VoxeLibre/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua

405 lines
14 KiB
Lua

--[[ This mod registers 3 nodes:
- One node for the horizontal-facing dispensers (mcl_dispensers:dispenser)
- One node for the upwards-facing dispensers (mcl_dispenser:dispenser_up)
- One node for the downwards-facing dispensers (mcl_dispenser:dispenser_down)
3 node definitions are needed because of the way the textures are defined.
All node definitions share a lot of code, so this is the reason why there
are so many weird tables below.
]]
local S = minetest.get_translator(minetest.get_current_modname())
local C = minetest.colorize
local F = minetest.formspec_escape
local dispenser_formspec = table.concat({
"formspec_version[4]",
"size[11.75,10.425]",
"label[4.125,0.375;" .. F(C(mcl_formspec.label_color, S("Dispenser"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(4.125, 0.75, 3, 3),
"list[context;main;4.125,0.75;3,3;]",
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
"list[current_player;main;0.375,5.1;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
"list[current_player;main;0.375,9.05;9,1;]",
"listring[context;main]",
"listring[current_player;main]",
})
---For after_place_node
---@param pos Vector
local function setup_dispenser(pos)
-- Set formspec and inventory
local meta = minetest.get_meta(pos)
meta:set_string("formspec", dispenser_formspec)
local inv = meta:get_inventory()
inv:set_size("main", 9)
end
local function orientate_dispenser(pos, placer)
-- Not placed by player
if not placer then return end
-- Pitch in degrees
local pitch = placer:get_look_vertical() * (180 / math.pi)
local node = minetest.get_node(pos)
if pitch > 55 then
minetest.swap_node(pos, { name = "mcl_dispensers:dispenser_up", param2 = node.param2 })
elseif pitch < -55 then
minetest.swap_node(pos, { name = "mcl_dispensers:dispenser_down", param2 = node.param2 })
end
end
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
end
-- Shared core definition table
local dispenserdef = {
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
minetest.add_item(vector.offset(pos, math.random(0, 10) / 10 - 0.5, 0, math.random(0, 10) / 10 - 0.5), stack)
end
end
meta:from_table(meta2)
end,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
mesecons = {
effector = {
-- Dispense random item when triggered
action_on = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local droppos, dropdir
if node.name == "mcl_dispensers:dispenser" then
dropdir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
droppos = vector.add(pos, dropdir)
elseif node.name == "mcl_dispensers:dispenser_up" then
dropdir = vector.new(0, 1, 0)
droppos = vector.offset(pos, 0, 1, 0)
elseif node.name == "mcl_dispensers:dispenser_down" then
dropdir = vector.new(0, -1, 0)
droppos = vector.offset(pos, 0, -1, 0)
end
local dropnode = minetest.get_node(droppos)
local dropnodedef = minetest.registered_nodes[dropnode.name]
local stacks = {}
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
table.insert(stacks, { stack = stack, stackpos = i })
end
end
if #stacks >= 1 then
local r = math.random(1, #stacks)
local stack = stacks[r].stack
local dropitem = ItemStack(stack)
dropitem:set_count(1)
local stack_id = stacks[r].stackpos
local stackdef = stack:get_definition()
if not stackdef then
return
end
local iname = stack:get_name()
local igroups = stackdef.groups
--[===[ Dispense item ]===]
-- Hardcoded dispensions --
-- Armor, mob heads and pumpkins
if igroups.armor then
local droppos_below = vector.offset(droppos, 0, -1, 0)
for _, objs in ipairs({ minetest.get_objects_inside_radius(droppos, 1),
minetest.get_objects_inside_radius(droppos_below, 1) }) do
for _, obj in ipairs(objs) do
stack = mcl_armor.equip(stack, obj)
if stack:is_empty() then
break
end
end
if stack:is_empty() then
break
end
end
-- Place head or pumpkin as node, if equipping it as armor has failed
if not stack:is_empty() then
if igroups.head or iname == "mcl_farming:pumpkin_face" then
if dropnodedef.buildable_to then
minetest.set_node(droppos, { name = iname, param2 = node.param2 })
stack:take_item()
end
end
end
inv:set_stack("main", stack_id, stack)
-- Use shears on sheeps
