[gd_scene load_steps=14 format=2] [ext_resource path="res://objects/characters/player/assets/Idle (10).png" type="Texture" id=1] [ext_resource path="res://objects/characters/player/assets/Idle (7).png" type="Texture" id=2] [ext_resource path="res://objects/characters/player/assets/Idle (2).png" type="Texture" id=3] [ext_resource path="res://objects/characters/player/assets/Idle (4).png" type="Texture" id=4] [ext_resource path="res://objects/characters/player/assets/Idle (6).png" type="Texture" id=5] [ext_resource path="res://objects/characters/player/assets/Idle (9).png" type="Texture" id=6] [ext_resource path="res://objects/characters/player/assets/Idle (1).png" type="Texture" id=7] [ext_resource path="res://objects/characters/player/assets/Idle (5).png" type="Texture" id=8] [ext_resource path="res://objects/characters/player/assets/Idle (3).png" type="Texture" id=9] [ext_resource path="res://objects/characters/player/assets/Idle (8).png" type="Texture" id=10] [ext_resource path="res://objects/characters/player/player.gd" type="Script" id=11] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 7 ), ExtResource( 3 ), ExtResource( 9 ), ExtResource( 4 ), ExtResource( 8 ), ExtResource( 5 ), ExtResource( 2 ), ExtResource( 10 ), ExtResource( 6 ), ExtResource( 1 ) ], "loop": true, "name": "idle", "speed": 15.0 } ] [sub_resource type="CapsuleShape2D" id=2] radius = 140.0 height = 172.0 [node name="Player" type="KinematicBody2D"] scale = Vector2( 0.2, 0.2 ) collision_mask = 7 script = ExtResource( 11 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] position = Vector2( 14, 0 ) frames = SubResource( 1 ) animation = "idle" [node name="CollisionShape" type="CollisionShape2D" parent="."] shape = SubResource( 2 ) [node name="Camera" type="Camera2D" parent="."] current = true smoothing_enabled = true