability: @1=Durabilité de minage : @1
Block breaking strength: @1=Résistance à la rupture : @1
@1 uses=@1 utilisations
Unlimited uses=Utilisations illimitées

View File

@ -41,7 +41,6 @@ Fast=速い
Slow=遅い
Very slow=とても遅い
Painfully slow=苦痛レベルで遅い
Mining durability: @1=採掘耐久度:@1
Block breaking strength: @1=ブロック破壊力:@1
@1 uses=@1 使用
Unlimited uses=無限に使用可能

View File

@ -41,7 +41,7 @@ Fast=Szybkie
Slow=Wolne
Very slow=Bardzo wolne
Painfully slow=Boleśnie wolne
Mining durability: @1=Wytrzymałość kopania: @1
Durability: @1=Wytrzymałość: @1
Block breaking strength: @1=Siła niszczenia bloku: @1
@1 uses=@1 użyć
Unlimited uses=Nielimitowane użycia

View File

@ -41,7 +41,6 @@ Fast=Rápido
Slow=Lento
Very slow=Muito lento
Painfully slow=Dolorosamente lento
Mining durability: @1=Durabilidade de mineração: @1
Block breaking strength: @1=Força de quebra do bloco: @1
@1 uses=@1 usos
Unlimited uses=Usos ilimitados

View File

@ -42,7 +42,6 @@ Fast=Высокая
Slow=Низкая
Very slow=Очень низкая
Painfully slow=Крайне низкая
Mining durability: @1=Прочность при добыче: @1
Block breaking strength: @1=Сила добычи: @1
@1 uses=@1
Unlimited uses=не ограничено

View File

@ -41,7 +41,6 @@ Fast=
Slow=
Very slow=
Painfully slow=
Mining durability: @1=
Block breaking strength: @1=
@1 uses=
Unlimited uses=

View File

@ -35,7 +35,7 @@ local function newline(str)
end
-- Digging capabilities of tool
tt.register_snippet(function(itemstring, toolcaps)
tt.register_snippet(function(itemstring, toolcaps, itemstack)
local def = minetest.registered_items[itemstring]
if not toolcaps then
return
@ -85,7 +85,12 @@ tt.register_snippet(function(itemstring, toolcaps)
if def._doc_items_durability == nil and base_uses > 0 then
local real_uses = base_uses * math.pow(3, maxlevel)
if real_uses < 65535 then
miningusesstr = S("@1 uses", real_uses)
if itemstack then
local remaining_uses = math.ceil(real_uses - (itemstack:get_wear() * base_uses) / 65535)
miningusesstr = remaining_uses .. "/" .. real_uses
else
miningusesstr = S("@1 uses", real_uses)
end
else
miningusesstr = S("Unlimited uses")
end
@ -95,7 +100,7 @@ tt.register_snippet(function(itemstring, toolcaps)
capstr = capstr .. S("Mining speed: @1", speedstr) .. "\n"
end
if miningusesstr ~= "" then
capstr = capstr .. S("Mining durability: @1", miningusesstr) .. "\n"
capstr = capstr .. S("Durability: @1", miningusesstr) .. "\n"
end
-- Only show one group at max

View File

@ -25,6 +25,7 @@ tt.register_snippet(function(itemstring)
end
return s
end)
tt.register_snippet(function(itemstring, _, itemstack)
--local def = minetest.registered_items[itemstring]
local s = ""
@ -34,13 +35,18 @@ tt.register_snippet(function(itemstring, _, itemstack)
s = s .. S("Armor points: @1", pts)
s = s .. "\n"
end
local remaining_uses = use
if itemstack then
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking > 0 then
use = math.floor(use / (0.6 + 0.4 / (unbreaking + 1)))
end
remaining_uses = math.ceil(use - (itemstack:get_wear() * use) / 65535)
end
if use > 0 then
if use ~= remaining_uses then
use = remaining_uses .. "/" .. use -- implicit conversion from number to string
end
s = s .. S("Armor durability: @1", use)
end
if s == "" then
@ -109,6 +115,9 @@ end)
tt.register_snippet(function(itemstring, _, itemstack)
if itemstring:sub(1, 23) == "mcl_fishing:fishing_rod" or itemstring:sub(1, 12) == "mcl_bows:bow" then
return S("Durability: @1", S("@1 uses", mcl_util.calculate_durability(itemstack or ItemStack(itemstring))))
local stack = itemstack or ItemStack(itemstring)
local use = mcl_util.calculate_durability(stack)
local remaining_use = math.ceil(use - (stack:get_wear() * use) / 65535)
return S("Durability: @1", S("@1 uses", remaining_use .."/".. use))
end
end)

View File

@ -76,6 +76,7 @@ function tt.reload_itemstack_description(itemstack)
orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name"))
end
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
if desc == def.description and meta:get_string("description") == "" then return end
meta:set_string("description", desc)
end
end

View File

@ -15,7 +15,7 @@ Eat a cooked porkchop.=Mangez du porc cuit.
Eat a cooked rabbit.=Mangez du lapin cuit.
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
Getting Wood=Obtenir du bois
Getting an Upgrade=Obtenir une augmentation de niveau
Getting an Upgrade=Obtenir une amélioration
Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres.
Hot Topic=Sujet brûlant
Into Fire=Dans le feu

