Flopsy/scenes/levels/02/interlude_02.tscn

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://common/tiles/grasland.tres" type="TileSet" id=1]
[ext_resource path="res://objects/characters/flopsy/flopsy.tscn" type="PackedScene" id=2]
[ext_resource path="res://objects/characters/flake/flake.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenes/levels/02/interlude_02.gd" type="Script" id=4]
[ext_resource path="res://scenes/levels/02/assets/castle.svg" type="Texture" id=5]
[ext_resource path="res://scenes/levels/02/assets/castle_door_opened_4.svg" type="Texture" id=6]
[ext_resource path="res://objects/speech_bubble/speech_bubble.tscn" type="PackedScene" id=7]
[sub_resource type="Animation" id=1]
resource_name = "fade"
length = 2.0
tracks/0/type = "value"
tracks/0/path = NodePath("Flopsy:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[node name="Interlude 02" type="Node2D"]
script = ExtResource( 4 )
bgm_path = "res://scenes/levels/02/assets/interlude.ogg"
hud_visible = false
clear_color = Color( 0, 0, 0, 1 )
next_level = "res://scenes/levels/credits/credits.tscn"
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Castle" type="TextureRect" parent="CanvasLayer"]
margin_left = -665.0
margin_top = -2310.0
margin_right = 525.0
margin_bottom = -1260.0
texture = ExtResource( 5 )
[node name="Door" type="TextureRect" parent="CanvasLayer"]
margin_left = 1225.0
margin_top = -210.0
margin_right = 1505.0
margin_bottom = 140.0
texture = ExtResource( 6 )
[node name="TileMap" type="TileMap" parent="CanvasLayer"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 70, 70 )
collision_layer = 4
collision_mask = 0
format = 1
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[node name="Flake" parent="CanvasLayer" instance=ExtResource( 3 )]
position = Vector2( 280, 595 )
[node name="Flopsy" parent="CanvasLayer" instance=ExtResource( 2 )]
position = Vector2( 1645, 595 )
reverse_direction = true
[node name="speech_flopsy" parent="CanvasLayer" instance=ExtResource( 7 )]
margin_left = 1015.0
margin_top = 350.0
margin_right = 1505.0
margin_bottom = 455.0
rect_pivot_offset = Vector2( -210, -140 )
pitch = 1.5
[node name="speech_flake" parent="CanvasLayer" instance=ExtResource( 7 )]
margin_left = 420.0
margin_top = 350.0
margin_right = 910.0
margin_bottom = 455.0
rect_pivot_offset = Vector2( -210, -140 )
flip_h = true
pitch = 2.0
[node name="FlopsyFader" type="AnimationPlayer" parent="CanvasLayer"]
anims/fade = SubResource( 1 )
[connection signal="animation_ready" from="CanvasLayer/speech_flopsy" to="." method="_on_speech_flopsy_ready"]
[connection signal="animation_ready" from="CanvasLayer/speech_flake" to="." method="_on_speech_flake_ready"]
[connection signal="animation_finished" from="CanvasLayer/FlopsyFader" to="." method="_on_FlopsyFader_finished"]