extends "res://objects/characters/character.gd" export var speed: int = 50 export var reverse_direction: bool = false const DAMAGE = 5 func _ready(): if reverse_direction: motion.x = -speed else: motion.x = speed func _process(delta): if motion != null: if motion.x > 0: $Sprite.flip_h = true elif motion.x < 0: $Sprite.flip_h = false if health <= 0: _die() func stomped_on_head(): pass func _die(): motion = null $Collision.disabled = true