62 lines
2.1 KiB
Text
62 lines
2.1 KiB
Text
[gd_scene load_steps=12 format=2]
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[ext_resource path="res://scenes/levels/02/assets/castle.svg" type="Texture" id=1]
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[ext_resource path="res://scenes/levels/02/assets/castle_door_opened_3.svg" type="Texture" id=2]
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[ext_resource path="res://scenes/levels/02/assets/castle_door_closed.svg" type="Texture" id=3]
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[ext_resource path="res://scenes/levels/02/assets/castle_door_opened_4.svg" type="Texture" id=4]
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[ext_resource path="res://scenes/levels/02/assets/castle_door_opened_2.svg" type="Texture" id=5]
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[ext_resource path="res://scenes/levels/02/assets/castle_door_opened_1.svg" type="Texture" id=6]
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[ext_resource path="res://scenes/levels/02/castle.gd" type="Script" id=7]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 3 ), ExtResource( 6 ), ExtResource( 5 ), ExtResource( 2 ), ExtResource( 4 ) ],
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"loop": false,
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"name": "open",
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"speed": 15.0
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} ]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 595, 385 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 17.5, 17.5 )
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 105, 175 )
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[node name="Castle" type="StaticBody2D"]
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collision_layer = 0
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collision_mask = 0
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script = ExtResource( 7 )
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[node name="Sprite" type="Sprite" parent="."]
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scale = Vector2( 0.334, 0.334 )
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texture = ExtResource( 1 )
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[node name="DoorSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 175, 350 )
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scale = Vector2( 0.336, 0.336 )
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frames = SubResource( 1 )
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animation = "open"
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[node name="Collision" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 140 )
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shape = SubResource( 2 )
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[node name="Lock" type="Area2D" parent="."]
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collision_layer = 0
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[node name="Collision" type="CollisionShape2D" parent="Lock"]
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position = Vector2( 367.5, 472.5 )
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shape = SubResource( 3 )
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[node name="Door" type="Area2D" parent="."]
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collision_layer = 0
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[node name="Collision" type="CollisionShape2D" parent="Door"]
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position = Vector2( 175, 350 )
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shape = SubResource( 4 )
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[connection signal="body_entered" from="Lock" to="." method="_on_Unlock"]
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[connection signal="body_entered" from="Door" to="." method="_on_entered_castle"]
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