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11 Commits

Author SHA1 Message Date
cora abfad03e6e Add ravager model (no textures yet) 2022-10-21 14:05:50 +02:00
cora 83ac8a4b44 Add puffer fish 2022-10-21 14:05:49 +02:00
cora a7251f0521 Add panda 2022-10-21 14:05:49 +02:00
cora e2a979aaa7 Add drowned 2022-10-21 14:05:49 +02:00
cora 72f14c2a4c turtles can breather under water 2022-10-21 14:05:49 +02:00
cora cbe3c9f626 Fix turtle rotation 2022-10-21 14:05:49 +02:00
cora c0855faf2e Add phantom 2022-10-21 14:05:49 +02:00
cora 76b9e0766b Add Fox 2022-10-21 14:05:49 +02:00
cora 7437cfee34 Add strider 2022-10-21 14:05:49 +02:00
cora 5f418d86d5 Add Bees 2022-10-21 14:05:49 +02:00
cora 555025ebfe Add Turtle 2022-10-21 14:05:49 +02:00
37 changed files with 940 additions and 2 deletions

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@ -312,8 +312,8 @@ function mcl_mobs:spawn_setup(def)
local max_light = def.max_light or (minetest.LIGHT_MAX + 1)
local chance = def.chance or 1000
local aoc = def.aoc or aoc_range
local min_height = def.min_height or mcl_mapgen.overworld.min
local max_height = def.max_height or mcl_mapgen.overworld.max
local min_height = def.min_height or mcl_vars.mg_overworld_min
local max_height = def.max_height or mcl_vars.mg_overworld_max
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
local check_position = def.check_position

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@ -0,0 +1,100 @@
-- TURTLE
-- cora
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local S = minetest.get_translator("mobs_mc")
local turtle = {
type = "animal",
passive = false,
spawn_class = "passive",
skittish = false,
runaway = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 2,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 2,
reach = 1.5,
jump = false,
makes_footstep_sound = true,
fly = true,
fly_in = {"air"},
walk_velocity = 1,
run_velocity = 2,
follow_velocity = 2,
follow = followitem,
pathfinding = 1,
fear_height = 4,
view_range = 16,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
visual = "mesh",
mesh = "mobs_mc_bee.b3d",
textures = { {
"mobs_mc_bee.png",
} },
visual_size = {x=3, y=3},
sounds = {
},
drops = {
},
animation = {
stand_speed = 7,
walk_speed = 7,
run_speed = 15,
stand_start = 11,
stand_end = 11,
walk_start = 0,
walk_end = 10,
run_start = 0,
run_end = 10,
pounce_start = 11,
pounce_end = 31,
lay_start = 34,
lay_end = 34,
},
}
mcl_mobs:register_mob("mobs_mc:bee", turtle)
-- spawning
mcl_mobs:spawn_setup({
name = "mobs_mc:bee",
biomes = {
"StoneBeach_ocean",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MangroveSwamp_shore",
},
interval = 30,
chance = 6000,
min_height = 1,
})
-- spawn eggs
mcl_mobs:register_egg("mobs_mc:bee", S("Bee"), "#FFFF00", "#FFaa99", 0)

