[gd_scene load_steps=4 format=2] [ext_resource path="res://scenes/hud.tscn" type="PackedScene" id=1] [ext_resource path="res://scenes/main.gd" type="Script" id=3] [sub_resource type="Animation" id=2] resource_name = "fade_out" tracks/0/type = "value" tracks/0/path = NodePath(".:volume_db") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ -5.0, -80.0 ] } [node name="Main" type="Node2D"] script = ExtResource( 3 ) level_path = "res://scenes/levels/01/level_01.tscn" [node name="HUD" parent="." instance=ExtResource( 1 )] [node name="BGM" type="AudioStreamPlayer" parent="."] volume_db = -20.0 [node name="Fader" type="AnimationPlayer" parent="BGM"] anims/fade_out = SubResource( 2 )