[gd_scene load_steps=8 format=2] [ext_resource path="res://objects/hlift/hlift.gd" type="Script" id=1] [ext_resource path="res://objects/lift/assets/fire2.svg" type="Texture" id=2] [ext_resource path="res://objects/lift/assets/fire1.svg" type="Texture" id=3] [ext_resource path="res://objects/hlift/assets/lift.svg" type="Texture" id=4] [ext_resource path="res://objects/lift/assets/fire3.svg" type="Texture" id=5] [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 140, 35 ) [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ ExtResource( 3 ), ExtResource( 2 ), ExtResource( 5 ), ExtResource( 2 ) ], "loop": true, "name": "default", "speed": 10.0 } ] [node name="Lift" type="ReferenceRect"] margin_right = 910.0 margin_bottom = 105.0 border_width = 4.0 script = ExtResource( 1 ) [node name="Lifter" type="StaticBody2D" parent="."] position = Vector2( 175, 210 ) collision_layer = 4 collision_mask = 0 [node name="Sprite" type="Sprite" parent="Lifter"] position = Vector2( 55, -164 ) texture = ExtResource( 4 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Lifter"] position = Vector2( 55, -164 ) shape = SubResource( 2 ) [node name="FireLeft" type="AnimatedSprite" parent="Lifter"] position = Vector2( -120, -164 ) rotation = 1.5708 frames = SubResource( 3 ) frame = 3 playing = true offset = Vector2( 0, 25 ) [node name="FireRight" type="AnimatedSprite" parent="Lifter"] position = Vector2( 230, -164 ) rotation = -1.5708 frames = SubResource( 3 ) frame = 1 playing = true offset = Vector2( 0, 25 )