View File

@ -177,7 +177,6 @@ minetest.register_entity("mcl_experience:orb", {
delete_timer = 0,
radius = 4,
on_activate = function(self, staticdata, dtime_s)
self.object:set_velocity(vector.new(
math.random(-2,2)*math.random(),
@ -187,10 +186,14 @@ minetest.register_entity("mcl_experience:orb", {
self.object:set_armor_groups({immortal = 1})
self.object:set_velocity({x = 0, y = 2, z = 0})
self.object:set_acceleration(gravity)
local xp = tonumber(staticdata)
-- Assign 0 xp in case the entity was persisted even though it should not have been (static_save = false)
-- This was a minetest bug for a while: https://github.com/minetest/minetest/issues/14420
local xp = tonumber(staticdata) or 0
self._xp = xp
size = xp_to_size(xp)
self.object:set_properties({
size = xp_to_size(xp)
self.object:set_properties({
visual_size = {x = size, y = size},
glow = 14,
})

View File

@ -204,7 +204,8 @@ local function init(player)
local playername = player:get_player_name()
minetest.create_detached_inventory("creative_" .. playername, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.is_creative_enabled(playername) then
if minetest.is_creative_enabled(playername) and
from_list ~= to_list then
return count
else
return 0
@ -541,7 +542,6 @@ function mcl_inventory.set_creative_formspec(player)
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
"tooltip[blocks;" .. F(filtername[this_tab]) .. "]"
})
end
@ -570,20 +570,33 @@ function mcl_inventory.set_creative_formspec(player)
listrings,
tab(name, "blocks"),
tab(name, "deco"),
tab(name, "redstone"),
tab(name, "rail"),
tab(name, "misc"),
tab(name, "nix"),
tab(name, "blocks") ..
"tooltip[blocks;"..F(filtername["blocks"]).."]"..
tab(name, "deco") ..
"tooltip[deco;"..F(filtername["deco"]).."]"..
tab(name, "redstone") ..
"tooltip[redstone;"..F(filtername["redstone"]).."]"..
tab(name, "rail") ..
"tooltip[rail;"..F(filtername["rail"]).."]"..
tab(name, "misc") ..
"tooltip[misc;"..F(filtername["misc"]).."]"..
tab(name, "nix") ..
"tooltip[nix;"..F(filtername["nix"]).."]"..
tab(name, "food"),
tab(name, "tools"),
tab(name, "combat"),
tab(name, "mobs"),
tab(name, "brew"),
tab(name, "matr"),
tab(name, "inv"),
tab(name, "food") ..
"tooltip[food;"..F(filtername["food"]).."]"..
tab(name, "tools") ..
"tooltip[tools;"..F(filtername["tools"]).."]"..
tab(name, "combat") ..
"tooltip[combat;"..F(filtername["combat"]).."]"..
tab(name, "mobs") ..
"tooltip[mobs;"..F(filtername["mobs"]).."]"..
tab(name, "brew") ..
"tooltip[brew;"..F(filtername["brew"]).."]"..
tab(name, "matr") ..
"tooltip[matr;"..F(filtername["matr"]).."]"..
tab(name, "inv") ..
"tooltip[inv;"..F(filtername["inv"]).."]"
})
if name == "nix" then
@ -594,6 +607,7 @@ function mcl_inventory.set_creative_formspec(player)
formspec = formspec .. table.concat({
"field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]",
"field_close_on_enter[search;false]",
"field_enter_after_edit[search;true]",
"set_focus[search;true]",
})
end

View File

@ -36,9 +36,14 @@ function mcl_inventory.register_survival_inventory_tab(def)
end
local player_current_tab = {}
function get_player_tab(player)
local tab = player_current_tab[player] or "main"
player_current_tab[player] = tab
return tab
end
minetest.register_on_joinplayer(function(player, last_login)
player_current_tab[player] = "main"
get_player_tab(player)
end)
minetest.register_on_leaveplayer(function(player, timed_out)
@ -184,7 +189,7 @@ function mcl_inventory.build_survival_formspec(player)
inv:set_width("craft", 2)
inv:set_size("craft", 4)
local tab = player_current_tab[player]
local tab = get_player_tab(player)
local tab_def = nil
@ -213,7 +218,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
if player_current_tab[player] == d.id and d.access(player) then
if get_player_tab(player) == d.id and d.access(player) then
d.handle(player, fields)
return
end

