[gd_scene load_steps=8 format=2] [ext_resource path="res://objects/lift/assets/lift.svg" type="Texture" id=1] [ext_resource path="res://objects/lift/assets/fire2.svg" type="Texture" id=2] [ext_resource path="res://objects/lift/assets/fire1.svg" type="Texture" id=3] [ext_resource path="res://objects/lift/lift.gd" type="Script" id=4] [ext_resource path="res://objects/lift/assets/fire3.svg" type="Texture" id=5] [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 105, 35 ) [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ ExtResource( 3 ), ExtResource( 2 ), ExtResource( 5 ), ExtResource( 2 ) ], "loop": true, "name": "default", "speed": 10.0 } ] [node name="Lift" type="ReferenceRect"] margin_right = 210.0 margin_bottom = 300.0 border_width = 4.0 script = ExtResource( 4 ) [node name="Lifter" type="StaticBody2D" parent="."] position = Vector2( 190, 199 ) collision_layer = 4 collision_mask = 0 [node name="Sprite" type="Sprite" parent="Lifter"] position = Vector2( -85, -131 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Lifter"] position = Vector2( -85, -166 ) shape = SubResource( 2 ) [node name="Fire" type="AnimatedSprite" parent="Lifter"] position = Vector2( -85, -34 ) frames = SubResource( 3 ) frame = 3 playing = true