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@ -0,0 +1,63 @@
local S = minetest.get_translator("mobs_mc")
mcl_mobs:register_mob("mobs_mc:drowned", {
description = S("Drowned"),
type = "monster",
spawn_class = "hostile",
hp_min = 20,
hp_max = 20,
xp_min = 5,
xp_max = 5,
head_swivel = "head.control",
bone_eye_height = 6.3,
head_eye_height = 2.2,
curiosity = 7,
head_pitch_multiplier=-1,
breath_max = -1,
--floats = 0,
armor = {undead = 90, fleshy = 90},
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.8, 0.3},
visual = "mesh",
mesh = "mobs_mc_zombie.b3d",
fly = true,
fly_in = {"mcl_core:water_source","mcl_core:water_flowing"},
textures = {
{
"mobs_mc_empty.png",
"mobs_mc_drowned.png",
--"mobs_mc_drowned_outer_layer.png",
}
},
makes_footstep_sound = true,
sounds = {
random = "mobs_mc_zombie_growl",
war_cry = "mobs_mc_zombie_growl",
death = "mobs_mc_zombie_death",
damage = "mobs_mc_zombie_hurt",
distance = 16,
},
walk_velocity = .8,
run_velocity = 1.6,
damage = 3,
reach = 2,
fear_height = 4,
pathfinding = 1,
jump = true,
jump_height = 4,
group_attack = { "mobs_mc:drowned", "mobs_mc:zombie", "mobs_mc:baby_zombie", "mobs_mc:husk", "mobs_mc:baby_husk" },
drops = drops_zombie,
animation = {
stand_start = 40, stand_end = 49, stand_speed = 2,
walk_start = 0, walk_end = 39, speed_normal = 25,
run_start = 0, run_end = 39, speed_run = 50,
punch_start = 50, punch_end = 59, punch_speed = 20,
},
ignited_by_sunlight = true,
sunlight_damage = 2,
view_range = 16,
attack_type = "dogfight",
harmed_by_heal = true,
attack_npcs = true,
})
mcl_mobs:register_egg("mobs_mc:drowned", S("Drowned"), "#00afff", "#199c66", 0)

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@ -0,0 +1,170 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local S = minetest.get_translator("extra_mobs")
--###################
--################### fox
--###################
local followitem = "mcl_farming:sweet_berry"
local fox = {
type = "animal",
passive = false,
spawn_class = "hostile",
skittish = true,
runaway = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 2,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 2,
reach = 1.5,
jump = true,
makes_footstep_sound = true,
walk_velocity = 3,
run_velocity = 6,
follow_velocity = 2,
follow = followitem,
pathfinding = 1,
fear_height = 4,
view_range = 16,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
specific_attack = { "mobs_mc:chicken", "mobs_mc:cod", "mobs_mc:salmon" },
visual = "mesh",
mesh = "extra_mobs_fox.b3d",
textures = { {
"extra_mobs_fox.png",
"extra_mobs_trans.png",
} },
visual_size = {x=3, y=3},
sounds = {
},
drops = {
},
animation = {
stand_speed = 7,
walk_speed = 7,
run_speed = 15,
stand_start = 11,
stand_end = 11,
walk_start = 0,
walk_end = 10,
run_start = 0,
run_end = 10,
pounce_start = 11,
pounce_end = 31,
lay_start = 34,
lay_end = 34,
},
on_spawn = function(self)
if minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:snow") ~= nil
or minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:dirt_with_grass_snow") ~= nil then
self.object:set_properties({textures={"extra_mobs_artic_fox.png", "extra_mobs_trans.png"}})
end
end,
do_custom = function(self)
if self.child == true then
self.object:set_properties({textures={self.base_texture[1], self.base_texture[1]}})
end
if self.state ~= "attack" and math.random(1, 5000) == 1 then
self.state = "lay"
self.object:set_animation({x= 12, y=16})
minetest.after(math.random(10, 500), function()
if self.state == "lay" then
self.state = "stand"
end
end)
end
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 8)) do
if object
and not object:is_player()
and object:get_luaentity()
and object:get_luaentity().name == "mobs_mc:fox"
and self.state ~= "attack" and math.random(1, 500) == 1 then
self.horny = true
end
local lp = object:get_pos()
local s = self.object:get_pos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
-- scare logic
if (object
and object:is_player()
and not object:get_player_control().sneak)
or (not object:is_player()
and object:get_luaentity()
and object:get_luaentity().name == "mobs_mc:wolf") then
-- don't keep setting it once it's set
if not self.state == "runaway" then
self.state = "runaway"
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
end
-- if it is within a distance of the player or wolf
if 6 > vector.distance(self.object:get_pos(), object:get_pos()) then
self.timer = self.timer + 1
-- have some time before getting scared
if self.timer > 6 then
self.timer = 0
-- punch the fox for the player, but don't do any damage
self.object:punch(object, 0, {
full_punch_interval = 0,
damage_groups = {fleshy = 0}
}, nil)
end
end
end
end
end,
do_punch = function(self)
self.state = "runaway"
end,
}
mcl_mobs:register_mob("mobs_mc:fox", fox)
-- spawning
mcl_mobs:spawn_setup({
name = "mobs_mc:fox",
biomes = {
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
interval = 30,
chance = 6000,
min_height = 1,
})
-- spawn eggs
mcl_mobs:register_egg("mobs_mc:fox", S("Fox"), "#FFDDCC", "#FFaa99", 0)