View File

@ -16,19 +16,31 @@ local function offhand_get_count(player)
return mcl_offhand.get_offhand(player):get_count()
end
minetest.register_on_joinplayer(function(player, last_login)
mcl_offhand[player] = {
local function get_offhand(player)
-- Get offhand data if it already exists
local offhand = mcl_offhand[player]
if offhand then return offhand end
-- Otherwise initialize it
offhand = {
hud = {},
last_wear = offhand_get_wear(player),
last_count = offhand_get_count(player),
}
mcl_offhand[player] = offhand
return offhand
end
minetest.register_on_joinplayer(function(player, last_login)
get_offhand(player)
end)
local function remove_hud(player, hud)
local offhand_hud = mcl_offhand[player].hud[hud]
local offhand = get_offhand(player)
local offhand_hud = offhand.hud[hud]
if offhand_hud then
player:hud_remove(offhand_hud)
mcl_offhand[player].hud[hud] = nil
offhand.hud[hud] = nil
end
end
@ -48,7 +60,8 @@ local function update_wear_bar(player, itemstack)
else
color = {255, 511 - wear_i, 0}
end
local wear_bar = mcl_offhand[player].hud.wear_bar
local offhand = get_offhand(player)
local wear_bar = offhand.hud.wear_bar
player:hud_change(wear_bar, "text", "mcl_wear_bar.png^[colorize:#" .. rgb_to_hex(color[1], color[2], color[3]))
player:hud_change(wear_bar, "scale", {x = 40 * wear_bar_percent, y = 3})
player:hud_change(wear_bar, "offset", {x = -320 - (20 - player:hud_get(wear_bar).scale.x / 2), y = -13})
@ -58,7 +71,8 @@ minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local itemstack = mcl_offhand.get_offhand(player)
local offhand_item = itemstack:get_name()
local offhand_hud = mcl_offhand[player].hud
local offhand = get_offhand(player)
local offhand_hud = offhand.hud
local item = minetest.registered_items[offhand_item]
if offhand_item ~= "" and item then
local item_texture = item.inventory_image .. "^[resize:" .. max_offhand_px .. "x" .. max_offhand_px
@ -145,7 +159,8 @@ minetest.register_globalstep(function(dtime)
end
elseif offhand_hud.slot then
for index, _ in pairs(mcl_offhand[player].hud) do
local offhand = get_offhand(player)
for index, _ in pairs(offhand.hud) do
remove_hud(player, index)
end
end

View File

@ -227,6 +227,7 @@ local dispenserdef = {
entity.gotten = true
minetest.sound_play("mcl_tools_shears_cut", { pos = pos }, true)
stack:add_wear(65535 / stackdef._mcl_diggroups.shearsy.uses)
tt.reload_itemstack_description(stack) -- update tooltip
inv:set_stack("main", stack_id, stack)
break
end

View File

@ -77,16 +77,31 @@ local function rotate(pos, node, user, mode, new_param2)
end
local creative_dig = {}
local function destruct_bed(pos, oldnode)
local node = oldnode or minetest_get_node_or_nil(pos)
if not node then return end
local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
-- Check creative dig flags and don't drop an item if the bed was dug by a player in
-- creative mode
local pos_hash = minetest.hash_node_position(pos)
local pos2_hash = minetest.hash_node_position(pos2)
local creative_mode = creative_dig[pos_hash] or creative_dig[pos2_hash]
if bottom then
if node2 and string.sub(node2.name, -4) == "_top" then
minetest_remove_node(pos2)
end
-- Drop the bed only when removing the top to prevent duplication and only if
-- it wasn't dug by a player in creative mode
local bed_node_def = minetest.registered_nodes[node.name]
if bed_node_def and bed_node_def._mcl_beds_drop and not creative_mode then
local stack = ItemStack(bed_node_def._mcl_beds_drop)
minetest.add_item(pos2, stack)
end
else
if node2 and string.sub(node2.name, -7) == "_bottom" then
minetest_remove_node(pos2)
@ -94,6 +109,29 @@ local function destruct_bed(pos, oldnode)
end
end
local function dig_bed(pos, node, digger)
local pos_hash = minetest.hash_node_position(pos)
if digger then
local name = digger:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return
end
-- Set creative dig flags to stop dropping items
if minetest.is_creative_enabled(name) then
creative_dig[pos_hash] = true
end
end
-- Trigger the destruct_bed function
minetest.remove_node(pos)
-- Clean up creative dig flag
creative_dig[pos_hash] = nil
end
local function kick_player_after_destruct(destruct_pos)
for name, player_bed_pos in pairs(mcl_beds.bed_pos) do
if vector.distance(destruct_pos, player_bed_pos) < 0.1 then
@ -126,6 +164,26 @@ if minetest.get_modpath("mcl_sounds") then
})
end
local function place_bed(name, placer, pos, dir)
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
if minetest.is_protected(botpos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(botpos, placer:get_player_name())
return false
end
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
if not botdef or not botdef.buildable_to then
return false
end
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
return true
end
function mcl_beds.register_bed(name, def)
local common_box = {
type = "fixed",
@ -156,7 +214,8 @@ function mcl_beds.register_bed(name, def)
sounds = def.sounds or default_sounds,
selection_box = common_box,
collision_box = common_box,
drop = def.recipe and name or "",
_mcl_beds_drop = def.recipe and name or "",
drop = "",
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
@ -189,30 +248,23 @@ function mcl_beds.register_bed(name, def)
return itemstack
end
-- Try to place in three directions: inline with the view and rotated to
-- the right and left
local dir = minetest.dir_to_facedir(placer:get_look_dir())
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
if minetest.is_protected(botpos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(botpos, placer:get_player_name())
return itemstack
end
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
if not botdef or not botdef.buildable_to then
return itemstack
end
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
if place_bed(name, placer, pos, dir) or
place_bed(name, placer, pos, (dir+1)%4) or
place_bed(name, placer, pos, (dir+3)%4) or
place_bed(name, placer, pos, (dir+2)%4) then
-- Bed was places
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
end
return itemstack
end,
after_destruct = destruct_bed,
on_dig = dig_bed,
on_destruct = kick_player_after_destruct,
@ -239,7 +291,7 @@ function mcl_beds.register_bed(name, def)
_mcl_hardness = 0.2,
_mcl_blast_resistance = 1,
sounds = def.sounds or default_sounds,
drop = def.recipe and name or "",
drop = "",
selection_box = common_box,
collision_box = common_box,
@ -250,6 +302,7 @@ function mcl_beds.register_bed(name, def)
on_rotate = rotate,
after_destruct = destruct_bed,
on_dig = dig_bed,
})
minetest.register_alias(name, name .. "_bottom")

