23 lines
483 B
GDScript
23 lines
483 B
GDScript
extends StaticBody2D
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enum KEY_COLOR{
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yellow,
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red,
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green,
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blue
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}
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export(KEY_COLOR) var key_color = 0
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func _ready():
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$Sprite.texture = load("res://objects/key/assets/" + str(KEY_COLOR.keys()[key_color]) + ".svg")
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$Sprite/AnimationPlayer.play("default")
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func _on_PlayerCollision(body):
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if visible:
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GlobalState.keys[str(KEY_COLOR.keys()[key_color])] = true
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$SoundCollected.play()
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hide()
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func _on_SoundCollected_finished():
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queue_free()
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get_parent().remove_child(self)
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