[gd_scene load_steps=5 format=2] [ext_resource path="res://objects/key/key.gd" type="Script" id=2] [ext_resource path="res://objects/key/assets/key.wav" type="AudioStream" id=3] [sub_resource type="Animation" id=1] resource_name = "default" loop = true tracks/0/type = "value" tracks/0/path = NodePath(".:offset") tracks/0/interp = 1 tracks/0/loop_wrap = false tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 0.5, 0.5, 0 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, -10 ), Vector2( 0, 0 ) ] } [sub_resource type="CircleShape2D" id=2] radius = 35.0 [node name="Key" type="StaticBody2D"] z_index = -10 collision_layer = 8 collision_mask = 0 script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="Sprite"] anims/default = SubResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 2 ) [node name="PlayerCollision" type="Area2D" parent="."] collision_layer = 8 [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerCollision"] shape = SubResource( 2 ) [node name="SoundCollected" type="AudioStreamPlayer2D" parent="."] stream = ExtResource( 3 ) volume_db = -12.0 [connection signal="body_entered" from="PlayerCollision" to="." method="_on_PlayerCollision"] [connection signal="finished" from="SoundCollected" to="." method="_on_SoundCollected_finished"]