Flopsy/objects/characters/character.gd

21 lines
438 B
GDScript

extends KinematicBody2D
const GRAVITY = 2000.0
const SNAP = Vector2(0, 100)
var velocity = Vector2(0, 0)
var snap = SNAP
export var health : int = 100
func _process_gravity(delta):
if not is_on_floor():
velocity.y += delta * GRAVITY
else:
velocity.y = 1
if is_on_ceiling():
velocity.y = 1
func _physics_process(delta):
if velocity != null:
move_and_slide_with_snap(velocity, snap, Vector2(0, -1))
_process_gravity(delta)