50 lines
1.7 KiB
GDScript
50 lines
1.7 KiB
GDScript
extends "res://scenes/levels/level.gd"
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onready var main = get_parent()
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const next_level = "res://scenes/levels/02/level_02.tscn"
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const text = [
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["flake", "Hi there, who are you?", 0],
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["flopsy", "Heya, I'm Flopsy.", 1],
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["flake", "Hi Flopsy, I'm Flake. What are you doing here?", 1],
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["flopsy", "I'm searching for my friends.", 1.5],
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["flake", "Your friends? What happened to them?", 1],
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["flopsy", "When I woke up this morning, all my friends were gone. I don't know, what happend.", 1.5],
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["flake", "Maybe I can help you...", 2],
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["flake", "When I was hunting a mouse this night, I saw some monsters...", 1],
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["flake", "carrying gunnysacks to the old forest.", 1.5],
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["flake", "I'm sure, I also heard barking from that direction.", 1.5],
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["flopsy", "To the old forest? Oh no! I have to rescue them!", 1.5],
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["flake", "Good luck!", 1.5],
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["flopsy", "Thank you, goodbye!", 1]
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]
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func _ready():
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_next_text()
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func _next_text():
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var current_text = text.pop_front()
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if current_text != null:
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yield(get_tree().create_timer(current_text[2]), "timeout")
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if current_text[0] == "flake":
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$CanvasLayer/speech_flopsy.fade_out()
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yield(get_tree().create_timer(0.5), "timeout")
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$CanvasLayer/speech_flake.say(current_text[1])
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elif current_text[0] == "flopsy":
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$CanvasLayer/speech_flake.fade_out()
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yield(get_tree().create_timer(0.5), "timeout")
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$CanvasLayer/speech_flopsy.say(current_text[1])
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else:
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$CanvasLayer/speech_flopsy.fade_out()
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$CanvasLayer/speech_flake.fade_out()
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yield(get_tree().create_timer(0.5), "timeout")
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$CanvasLayer/Flopsy.set_animation("run")
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$CanvasLayer/FlopsyMoveOut.play("move_out")
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func _on_speech_flake_ready():
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_next_text()
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func _on_FlopsyMoveOut_finished(anim_name):
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main.load_level(next_level, true)
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