elseif igroups.shears then
for _, obj in pairs(minetest.get_objects_inside_radius(droppos, 1)) do
local entity = obj:get_luaentity()
if entity and not entity.child and not entity.gotten then
local entname = entity.name
local pos = obj:get_pos()
local used, texture = false
if entname == "mobs_mc:sheep" then
if entity.drops[2] then
minetest.add_item(pos, entity.drops[2].name .. " " .. math.random(1, 3))
end
if not entity.color then
entity.color = "unicolor_white"
end
entity.base_texture = { "blank.png", "mobs_mc_sheep.png" }
texture = entity.base_texture
entity.drops = {
{ name = "mcl_mobitems:mutton", chance = 1, min = 1, max = 2 },
}
used = true
elseif entname == "mobs_mc:snowman" then
texture = {
"mobs_mc_snowman.png",
"blank.png", "blank.png",
"blank.png", "blank.png",
"blank.png", "blank.png",
}
used = true
elseif entname == "mobs_mc:mooshroom" then
local droppos = vector.offset(pos, 0, 1.4, 0)
if entity.base_texture[1] == "mobs_mc_mooshroom_brown.png" then
minetest.add_item(droppos, "mcl_mushrooms:mushroom_brown 5")
else
minetest.add_item(droppos, "mcl_mushrooms:mushroom_red 5")
end
obj = mcl_util.replace_mob(obj, "mobs_mc:cow")
entity = obj:get_luaentity()
used = true
end
if used then
obj:set_properties({ textures = texture })
entity.gotten = true
minetest.sound_play("mcl_tools_shears_cut", { pos = pos }, true)
stack:add_wear(65535 / stackdef._mcl_diggroups.shearsy.uses)
tt.reload_itemstack_description(stack) -- update tooltip
inv:set_stack("main", stack_id, stack)
break
end
end
end
-- Spawn Egg
elseif igroups.spawn_egg then
-- Spawn mob
if not dropnodedef.walkable then
--pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
minetest.add_entity(droppos, stack:get_name())
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
-- Generalized dispension
elseif (not dropnodedef.walkable or stackdef._dispense_into_walkable) then
--[[ _on_dispense(stack, pos, droppos, dropnode, dropdir)
* stack: Itemstack which is dispense
* pos: Position of dispenser
* droppos: Position to which to dispense item
* dropnode: Node of droppos
* dropdir: Drop direction
_dispense_into_walkable: If true, can dispense into walkable nodes
]]
if stackdef._on_dispense then
-- Item-specific dispension (if defined)
local od_ret = stackdef._on_dispense(dropitem, pos, droppos, dropnode, dropdir)
if od_ret then
local newcount = stack:get_count() - 1
stack:set_count(newcount)
inv:set_stack("main", stack_id, stack)
if newcount == 0 then
inv:set_stack("main", stack_id, od_ret)
elseif inv:room_for_item("main", od_ret) then
inv:add_item("main", od_ret)
else
local pos_variation = 100
droppos = {
x = droppos.x + math.random(-pos_variation, pos_variation) / 1000,
y = droppos.y + math.random(-pos_variation, pos_variation) / 1000,
z = droppos.z + math.random(-pos_variation, pos_variation) / 1000,
}
local item_entity = minetest.add_item(droppos, dropitem)
local drop_vel = vector.subtract(droppos, pos)
local speed = 3
item_entity:set_velocity(vector.multiply(drop_vel, speed))
end
else
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
else
-- Drop item otherwise
local pos_variation = 100
droppos = {
x = droppos.x + math.random(-pos_variation, pos_variation) / 1000,
y = droppos.y + math.random(-pos_variation, pos_variation) / 1000,
z = droppos.z + math.random(-pos_variation, pos_variation) / 1000,
}
local item_entity = minetest.add_item(droppos, dropitem)
local drop_vel = vector.subtract(droppos, pos)
local speed = 3
item_entity:set_velocity(vector.multiply(drop_vel, speed))
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
end
end
end,
rules = mesecon.rules.alldirs,
},
},
on_rotate = on_rotate,
}
-- Horizontal dispenser
local horizontal_def = table.copy(dispenserdef)
horizontal_def.description = S("Dispenser")
horizontal_def._tt_help = S("9 inventory slots") .. "\n" .. S("Launches item when powered by redstone power")
horizontal_def._doc_items_longdesc = S("A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.")
horizontal_def._doc_items_usagehelp = S("Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Use the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a random item.")