View File

@ -8,7 +8,7 @@ local is_sp = minetest.is_singleplayer()
local weather_mod = minetest.get_modpath("mcl_weather")
local explosions_mod = minetest.get_modpath("mcl_explosions")
local spawn_mod = minetest.get_modpath("mcl_spawn")
local worlds_mod = minetest.get_modpath("mcl_worlds")
local pos_to_dim = minetest.get_modpath("mcl_worlds") and mcl_worlds.pos_to_dimension or function(pos) return "overworld" end
local function mcl_log (message)
mcl_util.mcl_log (message, "[Beds]")
@ -38,6 +38,16 @@ local function is_night_skip_enabled()
return players_in_bed_setting() <= 100
end
local function players_in_overworld(players)
local count = 0
for _, player in pairs(players) do
if player and pos_to_dim(player:get_pos()) == "overworld" then
count = count +1
end
end
return count
end
local function check_in_beds(players)
if not players then
players = minetest.get_connected_players()
@ -45,7 +55,7 @@ local function check_in_beds(players)
if player_in_bed <= 0 then
return false
end
return players_in_bed_setting() <= (player_in_bed * 100) / #players
return players_in_bed_setting() <= (player_in_bed * 100) / players_in_overworld(players)
end
-- These monsters do not prevent sleep
@ -206,10 +216,10 @@ local function lay_down(player, pos, bed_pos, state, skip)
return true
end
local function update_formspecs(finished, ges)
local ges = ges or #minetest.get_connected_players()
local function update_formspecs(finished, players)
local ges = players_in_overworld(players or minetest.get_connected_players())
local form_n = "size[12,5;true]"
local all_in_bed = players_in_bed_setting() <= (player_in_bed * 100) / ges
local all_in_bed = ges and players_in_bed_setting() <= (player_in_bed * 100) / ges or 0
local night_skip = is_night_skip_enabled()
local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]"
local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
@ -349,25 +359,36 @@ function mcl_beds.get_bed_bottom (pos)
return bed_bottom
end
local function recheck_in_beds()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end
-- check again (a player can change the dimension)
if player_in_bed > 0 then
update_formspecs(false)
minetest.after(5, recheck_in_beds)
end
end
function mcl_beds.on_rightclick(pos, player, is_top)
-- Anti-Inception: Don't allow to sleep while you're sleeping
if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
return
end
if worlds_mod then
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End.
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
local dim = pos_to_dim(pos)
if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End.
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
minetest.remove_node(pos)
minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
if explosions_mod then
mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
end
return
minetest.remove_node(pos)
minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
if explosions_mod then
mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
end
return
end
local name = player:get_player_name()
local ppos = player:get_pos()
@ -385,10 +406,13 @@ function mcl_beds.on_rightclick(pos, player, is_top)
mcl_title.set(player, "actionbar", {text=message, color="white", stay=60})
else -- someone just successfully entered a bed
local connected_players = minetest.get_connected_players()
local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * #connected_players / 100))
local ges = players_in_overworld(connected_players)
local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * ges / 100))
for _, player in pairs(connected_players) do
if not mcl_beds.player[player:get_player_name()] then -- only send message to players not sleeping.
if mcl_title.params_get(player) then mcl_title.clear(player) end -- clear, old message is still being displayed
-- only send message to players not sleeping and in the "overworld"
if not mcl_beds.player[player:get_player_name()] and pos_to_dim(player:get_pos()) == "overworld" then
-- clear, old message is still being displayed
if mcl_title.params_get(player) then mcl_title.clear(player) end
mcl_title.set(player, "actionbar", {text=sleep_hud_message, color="white", stay=60})
end
end
@ -400,13 +424,8 @@ function mcl_beds.on_rightclick(pos, player, is_top)
update_formspecs(false)
-- skip the night and let all players stand up
if check_in_beds() then
minetest.after(5, function()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end
end)
if player_in_bed > 0 then
minetest.after(5, recheck_in_beds)
end
end
@ -433,15 +452,10 @@ minetest.register_on_leaveplayer(function(player)
break
end
end
if check_in_beds(players) then
minetest.after(5, function()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end
end)
if player_in_bed > 0 then
minetest.after(5, recheck_in_beds)
end
update_formspecs(false, #players)
update_formspecs(false, players)
end)
local message_rate_limit = tonumber(minetest.settings:get("chat_message_limit_per_10sec")) or 8 --NEVER change this! if this was java, i would've declared it as final