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@ -154,3 +154,13 @@ dofile(path .. "/glow_squid.lua")
dofile(path .. "/piglin.lua")
dofile(path .. "/hoglin+zoglin.lua")
dofile(path .. "/turtle.lua")
dofile(path .. "/bee.lua")
dofile(path .. "/strider.lua")
dofile(path .. "/fox.lua")
dofile(path .. "/phantom.lua")
dofile(path .. "/drowned.lua")
dofile(path .. "/panda.lua")
dofile(path .. "/puffer_fish.lua")

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@ -0,0 +1,81 @@
-- TURTLE
-- cora
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local S = minetest.get_translator("mobs_mc")
local panda = {
type = "animal",
passive = false,
spawn_class = "passive",
skittish = false,
runaway = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 2,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 2,
reach = 1.5,
jump = false,
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2,
follow_velocity = 2,
follow = followitem,
pathfinding = 1,
fear_height = 4,
view_range = 16,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
visual = "mesh",
mesh = "mobs_mc_panda.b3d",
textures = { {
"mobs_mc_panda.png",
} },
visual_size = {x=3, y=3},
rotate = 0,
sounds = {
},
drops = {
},
animation = {
stand_speed = 7,
walk_speed = 7,
run_speed = 15,
stand_start = 11,
stand_end = 11,
walk_start = 0,
walk_end = 10,
run_start = 0,
run_end = 10,
pounce_start = 11,
pounce_end = 31,
lay_start = 34,
lay_end = 34,
},
}
mcl_mobs:register_mob("mobs_mc:panda", panda)
-- spawning
mcl_mobs:spawn_setup({
name = "mobs_mc:panda",
biomes = {
"Jungle",
},
interval = 30,
chance = 6000,
min_height = 1,
})
-- spawn eggs
mcl_mobs:register_egg("mobs_mc:panda", S("Panda"), "#FFFFFF", "#000000", 0)

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@ -0,0 +1,62 @@
--Phantom for mcl2
--cora
--License for code WTFPL, cc0
local S = minetest.get_translator("mobs_mc")
mcl_mobs:register_mob("mobs_mc:phantom", {
description = S("Phantom"),
type = "monster",
spawn_class = "passive",
pathfinding = 1,
hp_min = 6,
hp_max = 6,
xp_min = 1,
xp_max = 3,
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
visual = "mesh",
mesh = "mobs_mc_phantom.b3d",
textures = {{"mobs_mc_phantom.png","mobs_mc_phantom_e.png","mobs_mc_phantom_e_s.png"}},
visual_size = {x=3, y=3},
walk_velocity = 3,
run_velocity = 5,
desired_altitude = 19,
keep_flying = true,
sounds = {
random = "mobs_mc_phantom_random",
damage = {name="mobs_mc_phantom_hurt", gain=0.3},
death = {name="mobs_mc_phantom_death", gain=0.6},
eat = "mobs_mc_animal_eat_generic",
distance = 16,
},
drops = {
{name = "mcl_mobitems:leather", --TODO: phantom membrane
chance = 1,
min = 1,
max = 2,
looting = "common",},
},
animation = {
stand_speed = 50,
walk_speed = 50,
fly_speed = 50,
stand_start = 0,
stand_end = 0,
fly_start = 0,
fly_end = 30,
walk_start = 0,
walk_end = 30,
},
fall_damage = 0,
fall_speed = -2.25,
attack_type = "dogfight",
floats = 1,
physical = true,
fly = true,
makes_footstep_sound = false,
fear_height = 0,
view_range = 16,
})
-- spawn eggs
mcl_mobs:register_egg("mobs_mc:phantom", S("Phantom"), "mobs_mc_spawn_icon_phantom.png", 0)

