extends "res://objects/characters/character.gd" export var speed: int = 50 export var reverse_direction: bool = false export var damage : int = 5 func _ready(): if reverse_direction: velocity.x = -speed else: velocity.x = speed func _process(delta): if velocity != null: if velocity.x > 0: $Sprite.flip_h = true elif velocity.x < 0: $Sprite.flip_h = false if health <= 0 and $Collision.disabled == false: velocity = null $Collision.disabled = true _die() func stomped_on_head(): pass func _die(): pass