View File

@ -8,36 +8,60 @@ local S = minetest.get_translator(minetest.get_current_modname())
-- Function to allow harvesting honey and honeycomb from the beehive and bee nest.
local honey_harvest = function(pos, node, player, itemstack, pointed_thing)
local inv = player:get_inventory()
local shears = minetest.get_item_group(player:get_wielded_item():get_name(), "shears") > 0
local bottle = player:get_wielded_item():get_name() == "mcl_potions:glass_bottle"
local beehive = "mcl_beehives:beehive"
local item = player:get_wielded_item()
local is_creative = minetest.is_creative_enabled(player:get_player_name())
-- Determine the node name to replace the beehive with if harvest is successful
local beehive = "mcl_beehives:beehive"
if node.name == "mcl_beehives:beehive_5" then
beehive = "mcl_beehives:beehive"
elseif node.name == "mcl_beehives:bee_nest_5" then
beehive = "mcl_beehives:bee_nest"
end
-- Check for a campfire within 5 blocks below the beehive
local campfire_area = vector.offset(pos, 0, -5, 0)
local campfire = minetest.find_nodes_in_area(pos, campfire_area, "group:lit_campfire")
if bottle then
-- Player used a bottle
if item:get_name() == "mcl_potions:glass_bottle" then
local honey = "mcl_honey:honey_bottle"
if inv:room_for_item("main", honey) then
-- Replace the beehive with the version without honey or comb
node.name = beehive
minetest.set_node(pos, node)
-- Give honey bottle and take the empty bottle if survival mode
inv:add_item("main", "mcl_honey:honey_bottle")
if not is_creative then
itemstack:take_item()
end
if not campfire[1] then mcl_util.deal_damage(player, 10) else awards.unlock(player:get_player_name(), "mcl:bee_our_guest") end
-- Hurt the player if there was no campfire, or give award if there was
if not campfire[1] then
mcl_util.deal_damage(player, 10)
else
awards.unlock(player:get_player_name(), "mcl:bee_our_guest")
end
end
elseif shears then
-- Player used shears
elseif minetest.get_item_group(item:get_name(), "shears") > 0 then
-- Give honeycomb
minetest.add_item(pos, "mcl_honey:honeycomb 3")
-- Replace the beehive with the version without honey or comb
node.name = beehive
minetest.set_node(pos, node)
-- Hurt the player if there was no campfire
if not campfire[1] then mcl_util.deal_damage(player, 10) end
-- Add wear to the shears
if not is_creative then
mcl_util.use_item_durability(item, 1)
return item
end
end
end
@ -191,6 +215,18 @@ minetest.register_craft({
},
})
minetest.register_craft({
type = "fuel",
recipe = "group:bee_nest",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "group:beehive",
burntime = 15,
})
-- Temporary ABM to update honey levels
minetest.register_abm({
label = "Update Beehive Honey Levels",

View File

@ -475,8 +475,11 @@ minetest.register_node("mcl_books:bookshelf", {
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main",
function(stack) return minetest.get_item_group(stack:get_name(), "book") == 1 or stack:get_name() == "mcl_enchanting:book_enchanted" end)
local function filter(stack)
return minetest.get_item_group(stack:get_name(), "book") == 1 or
stack:get_name() == "mcl_enchanting:book_enchanted"
end
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main", filter, 1)
end,
})

View File

@ -300,6 +300,7 @@ controls.register_on_release(function(player, key, time)
durability = durability * (unbreaking + 1)
end
wielditem:add_wear(65535/durability)
tt.reload_itemstack_description(wielditem) -- update tooltip
end
player:set_wielded_item(wielditem)
reset_bow_state(player, true)

View File

@ -350,6 +350,7 @@ controls.register_on_press(function(player, key, time)
durability = durability / 3
end
wielditem:add_wear(65535/durability)
tt.reload_itemstack_description(wielditem) -- update tooltip
end
player:set_wielded_item(wielditem)
reset_bow_state(player, true)

View File

@ -27,11 +27,11 @@ local function damage_explosion(self, damagemulitplier)
for _,obj in pairs(objects) do
if obj:is_player() then
mcl_util.deal_damage(obj, damagemulitplier - vector.distance(p, obj:get_pos()), {type = "explosion"})
elseif obj:get_luaentity().is_mob then
elseif obj:get_luaentity() and obj:get_luaentity().is_mob then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damagemulitplier - vector.distance(p, obj:get_pos())},
}, self.object:get_velocity())
}, self.object:get_velocity()) -- TODO possibly change the punch dir to be outwards instead of rocket velocity
end
end
end

