extends ReferenceRect export var speed : float = 0.05 export var flip_h : bool export var pitch : float = 1 signal animation_ready func _ready(): modulate.a = 0 if flip_h: $Arrow.flip_h = true $Arrow.set_position(Vector2(0, rect_size.y)) $TypeSound.pitch_scale = pitch func say(text : String): $Label.visible_characters = 0 $Label.text = text if modulate.a != 1: $Animation.play("fade") for i in text.length() + 1: $Label.visible_characters = i $TypeSound.play() yield(get_tree().create_timer(speed), "timeout") emit_signal("animation_ready") func fade_out(): if modulate.a != 0: $Animation.play_backwards("fade")