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@ -0,0 +1,102 @@
-- PUFFER FISH
-- cora
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local S = minetest.get_translator("mobs_mc")
local pfish = {
type = "animal",
passive = false,
spawn_class = "passive",
skittish = false,
runaway = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 2,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 2,
reach = 1.5,
jump = false,
makes_footstep_sound = true,
fly = true,
fly_in = {"mcl_core:water_source","mcl_core:water_flowing"},
breath_max = -1,
walk_velocity = 1,
run_velocity = 2,
follow_velocity = 2,
follow = followitem,
pathfinding = 1,
fear_height = 4,
view_range = 16,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
visual = "mesh",
mesh = "mobs_mc_puffer_fish.b3d",
textures = { {
"mobs_mc_puffer_fish.png",
} },
visual_size = {x=3, y=3},
rotate = 0,
sounds = {
},
drops = {
},
animation = {
stand_speed = 7,
walk_speed = 7,
run_speed = 15,
stand_start = 11,
stand_end = 11,
walk_start = 0,
walk_end = 10,
run_start = 0,
run_end = 10,
pounce_start = 11,
pounce_end = 31,
lay_start = 34,
lay_end = 34,
},
}
mcl_mobs:register_mob("mobs_mc:puffer_fish", pfish)
-- spawning
mcl_mobs:spawn_setup({
name = "mobs_mc:puffer_fish",
biomes = {
"StoneBeach_ocean",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MangroveSwamp_shore",
},
interval = 30,
chance = 6000,
min_height = 1,
})
-- spawn eggs
mcl_mobs:register_egg("mobs_mc:puffer_fish", S("Puffer Fish"), "#FFFF00", "#FFaa99", 0)

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@ -0,0 +1,248 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
--###################
--################### STRIDER
--###################
local strider = {
type = "animal",
passive = true,
spawn_class = "passive",
hp_min = 20,
hp_max = 20,
xp_min = 9,
xp_max = 9,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 2,
reach = 2,
collisionbox = {-.6, -0.01, -.6, .6, 1.94, .6},
visual = "mesh",
mesh = "extra_mobs_strider.b3d",
textures = { {
"extra_mobs_strider.png",
} },
visual_size = {x=3, y=3},
sounds = {
},
jump = true,
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 4,
runaway = true,
drops = {
{name = "mcl_mobsitems:string",
chance = 1,
min = 2,
max = 5,},
},
animation = {
stand_speed = 15,
walk_speed = 15,
run_speed = 30,
stand_start = 5,
stand_end = 5,
walk_start = 1,
walk_end = 20,
},
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
water_damage = 5,
fear_height = 4,
view_range = 16,
fire_resistant = true,
floats_on_lava = 1,
floats = 0,
do_custom = function(self, dtime)
if minetest.find_node_near(self.object:get_pos(), 2, "mcl_core:lava_source") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_core:lava_flowing") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_nether:nether_lava_source") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_nether:nether_lava_flowing") ~= nil then
self.walk_velocity = 2
self.run_velocity = 4
self.base_texture[1] = "extra_mobs_strider.png"
self.shaking = false
else
self.base_texture[1] = "extra_mobs_strider_cold.png"
self.walk_velocity = .5
self.run_velocity = 1
self.shaking = true
end
self.object:set_properties({textures=self.base_texture, shaking=self.shaking, run_velocity=self.run_velocity, walk_velocity=self.walk_velocity})
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 8
self.max_speed_reverse = 4
self.accel = 2
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 5.5, z = -1.75}
self.driver_eye_offset = {x = 0, y = 10, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local wielditem = clicker:get_wielded_item()
local controlitem = ""
if minetest.get_modpath("mcl_mobitems") then
controlitem = "mcl_mobitems_warped_fungus_stick:warped_fungus_stick"
else
controlitem = mobs_mc.items.carrot_on_a_stick
end
if wielditem:get_name() ~= controlitem then
if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
end
if self.child then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == "mcl_mobitems:saddle" and self.saddle ~= "yes" then
self.base_texture = {
"extra_mobs_strider.png",
"mobs_mc_pig_saddle.png", -- saddle
}
self.object:set_properties({
textures = self.base_texture
})
self.saddle = "yes"
self.tamed = true
self.drops = {
{name = "mcl_mobitems:string",
chance = 1,
min = 1,
max = 3,},
{name = "mcl_mobitems:saddle",
chance = 1,
min = 1,
max = 1,},
}
if not minetest.is_creative_enabled(clicker:get_player_name()) then
local inv = clicker:get_inventory()
local stack = inv:get_stack("main", clicker:get_wield_index())
stack:take_item()
inv:set_stack("main", clicker:get_wield_index(), stack)
end
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()}, true)
return
end
-- Mount or detach player
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
-- Detach if already attached
mobs.detach(clicker, {x=1, y=0, z=0})
return
elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == controlitem then
-- Ride pig if it has a saddle and player uses a carrot on a stick
mobs.attach(self, clicker)
if not minetest.is_creative_enabled(clicker:get_player_name()) then
local inv = self.driver:get_inventory()
-- 26 uses
if wielditem:get_wear() > 63000 then
-- Break carrot on a stick
local def = wielditem:get_definition()
if def.sounds and def.sounds.breaks then
minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5}, true)
end
wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
else
wielditem:add_wear(2521)
end
inv:set_stack("main",self.driver:get_wield_index(), wielditem)
end
return
end
end,
}
mcl_mobs:register_mob("mobs_mc:strider", strider)
-- Baby strider.
local baby_strider = table.copy(strider)
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_strider.xp_min = 13
baby_strider.xp_max = 13
baby_strider.visual_size = {x=strider.visual_size.x/2, y=strider.visual_size.y/2}
textures = { {
"extra_mobs_strider.png",
"extra_mobs_trans.png",
} }
baby_strider.walk_velocity = 1.2
baby_strider.run_velocity = 2.4
baby_strider.child = 1
mcl_mobs:register_mob("mobs_mc:baby_strider", baby_strider)
-- Regular spawning in the Nether
mcl_mobs:spawn_setup({
name = "mobs_mc:strider",
type_of_spawning = "lava",
dimension = "nether",
biomes = {
"Nether"
},
min_height = mcl_vars.mg_nether_min,
max_height = mcl_vars.mg_nether_max,
chance = 2000,
check_position = function(pos)
return minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name:find("lava")
end
})
mcl_mobs:spawn_setup({
name = "mobs_mc:baby_strider",
type_of_spawning = "lava",
dimension = "nether",
biomes = {
"Nether"
},
min_height = mcl_vars.mg_nether_min,
max_height = mcl_vars.mg_nether_max,
chance = 100,
check_position = function(pos)
return minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name:find("lava")
end
})
-- spawn eggs
mcl_mobs:register_egg("mobs_mc:strider", S("Strider"), "#000000", "#FF0000", 0)