View File

@ -379,16 +379,27 @@ end
local function hoppers_on_try_push(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if math.abs(pos.y - hop_pos.y) > math.abs(pos.x - hop_pos.x) and math.abs(pos.y - hop_pos.y) > math.abs(pos.z - hop_pos.z) then
return inv, "input", mcl_util.select_stack(hop_inv, hop_list, inv, "input",
function(stack) return minetest.get_item_group(stack:get_name(), "brewitem") == 1 and minetest.get_item_group(stack:get_name(), "bottle") == 0 end)
if math.abs(pos.y - hop_pos.y) > math.abs(pos.x - hop_pos.x) and math.abs(pos.y - hop_pos.y) > math.abs(pos.z - hop_pos.z)
then
local function filter(stack)
return minetest.get_item_group(stack:get_name(), "brewitem") == 1 and
minetest.get_item_group(stack:get_name(), "bottle") == 0
end
return inv, "input", mcl_util.select_stack(hop_inv, hop_list, inv, "input", filter, 1)
else
local stack = mcl_util.select_stack(hop_inv, hop_list, inv, "fuel", function(stack) return stack:get_name() == "mcl_mobitems:blaze_powder" end)
local filter = function(stack)
return stack:get_name() == "mcl_mobitems:blaze_powder"
end
local stack = mcl_util.select_stack(hop_inv, hop_list, inv, "fuel", filter, 1 )
if stack then
return inv, "fuel", stack
else
return inv, "stand", mcl_util.select_stack(hop_inv, hop_list, inv, "stand",
function(stack) return minetest.get_item_group(stack:get_name(), "bottle") == 1 end)
local function filter(stack)
return minetest.get_item_group(stack:get_name(), "bottle") == 1
end
return inv, "stand", mcl_util.select_stack(hop_inv, hop_list, inv, "stand", filter, 1)
end
end
end

View File

@ -323,6 +323,7 @@ function mcl_campfires.register_campfire(name, def)
local wear = mcl_autogroup.get_wear(toolname, "shovely")
if wear then
itemstack:add_wear(wear)
tt.reload_itemstack_description(itemstack) -- update tooltip
end
end
node.name = name

View File

@ -26,3 +26,9 @@ minetest.register_craft({
{ "group:wood", "group:wood", "" },
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_cartography_table:cartography_table",
burntime = 15,
})

View File

@ -2,6 +2,8 @@
local planks = "mcl_cherry_blossom:cherrywood"
local logs = "mcl_cherry_blossom:cherrytree"
local stripped_logs = "mcl_cherry_blossom:stripped_cherrytree"
local wood = "mcl_cherry_blossom:cherrytree_bark"
local stripped_wood = "mcl_cherry_blossom:stripped_cherrytree_bark"
minetest.register_craft({
output = "mcl_cherry_blossom:cherrytree_bark 3",
@ -26,6 +28,27 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ wood },
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ stripped_logs },
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ stripped_wood },
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherry_door 3",
recipe = {

View File

@ -760,7 +760,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main")
local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main", nil, 1)
if stack_id ~= nil then
return inv, "main", stack_id
end
@ -768,7 +768,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
local meta_other = minetest.get_meta(pos_other)
local inv_other = meta_other:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main")
stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main", nil, 1)
return inv_other, "main", stack_id
end,
})
@ -955,13 +955,13 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
local meta_other = minetest.get_meta(pos_other)
local inv_other = meta_other:get_inventory()
local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main")
local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main", nil, 1)
if stack_id ~= nil then
return inv_other, "main", stack_id
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main")
stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main", nil, 1)
return inv, "main", stack_id
end,
})
@ -1522,7 +1522,7 @@ for color, desc in pairs(boxtypes) do
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main", mcl_chests.is_not_shulker_box)
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main", mcl_chests.is_not_shulker_box, 1)
end,
})

View File

@ -61,9 +61,9 @@ for _, row in ipairs(block.dyes) do
local sdesc_gtp = row[4]
local sdesc_cp = row[5]
local sdesc_c = row[6]
local ldesc_hc, ldesc_gt, ldesc_cp, ldesc_c
local ldesc_hc, ldesc_gt, ldesc_cp, ldesc_c, ldesc_gtp
local create_entry
local ename_hc, ename_gt, ename_cp, ename_c
local ename_hc, ename_gt, ename_cp, ename_c, ename_gtp
local ltt_cp = cp_tt
if is_canonical then
ldesc_hc = hc_desc

View File

@ -238,7 +238,7 @@ minetest.register_node("mcl_composters:composter", {
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src", hopper_push_condition)
return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src", hopper_push_condition, 1)
end,
_mcl_hoppers_on_after_push = function(pos)
local meta = minetest.get_meta(pos)
@ -293,7 +293,7 @@ local function register_filled_composter(level)
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src", hopper_push_condition)
return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src", hopper_push_condition, 1)
end,
_mcl_hoppers_on_after_push = function(pos)
local meta = minetest.get_meta(pos)

View File

@ -164,6 +164,12 @@ minetest.register_node("mcl_core:deadbush", {
_mcl_hardness = 0,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_core:deadbush",
burntime = 5,
})
minetest.register_node("mcl_core:barrier", {
description = S("Barrier"),
_doc_items_longdesc = S("Barriers are invisible walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block."),

