minitch/lib/handlers.py

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import os.path
import hashlib
from typing import Literal
import requests
from lib import itch
from prettytable import PrettyTable
from tqdm import tqdm
class HandlerException(Exception):
pass
class GameHandler:
OUTPUT_FORMATS = Literal['table', 'json']
OS_TYPES = Literal['linux', 'osx', 'windows']
def __init__(self, api_key, output_format: OUTPUT_FORMATS ='table'):
self.__itch_client = itch.Client(api_key)
self.__output_format = output_format
def __print_table(self, table: PrettyTable):
if self.__output_format == 'table':
return print(table)
if self.__output_format == 'json':
return print(table.get_json_string())
def find(self, query: str):
games = self.__itch_client.find_game(query)
table = PrettyTable(header=True, align='l', autowrap=False)
table.field_names = ['ID', 'Title', 'Description', 'URL', 'Purchaseable', 'Min price', 'Linux', 'Windows', 'OSX']
for game in games:
table.add_row([
game['id'],
game['title'] if 'title' in game else '-',
game['short_text'] if 'short_text' in game else '-',
game['url'] if 'url' in game else '-',
'yes' if game['can_be_bought'] == True else 'no',
float(game['min_price']) / 100,
'yes' if game['p_linux'] == True else 'no',
'yes' if game['p_windows'] == True else 'no',
'yes' if game['p_osx'] == True else 'no'
])
self.__print_table(table)
def uploads(self, game_id: int):
uploads = self.__itch_client.game_uploads(game_id)
table = PrettyTable(header=True, align='l', autowrap=False)
table.field_names = ['ID', 'File Name', 'Last Update', 'Size', 'MD5', 'Linux', 'Windows', 'OSX']
for upload in uploads:
table.add_row([
upload['id'],
upload['filename'] if 'filename' in upload else '-',
upload['updated_at'] if 'updated_at' in upload else '-',
upload['size'] if 'size' in upload else '-',
upload['md5_hash'] if 'md5_hash' in upload else '-',
'yes' if upload['p_linux'] == True else 'no',
'yes' if upload['p_windows'] == True else 'no',
'yes' if upload['p_osx'] == True else 'no'
])
self.__print_table(table)
def download(self, game_id: int, dst_dir: str, os_type: OS_TYPES = 'linux'):
meta = self.__itch_client.game_meta(game_id)
uploads = self.__itch_client.game_uploads(game_id)
for upload in uploads:
if upload[f'p_{os_type}'] == True:
url = self.__itch_client.game_url(upload['id'])
dst = os.path.join(dst_dir, upload['filename'])
# Download game
md5 = hashlib.md5()
with requests.get(url, stream=True) as r:
r.raise_for_status()
total_size = int(r.headers.get('content-length', 0))
with tqdm.wrapattr(open(dst, 'wb'), 'write', miniters=1, desc='Downloading game', total=total_size) as f:
for chunk in r.iter_content(chunk_size=8192):
f.write(chunk)
md5.update(chunk)
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if 'md5_hash' in upload and md5.hexdigest() != upload['md5_hash']:
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raise HandlerException('Invalid checksum')
return (dst, upload, meta)
raise HandlerException('No valid upload found')
def list_local(self, games):
table = PrettyTable(header=True, align='l', autowrap=False)
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table.field_names = ['ID', 'Title', 'Description', 'URL', 'Last update', 'Installation path']
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for id, game in games.items():
table.add_row([
id,
game['title'],
game['description'],
game['url'],
game['last_update'],
game['path']
])
self.__print_table(table)
def check_update(self, game_id, last_update, os_type: OS_TYPES = 'linux'):
uploads = self.__itch_client.game_uploads(game_id)
for upload in uploads:
if upload[f'p_{os_type}'] == True:
return upload['updated_at'] != last_update