Flopsy/objects/key/key.gd

23 lines
483 B
GDScript

extends StaticBody2D
enum KEY_COLOR{
yellow,
red,
green,
blue
}
export(KEY_COLOR) var key_color = 0
func _ready():
$Sprite.texture = load("res://objects/key/assets/" + str(KEY_COLOR.keys()[key_color]) + ".svg")
$Sprite/AnimationPlayer.play("default")
func _on_PlayerCollision(body):
if visible:
GlobalState.keys[str(KEY_COLOR.keys()[key_color])] = true
$SoundCollected.play()
hide()
func _on_SoundCollected_finished():
queue_free()
get_parent().remove_child(self)