View File

@ -1,6 +1,6 @@
# textdomain: mcl_crafting_table
Crafting Table=Etabli
A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.=Un établi est un bloc qui vous donne accès à une grille d'établi 3×3 qui vous permet d'effectuer des objets avancés.
A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.=Un établi est un bloc qui vous donne accès à une grille d'établi 3×3 qui vous permet de fabriquer des objets avancés.
Rightclick the crafting table to access the 3×3 crafting grid.=Faites un clic droit sur l'établi pour accéder à la grille d'établi 3x3.
Recipe book=Livre de Recette
Crafting=Fabriquer

View File

@ -5,8 +5,8 @@ local modpath = minetest.get_modpath(modname)
-- by debiankaios
-- adapted for mcl2 by cora
local wood_slab_groups = {handy = 1, axey = 1, flammable = 3, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, wood_slab = 1}
local wood_stair_groups = {handy = 1, axey = 1, flammable = 3, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, wood_stairs = 1}
local wood_slab_groups = {handy = 1, axey = 1, material_wood = 1, wood_slab = 1}
local wood_stair_groups = {handy = 1, axey = 1, material_wood = 1, wood_stairs = 1}
local function generate_warped_tree(pos)
minetest.place_schematic(pos,modpath.."/schematics/warped_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
@ -463,7 +463,7 @@ minetest.register_craft({
minetest.register_node("mcl_crimson:warped_hyphae_wood", {
description = S("Warped Hyphae Wood"),
tiles = {"mcl_crimson_warped_hyphae_wood.png"},
groups = {handy = 5,axey = 1, flammable = 3, wood=1,building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
groups = {handy = 5,axey = 1, wood=1,building_block = 1, material_wood = 1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_hardness = 2,
})
@ -478,6 +478,27 @@ minetest.register_craft({
},
})
minetest.register_craft({
output = "mcl_crimson:warped_hyphae_wood 4",
recipe = {
{"mcl_crimson:warped_hyphae_bark"},
},
})
minetest.register_craft({
output = "mcl_crimson:warped_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_warped_hyphae"},
},
})
minetest.register_craft({
output = "mcl_crimson:warped_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_warped_hyphae_bark"},
},
})
minetest.register_craft({
output = "mcl_crimson:warped_nylium 2",
recipe = {
@ -670,6 +691,27 @@ minetest.register_craft({
},
})
minetest.register_craft({
output = "mcl_crimson:crimson_hyphae_wood 4",
recipe = {
{"mcl_crimson:crimson_hyphae_bark"},
},
})
minetest.register_craft({
output = "mcl_crimson:crimson_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_crimson_hyphae"},
},
})
minetest.register_craft({
output = "mcl_crimson:crimson_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_crimson_hyphae_bark"},
},
})
minetest.register_craft({
output = "mcl_crimson:crimson_nylium 2",
recipe = {
@ -715,7 +757,7 @@ mcl_doors:register_door("mcl_crimson:crimson_door", {
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
inventory_image = "mcl_crimson_crimson_door.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_crimson_crimson_door_bottom.png",
@ -730,7 +772,7 @@ mcl_doors:register_trapdoor("mcl_crimson:crimson_trapdoor", {
tile_front = "mcl_crimson_crimson_trapdoor.png",
tile_side = "mcl_crimson_crimson_trapdoor_side.png",
wield_image = "mcl_crimson_crimson_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -741,7 +783,7 @@ mcl_fences.register_fence_and_fence_gate(
S("Crimson Fence"),
S("Crimson Fence Gate"),
"mcl_crimson_crimson_fence.png",
{handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
{handy=1,axey=1,fence_wood=1},
minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_hardness,
minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_blast_resistance,
{"group:fence_wood"},
@ -753,7 +795,7 @@ mcl_doors:register_door("mcl_crimson:warped_door", {
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
inventory_image = "mcl_crimson_warped_door.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_crimson_warped_door_bottom.png",
@ -768,7 +810,7 @@ mcl_doors:register_trapdoor("mcl_crimson:warped_trapdoor", {
tile_front = "mcl_crimson_warped_trapdoor.png",
tile_side = "mcl_crimson_warped_trapdoor_side.png",
wield_image = "mcl_crimson_warped_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -779,7 +821,7 @@ mcl_fences.register_fence_and_fence_gate(
S("Warped Fence"),
S("Warped Fence Gate"),
"mcl_crimson_warped_fence.png",
{handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
{handy=1,axey=1,fence_wood=1},
minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_hardness,
minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_blast_resistance,
{"group:fence_wood"},

View File

@ -182,6 +182,10 @@ local function apply_bone_meal(pointed_thing, user)
local n = minetest.get_node(pos)
if n.name == "" then return false end
if mcl_util.check_area_protection(pos, pointed_thing.above, user) then
return false
end
for _, func in pairs(mcl_dye.bone_meal_callbacks) do
if func(pointed_thing, user) then
return true

View File

@ -485,6 +485,7 @@ mcl_experience.register_on_add_xp(function(player, xp)
end
stack:set_wear(math.floor(new_wear))
tt.reload_itemstack_description(stack) -- update tooltip
inv:set_stack(list, index, stack)
end

