[gd_scene load_steps=6 format=2] [ext_resource path="res://scenes/levels/01/assets/cloud1.png" type="Texture" id=1] [ext_resource path="res://scenes/levels/01/assets/cloud2.png" type="Texture" id=2] [ext_resource path="res://scenes/levels/01/assets/grass1.png" type="Texture" id=3] [ext_resource path="res://scenes/levels/01/assets/trees1.png" type="Texture" id=4] [ext_resource path="res://scenes/levels/01/assets/grass2.png" type="Texture" id=5] [node name="Background_Level1" type="ParallaxBackground"] scale = Vector2( 1, 1.41421 ) transform = Transform2D( 1, 0, 0, 1.41421, 0, 0 ) scroll_ignore_camera_zoom = true [node name="Cloud 1" type="ParallaxLayer" parent="."] motion_scale = Vector2( 0.9, 1 ) motion_mirroring = Vector2( 1024, 0 ) [node name="Sprite" type="Sprite" parent="Cloud 1"] position = Vector2( 0, -200 ) texture = ExtResource( 1 ) offset = Vector2( 1024, 0 ) region_enabled = true region_rect = Rect2( 0, 0, 2048, 400 ) [node name="Cloud 2" type="ParallaxLayer" parent="."] motion_scale = Vector2( 0.7, 1 ) motion_mirroring = Vector2( 1024, 0 ) [node name="Sprite" type="Sprite" parent="Cloud 2"] position = Vector2( 0, -200 ) texture = ExtResource( 2 ) offset = Vector2( 1024, 100 ) region_enabled = true region_rect = Rect2( 0, 0, 2048, 400 ) [node name="Grass 2" type="ParallaxLayer" parent="."] motion_scale = Vector2( 0.6, 0.8 ) motion_mirroring = Vector2( 1024, 0 ) [node name="Sprite" type="Sprite" parent="Grass 2"] position = Vector2( 0, 400 ) texture = ExtResource( 5 ) offset = Vector2( 1024, 0 ) region_enabled = true region_rect = Rect2( 0, 0, 2048, 400 ) [node name="Trees" type="ParallaxLayer" parent="."] motion_scale = Vector2( 0.4, 1 ) motion_mirroring = Vector2( 1536, 0 ) [node name="Sprite" type="Sprite" parent="Trees"] position = Vector2( 0, 350 ) texture = ExtResource( 4 ) offset = Vector2( 1024, 0 ) region_enabled = true region_rect = Rect2( 0, 0, 2048, 400 ) [node name="Grass 1" type="ParallaxLayer" parent="."] motion_scale = Vector2( 0.5, 1 ) motion_mirroring = Vector2( 1024, 0 ) [node name="Sprite" type="Sprite" parent="Grass 1"] position = Vector2( 0, 700 ) texture = ExtResource( 3 ) offset = Vector2( 1024, 0 ) region_enabled = true region_rect = Rect2( 0, 0, 2048, 400 ) [node name="ColorRect" type="ColorRect" parent="Grass 1"] margin_top = 894.0 margin_right = 1024.0 margin_bottom = 1694.0 rect_scale = Vector2( 2, 1 ) color = Color( 0.137255, 0.74902, 0.462745, 1 )