; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 [application] config/name="Flopsy the Dog" run/main_scene="res://scenes/menu/menu.tscn" config/icon="res://common/player_head.png" [autoload] GlobalState="*res://common/global_state.gd" [display] window/size/width=1920 window/size/height=1080 window/size/fullscreen=true window/stretch/mode="2d" window/stretch/aspect="keep" [input] move_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777231,"unicode":0,"echo":false,"script":null) ] } move_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777233,"unicode":0,"echo":false,"script":null) ] } jump={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="player" 2d_physics/layer_2="enemies" 2d_physics/layer_3="world" 2d_physics/layer_4="items" [rendering] 2d/snapping/use_gpu_pixel_snap=true environment/default_clear_color=Color( 0.0196078, 0.180392, 0.247059, 1 ) environment/default_environment="res://default_env.tres"