[gd_scene load_steps=12 format=2] [ext_resource path="res://scenes/levels/02/assets/castle.svg" type="Texture" id=1] [ext_resource path="res://scenes/levels/02/assets/castle_door_opened_3.svg" type="Texture" id=2] [ext_resource path="res://scenes/levels/02/assets/castle_door_closed.svg" type="Texture" id=3] [ext_resource path="res://scenes/levels/02/assets/castle_door_opened_4.svg" type="Texture" id=4] [ext_resource path="res://scenes/levels/02/assets/castle_door_opened_2.svg" type="Texture" id=5] [ext_resource path="res://scenes/levels/02/assets/castle_door_opened_1.svg" type="Texture" id=6] [ext_resource path="res://scenes/levels/02/castle.gd" type="Script" id=7] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 3 ), ExtResource( 6 ), ExtResource( 5 ), ExtResource( 2 ), ExtResource( 4 ) ], "loop": false, "name": "open", "speed": 15.0 } ] [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 595, 385 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 17.5, 17.5 ) [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 105, 175 ) [node name="Castle" type="StaticBody2D"] collision_layer = 0 collision_mask = 0 script = ExtResource( 7 ) [node name="Sprite" type="Sprite" parent="."] scale = Vector2( 0.334, 0.334 ) texture = ExtResource( 1 ) [node name="DoorSprite" type="AnimatedSprite" parent="."] position = Vector2( 175, 350 ) scale = Vector2( 0.336, 0.336 ) frames = SubResource( 1 ) animation = "open" [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2( 0, 140 ) shape = SubResource( 2 ) [node name="Lock" type="Area2D" parent="."] collision_layer = 0 [node name="Collision" type="CollisionShape2D" parent="Lock"] position = Vector2( 367.5, 472.5 ) shape = SubResource( 3 ) [node name="Door" type="Area2D" parent="."] collision_layer = 0 [node name="Collision" type="CollisionShape2D" parent="Door"] position = Vector2( 175, 350 ) shape = SubResource( 4 ) [connection signal="body_entered" from="Lock" to="." method="_on_Unlock"] [connection signal="body_entered" from="Door" to="." method="_on_entered_castle"]