.. "\n\n" ..
S("The dispenser will do different things, depending on the dispensed item:") .. "\n\n" ..
S("• Arrows: Are launched") .. "\n" ..
S("• Eggs and snowballs: Are thrown") .. "\n" ..
S("• Fire charges: Are fired in a straight line") .. "\n" ..
S("• Armor: Will be equipped to players and armor stands") .. "\n" ..
S("• Boats: Are placed on water or are dropped") .. "\n" ..
S("• Minecart: Are placed on rails or are dropped") .. "\n" ..
S("• Bone meal: Is applied on the block it is facing") .. "\n" ..
S("• Empty buckets: Are used to collect a liquid source") .. "\n" ..
S("• Filled buckets: Are used to place a liquid source") .. "\n" ..
S("• Heads, pumpkins: Equipped to players and armor stands, or placed as a block") .. "\n" ..
S("• Shulker boxes: Are placed as a block") .. "\n" ..
S("• TNT: Is placed and ignited") .. "\n" ..
S("• Flint and steel: Is used to ignite a fire in air and to ignite TNT") .. "\n" ..
S("• Spawn eggs: Will summon the mob they contain") .. "\n" ..
S("• Other items: Are simply dropped")
function horizontal_def.after_place_node(pos, placer, itemstack, pointed_thing)
setup_dispenser(pos)
orientate_dispenser(pos, placer)
end
horizontal_def.tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "mcl_dispensers_dispenser_front_horizontal.png"
}
horizontal_def.paramtype2 = "facedir"
horizontal_def.groups = { pickaxey = 1, container = 2, material_stone = 1 }
minetest.register_node("mcl_dispensers:dispenser", horizontal_def)
-- Down dispenser
local down_def = table.copy(dispenserdef)
down_def.description = S("Downwards-Facing Dispenser")
down_def.after_place_node = setup_dispenser
down_def.tiles = {
"default_furnace_top.png", "mcl_dispensers_dispenser_front_vertical.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png"
}
down_def.groups = { pickaxey = 1, container = 2, not_in_creative_inventory = 1, material_stone = 1 }
down_def._doc_items_create_entry = false
down_def.drop = "mcl_dispensers:dispenser"
minetest.register_node("mcl_dispensers:dispenser_down", down_def)
-- Up dispenser
-- The up dispenser is almost identical to the down dispenser , it only differs in textures
local up_def = table.copy(down_def)
up_def.description = S("Upwards-Facing Dispenser")
up_def.tiles = {
"mcl_dispensers_dispenser_front_vertical.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png"
}
minetest.register_node("mcl_dispensers:dispenser_up", up_def)
minetest.register_craft({
output = "mcl_dispensers:dispenser",
recipe = {
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble", },
{ "mcl_core:cobble", "mcl_bows:bow", "mcl_core:cobble", },
{ "mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble", },
}
})
-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_dispensers:dispenser", "nodes", "mcl_dispensers:dispenser_down")
doc.add_entry_alias("nodes", "mcl_dispensers:dispenser", "nodes", "mcl_dispensers:dispenser_up")
end
-- Legacy
minetest.register_lbm({
label = "Update dispenser formspecs (0.60.0)",
name = "mcl_dispensers:update_formspecs_0_60_0",
nodenames = { "mcl_dispensers:dispenser", "mcl_dispensers:dispenser_down", "mcl_dispensers:dispenser_up" },
action = function(pos, node)
setup_dispenser(pos)
minetest.log("action", "[mcl_dispenser] Node formspec updated at " .. minetest.pos_to_string(pos))
end,
})