[gd_scene load_steps=19 format=2] [ext_resource path="res://objects/characters/monsters/01/assets/idle/frame-8.png" type="Texture" id=1] [ext_resource path="res://objects/characters/monsters/01/monster_01.gd" type="Script" id=2] [ext_resource path="res://objects/characters/monsters/01/assets/idle/frame-7.png" type="Texture" id=3] [ext_resource path="res://objects/characters/monsters/01/assets/idle/frame-6.png" type="Texture" id=4] [ext_resource path="res://objects/characters/monsters/01/assets/idle/frame-10.png" type="Texture" id=5] [ext_resource path="res://objects/characters/monsters/01/assets/idle/frame-5.png" type="Texture" id=6] [ext_resource path="res://objects/characters/monsters/01/assets/idle/frame-4.png" type="Texture" id=7] [ext_resource path="res://objects/characters/monsters/01/assets/idle/frame-3.png" type="Texture" id=8] [ext_resource path="res://objects/characters/monsters/01/assets/idle/frame-2.png" type="Texture" id=9] [ext_resource path="res://objects/characters/monsters/01/assets/idle/frame-1.png" type="Texture" id=10] [ext_resource path="res://objects/characters/monsters/01/assets/stomped/frame-4.png" type="Texture" id=11] [ext_resource path="res://objects/characters/monsters/01/assets/idle/frame-9.png" type="Texture" id=12] [ext_resource path="res://objects/characters/monsters/01/assets/stomped/frame-3.png" type="Texture" id=13] [ext_resource path="res://objects/characters/monsters/01/assets/stomped/frame-1.png" type="Texture" id=14] [ext_resource path="res://objects/characters/monsters/01/assets/stomped/frame-2.png" type="Texture" id=15] [ext_resource path="res://common/soundeffects/stamped01.wav" type="AudioStream" id=16] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 10 ), ExtResource( 9 ), ExtResource( 8 ), ExtResource( 7 ), ExtResource( 6 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 1 ), ExtResource( 12 ), ExtResource( 5 ) ], "loop": true, "name": "idle", "speed": 15.0 }, { "frames": [ ExtResource( 14 ), ExtResource( 15 ), ExtResource( 13 ), ExtResource( 11 ) ], "loop": false, "name": "stomped", "speed": 30.0 } ] [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 38.5, 20.5 ) [node name="monster_01" type="KinematicBody2D"] z_index = 10 collision_layer = 2 collision_mask = 4 script = ExtResource( 2 ) [node name="Sprite" type="AnimatedSprite" parent="."] scale = Vector2( 0.2, 0.2 ) frames = SubResource( 1 ) animation = "idle" frame = 8 playing = true [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2( 0.5, 2.5 ) shape = SubResource( 2 ) [node name="RayBottomLeft" type="RayCast2D" parent="."] position = Vector2( -38, 23 ) enabled = true cast_to = Vector2( 0, 5 ) collision_mask = 4 [node name="RayLeft" type="RayCast2D" parent="."] position = Vector2( -38, 23 ) enabled = true cast_to = Vector2( -5, 0 ) collision_mask = 4 [node name="RayBottomRight" type="RayCast2D" parent="."] position = Vector2( 39, 23 ) enabled = true cast_to = Vector2( 0, 5 ) collision_mask = 4 [node name="RayRight" type="RayCast2D" parent="."] position = Vector2( 39, 23 ) enabled = true cast_to = Vector2( 5, 0 ) collision_mask = 4 [node name="RayPlayerLeft" type="RayCast2D" parent="."] position = Vector2( -38, 21 ) enabled = true cast_to = Vector2( -10, 0 ) [node name="RayPlayerRight" type="RayCast2D" parent="."] position = Vector2( 39, 21 ) enabled = true cast_to = Vector2( 10, 0 ) [node name="StampedSound" type="AudioStreamPlayer2D" parent="."] stream = ExtResource( 16 ) volume_db = 10.0 [node name="PlayerCollision" type="Area2D" parent="."] collision_layer = 0 [node name="Collision" type="CollisionShape2D" parent="PlayerCollision"] position = Vector2( 0.5, 2.5 ) scale = Vector2( 1.2, 1.2 ) shape = SubResource( 2 ) [connection signal="body_entered" from="PlayerCollision" to="." method="_on_PlayerCollision"]