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@ -0,0 +1,102 @@
-- TURTLE
-- cora
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local S = minetest.get_translator("mobs_mc")
local turtle = {
type = "animal",
passive = false,
spawn_class = "passive",
skittish = false,
runaway = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 2,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 2,
reach = 1.5,
jump = false,
makes_footstep_sound = true,
fly = true,
fly_in = {"mcl_core:water_source","mcl_core:water_flowing"},
breath_max = -1,
walk_velocity = 1,
run_velocity = 2,
follow_velocity = 2,
follow = followitem,
pathfinding = 1,
fear_height = 4,
view_range = 16,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
visual = "mesh",
mesh = "mobs_mc_turtle.b3d",
textures = { {
"mobs_mc_turtle.png",
} },
visual_size = {x=3, y=3},
rotate = 0,
sounds = {
},
drops = {
},
animation = {
stand_speed = 7,
walk_speed = 7,
run_speed = 15,
stand_start = 11,
stand_end = 11,
walk_start = 0,
walk_end = 10,
run_start = 0,
run_end = 10,
pounce_start = 11,
pounce_end = 31,
lay_start = 34,
lay_end = 34,
},
}
mcl_mobs:register_mob("mobs_mc:turtle", turtle)
-- spawning
mcl_mobs:spawn_setup({
name = "mobs_mc:turtle",
biomes = {
"StoneBeach_ocean",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MangroveSwamp_shore",
},
interval = 30,
chance = 6000,
min_height = 1,
})
-- spawn eggs
mcl_mobs:register_egg("mobs_mc:turtle", S("Turtle"), "#0000FF", "#FFaa99", 0)