View File

@ -60,32 +60,21 @@ minetest.register_node("mcl_end:purpur_pillar", {
})
local end_rod_name = "mcl_end:end_rod"
local end_rod_side_tex = "mcl_end_end_rod_side.png"
local end_rod_def = {
description = S("End Rod"),
_doc_items_longdesc = S("End rods are decorative light sources."),
tiles = {
"mcl_end_end_rod_top.png",
"mcl_end_end_rod_bottom.png",
end_rod_side_tex,
end_rod_side_tex,
end_rod_side_tex,
end_rod_side_tex,
"mcl_end_end_rod.png",
},
drawtype = "nodebox",
drawtype = "mesh",
mesh = "mcl_end_rod.obj",
is_ground_content = false,
paramtype = "light",
paramtype2 = "facedir",
light_source = minetest.LIGHT_MAX,
sunlight_propagates = true,
groups = { dig_immediate=3, deco_block=1, destroy_by_lava_flow=1, end_rod=1 },
node_box = {
type = "fixed",
fixed = {
{-0.125, -0.5, -0.125, 0.125, -0.4375, 0.125}, -- Base
{-0.0625, -0.4375, -0.0625, 0.0625, 0.5, 0.0625}, -- Rod
},
},
use_texture_alpha = "clip",
selection_box = {
type = "fixed",
fixed = {
@ -156,8 +145,7 @@ local colored_end_rods = {
{"lime", S("Lime End Rod"), "green"},
{"lightblue", S("Light Blue End Rod"), "lightblue"},
}
local top_mask = "^[mask:mobs_mc_empty.png\\^[fill\\:2x2\\:7,7\\:white"
local side_mask = "^[mask:mobs_mc_empty.png\\^[fill\\:16x15\\:0,0\\:white"
local end_rod_mask = "^[mask:mcl_end_end_rod_mask.png"
for num, row in ipairs(colored_end_rods) do
local name = row[1]
local desc = row[2]
@ -166,18 +154,15 @@ for num, row in ipairs(colored_end_rods) do
def.description = desc
def._doc_items_longdesc = nil
def._doc_items_create_entry = false
def.use_texture_alpha = "clip"
local side_tex
if name == "pink" then
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. top_mask .. "^[multiply:" .. name .. "^[hsl:0:300)"
side_tex = end_rod_side_tex .. "^(" .. end_rod_side_tex .. side_mask .. "^[multiply:" .. name .. "^[hsl:0:300)"
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. end_rod_mask .. "^[multiply:" .. name .. "^[hsl:0:300)"
elseif num > 4 then
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. top_mask .. "^[multiply:" .. name .. "^[hsl:0:300^[opacity:120)"
side_tex = end_rod_side_tex .. "^(" .. end_rod_side_tex .. side_mask .. "^[multiply:" .. name .. "^[hsl:0:300^[opacity:120)"
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. end_rod_mask .. "^[multiply:" .. name .. "^[hsl:0:300^[opacity:120)"
else
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. top_mask .. "^[multiply:" .. name .. "^[hsl:0:-100^[opacity:170)"
side_tex = end_rod_side_tex .. "^(" .. end_rod_side_tex .. side_mask .. "^[multiply:" .. name .. "^[hsl:0:-100^[opacity:170)"
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. end_rod_mask .. "^[multiply:" .. name .. "^[hsl:0:-100^[opacity:170)"
end
for i=3, 6 do def.tiles[i] = side_tex end
minetest.register_node(end_rod_name.."_"..name, def)
minetest.register_craft({
type = "shapeless",

View File

@ -17,7 +17,7 @@ A chorus plant stem is the part of a chorus plant which holds the whole plant to
Chorus Fruit=Fruit de chorus
A chorus fruit is an edible fruit from the chorus plant which is home to the End. Eating it teleports you to the top of a random solid block nearby, provided you won't end up inside a liquid, solid or harmful blocks. Teleportation might fail if there are very few or no places to teleport to.=Un fruit de chorus est un fruit comestible de l'usine de chorus qui abrite la fin. Le manger vous téléporte au sommet d'un bloc solide aléatoire à proximité, à condition de ne pas vous retrouver dans un bloc liquide, solide ou nuisible. La téléportation peut échouer s'il y a très peu ou pas d'endroits où se téléporter.
Popped Chorus Fruit=Chorus éclaté
Eye of Ender=Œil de l'Ender
Eye of Ender=Oeil de l'Ender
This item is used to locate End portal shrines in the Overworld and to activate End portals.=Cet objet est utilisé pour localiser les sanctuaires du portail de l'End dans l'Overworld et pour activer les portails de l'End.
Use the attack key to release the eye of ender. It will rise and fly in the horizontal direction of the closest end portal shrine. If you're very close, the eye of ender will take the direct path to the End portal shrine instead. After a few seconds, it stops. It may drop as an item, but there's a 20% chance it shatters.=Utilisez la touche d'attaque pour libérer l'œil d'Ender. Il s'élèvera et volera dans la direction horizontale du sanctuaire portail de l'End le plus proche. Si vous êtes très proche, l'œil d'Ender empruntera le chemin direct vers le sanctuaire du portail de l'End. Après quelques secondes, il s'arrête. Il peut tomber en tant qu'objet, mais il y a 20% de chances qu'il se brise.
To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame.=Pour activer un portail de l'End, les yeux d'ender doivent être placés dans chaque bloc d'un cadre de portail de l'End intact.

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