[gd_scene load_steps=3 format=2] [ext_resource path="res://scenes/levels/01/assets/mountain_01.svg" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 105, 319 ) [node name="CollidingMountain" type="StaticBody2D"] z_index = -5 collision_layer = 4 collision_mask = 0 [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 3 )